Update 'src/main.py'
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src/main.py
10
src/main.py
@ -15,9 +15,10 @@ QTY_OF_PACKAGES = 8
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RECT_SIZE = 9
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data_tree = load_tree_from_structure('tree/tree_model')
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IMAGE = pygame.image.load('img/wozek2.png')
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IMAGE = pygame.transform.scale(pygame.image.load('img/wozek2.png'), (75, 75))
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BACKGROUND = pygame.transform.scale(pygame.image.load('img/background.png'), (WIDTH, HEIGHT))
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DOCK = pygame.transform.scale(pygame.image.load('img/dock_left.png'), (75, 75))
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TRASH = pygame.transform.scale(pygame.image.load('img/trash.png'), (75, 75))
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get_pix_from_position = {}
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@ -42,7 +43,7 @@ def create_positions():
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def generate_package(a, b):
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name_list = ['Grocery', 'Builders', 'Electronic', 'Explosive']
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image_list = ['img/package_grocery.png', 'img/package_builders.png', 'img/package.png', 'img/package_explosive.png']
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image_list = ['img/package_grocery.png', 'img/package_builders.png', 'img/electronics.png', 'img/package_explosive.png']
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rand_type = random.randint(1, 4)
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#rand_weight = generate_weight()
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rand_weight = random.randint(1, 10)
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@ -96,8 +97,9 @@ class Shelf:
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class Stain:
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def __init__(self, pos):
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stains_list = ['img/stain.png', 'img/stain2.png', 'img/stain3.png']
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self.pos_pix = get_pix_from_position[pos]
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self.image = pygame.transform.scale(pygame.image.load("img/stain.png"), (60, 60))
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self.image = pygame.transform.scale(pygame.image.load(stains_list[random.randint(0,1)]), (60, 60))
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self.rect = self.image.get_rect(center=self.pos_pix)
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@ -297,7 +299,7 @@ while running:
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# DRAWING
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screen.blit(BACKGROUND, [0, 0])
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screen.blit(DOCK, [0, 0])
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screen.blit(pygame.transform.flip(DOCK, True, False), [8 * size, 0])
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screen.blit(TRASH, [8 * size, 0])
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screen.blit(board, board.get_rect())
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for shelf in Shelf_list:
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screen.blit(shelf.image, shelf.rect)
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