projektAI/venv/Lib/site-packages/pygame/image.pyi

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2021-06-06 22:13:05 +02:00
from typing import Optional, Tuple, List, Union, IO, Literal
from pygame.surface import Surface
from pygame.bufferproxy import BufferProxy
if sys.version_info >= (3, 6):
from os import PathLike
AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
else:
AnyPath = Union[Text, bytes]
_BufferStyle = Union[BufferProxy, bytes, bytearray, memoryview]
_to_string_format = Literal['p', 'RGB', 'RGBX', 'RGBA', 'ARGB', 'RGBA_PREMULT', 'ARGB_PREMULT']
_from_buffer_format = Literal['p', 'RGB', 'BGR', 'RGBX', 'RGBA', 'ARGB']
_from_string_format = Literal['p', 'RGB', 'RGBX', 'RGBA', 'ARGB']
def load(filename: Union[AnyPath, IO], namehint: Optional[str] = "") -> Surface: ...
def save(surface: Surface, filename: Union[AnyPath, IO],
namehint: Optional[str] = "") -> None: ...
def get_sdl_image_version() -> Union[None, Tuple[int, int, int]]: ...
def get_extended() -> bool: ...
def tostring(surface: Surface, format: _to_string_format,
flipped: Optional[bool] = False) -> str: ...
def fromstring(
string: str,
size: Union[List[int], Tuple[int, int]],
format: _from_string_format,
flipped: Optional[bool] = False,
) -> Surface: ...
def frombuffer(
bytes: _BufferStyle, size: Union[List[int], Tuple[int, int]], format: _from_buffer_format
) -> Surface: ...