Nieskonczony A*
This commit is contained in:
parent
d3cc39c5bc
commit
7288e4901c
BIN
src/img/stain.png
Normal file
BIN
src/img/stain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
146
src/main.py
146
src/main.py
@ -4,7 +4,6 @@ import time
|
||||
|
||||
pygame.init()
|
||||
|
||||
|
||||
WIDTH = 675
|
||||
HEIGHT = 675
|
||||
size = 75
|
||||
@ -14,7 +13,6 @@ RECT_SIZE = 9
|
||||
IMAGE = pygame.image.load('img/wozek2.png')
|
||||
BACKGROUND = pygame.transform.scale(pygame.image.load('img/background.png'), (WIDTH, HEIGHT))
|
||||
DOCK = pygame.transform.scale(pygame.image.load('img/dock_left.png'), (75, 75))
|
||||
|
||||
get_pix_from_position = {}
|
||||
|
||||
|
||||
@ -25,7 +23,20 @@ def get_position_from_pix(pix_pos):
|
||||
print("ERROR: THERE IS NO POSITION LIKE THIS (get_position_from_pix)")
|
||||
|
||||
|
||||
def create_postiions():
|
||||
WAREHOUSE_MAP = [
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[20, 20, 20, 20, 20, 20, 20, 20, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 199, 199, 199, 199, 199, 199, 199, 199],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
]
|
||||
|
||||
|
||||
def create_positions():
|
||||
size_agent = 40
|
||||
x_position_pix = size_agent
|
||||
y_position_pix = size_agent
|
||||
@ -42,9 +53,10 @@ def generate_package(a, b):
|
||||
rand_x = random.randint(10, 150)
|
||||
name_list = ['Grocery', 'Explosive', 'Electronic', 'Builders']
|
||||
image_list = ['img/package_grocery.png', 'img/package_explosive.png', 'img/package.png', 'img/package_builders.png']
|
||||
p1 = Package((a, b), rand_x, name_list[rand_y-1], image_list[rand_y-1])
|
||||
p1 = Package((a, b), rand_x, name_list[rand_y - 1], image_list[rand_y - 1])
|
||||
return p1
|
||||
|
||||
|
||||
# FRINGE - struktura danych przechowująca wierzchołki do odwiedzenia
|
||||
# EXPLORED - lista odwiedzonych stanów
|
||||
# istate - stan początkowy
|
||||
@ -96,6 +108,92 @@ def breadth_first_search(istate, agent_direction): # COORDINATES OF A START PLA
|
||||
fringe.append(x)
|
||||
|
||||
|
||||
def a_star_search(start, end):
|
||||
open_nodes = []
|
||||
closed_nodes = []
|
||||
|
||||
start_node = NodeAStar(None, start)
|
||||
start_node.g = start_node.h = start_node.f = 0
|
||||
end_node = NodeAStar(None, end)
|
||||
end_node.g = end_node.h = end_node.f = 0
|
||||
|
||||
open_nodes.append(start_node)
|
||||
|
||||
while len(open_nodes) != 0:
|
||||
current_node = open_nodes[0]
|
||||
current_node_index = 0
|
||||
for index, node in enumerate(open_nodes):
|
||||
if node.f < current_node.f:
|
||||
current_node = node
|
||||
current_node_index = index
|
||||
|
||||
open_nodes.pop(current_node_index)
|
||||
closed_nodes.append(current_node)
|
||||
|
||||
# Sprawdzam czy jesteśmy u celu jeżeli tak zwracamy ścieżkę
|
||||
neighbour_nodes = []
|
||||
if current_node == end_node:
|
||||
path = []
|
||||
current = current_node
|
||||
while current is not None:
|
||||
path.append(current.position)
|
||||
current = current.parent
|
||||
return path[::-1]
|
||||
|
||||
x = current_node.position[0]
|
||||
y = current_node.position[1]
|
||||
if x < 8: # RIGHT NEIGHBOUR
|
||||
neighbour_nodes.append(
|
||||
NodeAStar(current_node,
|
||||
(x + 1, y)
|
||||
))
|
||||
if x > 0: # LEFT NEIGHBOUR
|
||||
neighbour_nodes.append(
|
||||
NodeAStar(current_node,
|
||||
(x - 1, y)
|
||||
))
|
||||
if y > 0: # UP NEIGHBOUR
|
||||
neighbour_nodes.append(
|
||||
NodeAStar(current_node,
|
||||
(x, y - 1)
|
||||
))
|
||||
if y < 8: # DOWN NEIGHBOUR
|
||||
neighbour_nodes.append(
|
||||
NodeAStar(current_node,
|
||||
(x, y + 1)
|
||||
))
|
||||
for neighbour in neighbour_nodes:
|
||||
if len([closed_neighbour for closed_neighbour in closed_nodes if closed_neighbour == neighbour]) > 0:
|
||||
continue
|
||||
|
||||
neighbour.g = current_node.g + WAREHOUSE_MAP[neighbour.position[0]][neighbour.position[1]]
|
||||
neighbour.h = abs(neighbour.position[0] - end_node.position[0]) + abs(neighbour.position[1] - end_node.position[1])
|
||||
neighbour.f = neighbour.g + neighbour.h
|
||||
|
||||
if len([open_node for open_node in open_nodes if
|
||||
neighbour.position == open_node.position and neighbour.g > open_node.g]) > 0:
|
||||
continue
|
||||
|
||||
open_nodes.append(neighbour)
|
||||
|
||||
|
||||
class NodeAStar:
|
||||
def __init__(self, parent=None, position=None):
|
||||
self.parent = parent
|
||||
self.position = position
|
||||
|
||||
self.g = 0
|
||||
self.h = 0
|
||||
self.f = 0
|
||||
|
||||
def __eq__(self, other):
|
||||
return self.position == other.position
|
||||
|
||||
|
||||
print(a_star_search((0, 0), (3, 0)))
|
||||
#print(a_star_search((2, 2), (7, 7)))
|
||||
print(WAREHOUSE_MAP[5][0])
|
||||
print(5, 0)
|
||||
class Node:
|
||||
def __init__(self, state, agent_direction, action=None, parent=None):
|
||||
self.state = state
|
||||
@ -178,6 +276,13 @@ class Shelf:
|
||||
self.rect = self.image.get_rect(center=self.pos_pix)
|
||||
|
||||
|
||||
class Stain:
|
||||
def __init__(self, pos):
|
||||
self.pos_pix = get_pix_from_position[pos]
|
||||
self.image = STAIN = pygame.transform.scale(pygame.image.load("img/stain.png"), (60, 60))
|
||||
self.rect = self.image.get_rect(center=self.pos_pix)
|
||||
|
||||
|
||||
class Agent:
|
||||
def __init__(self, pos, agent_direction="right"):
|
||||
self.pos = pos
|
||||
@ -259,7 +364,7 @@ class Agent:
|
||||
def lift_package_bfs(self):
|
||||
for package in Package_list:
|
||||
if package.is_package_up:
|
||||
package.is_package_up = False
|
||||
package.is_package_up = False
|
||||
elif package.pos == agent.pos:
|
||||
package.is_package_up = True
|
||||
|
||||
@ -273,7 +378,7 @@ class Agent:
|
||||
board = pygame.Surface((WIDTH, HEIGHT), pygame.SRCALPHA) # transparently surface
|
||||
|
||||
#
|
||||
create_postiions()
|
||||
create_positions()
|
||||
|
||||
#
|
||||
|
||||
@ -283,15 +388,17 @@ for x in range(9):
|
||||
|
||||
agent = Agent((40, 640))
|
||||
|
||||
|
||||
Shelf_list = [
|
||||
Shelf((5, 2), 'Explosive', 5), Shelf((6, 2), 'Explosive', 5), Shelf((7, 2), 'Explosive', 5), Shelf((8, 2), 'Explosive', 5),
|
||||
Shelf((5, 2), 'Explosive', 5), Shelf((6, 2), 'Explosive', 5), Shelf((7, 2), 'Explosive', 5),
|
||||
Shelf((8, 2), 'Explosive', 5),
|
||||
Shelf((5, 4), 'Grocery', 5), Shelf((6, 4), 'Grocery', 5), Shelf((7, 4), 'Grocery', 5), Shelf((8, 4), 'Grocery', 5),
|
||||
Shelf((5, 6), 'Builders', 5), Shelf((6, 6), 'Builders', 5), Shelf((7, 6), 'Builders', 5), Shelf((8, 6), 'Builders', 5),
|
||||
Shelf((5, 8), 'Electronic', 5), Shelf((6, 8), 'Electronic', 5), Shelf((7, 8), 'Electronic', 5), Shelf((8, 8), 'Electronic', 5)]
|
||||
Shelf((5, 6), 'Builders', 5), Shelf((6, 6), 'Builders', 5), Shelf((7, 6), 'Builders', 5),
|
||||
Shelf((8, 6), 'Builders', 5),
|
||||
Shelf((5, 8), 'Electronic', 5), Shelf((6, 8), 'Electronic', 5), Shelf((7, 8), 'Electronic', 5),
|
||||
Shelf((8, 8), 'Electronic', 5)]
|
||||
|
||||
|
||||
coord_goals = [(6, 8), (0, 0), (5,8), (0, 0), (7,8), (0, 0), (8,8), (0, 0), (5,6), (0, 0), (6,6), (0, 0), (7,6), (0, 0), (8,6), (0, 8)]
|
||||
coord_goals = [(6, 8), (0, 0), (5, 8), (0, 0), (7, 8), (0, 0), (8, 8), (0, 0),
|
||||
(5, 6), (0, 0), (6, 6), (0, 0), (7, 6), (0, 0), (8, 6), (0, 8)]
|
||||
|
||||
screen = pygame.display.set_mode([WIDTH, HEIGHT])
|
||||
|
||||
@ -301,18 +408,22 @@ Package_list = [
|
||||
|
||||
agent.path = breadth_first_search(agent.pos_coord, agent.agent_direction)
|
||||
|
||||
Stain_list = []
|
||||
# Pętla służąca do tworzenia plam oleju na podstawie mapy magazynu
|
||||
for index_x in range(9):
|
||||
for index_y in range(9):
|
||||
if WAREHOUSE_MAP[index_x][index_y] == 5:
|
||||
Stain_list.append(Stain((index_y, index_x)))
|
||||
running = True
|
||||
while running:
|
||||
|
||||
while running:
|
||||
time.sleep(0.25)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
if event.type == pygame.KEYDOWN:
|
||||
pass
|
||||
# agent.move(event.key)
|
||||
# agent.lift_package(event.key)
|
||||
# agent.rotate(event.key)
|
||||
|
||||
for package in Package_list:
|
||||
if package.is_package_up:
|
||||
@ -337,6 +448,7 @@ while running:
|
||||
|
||||
agent.move_bfs()
|
||||
|
||||
|
||||
else:
|
||||
time.sleep(.25)
|
||||
|
||||
@ -353,6 +465,8 @@ while running:
|
||||
screen.blit(board, board.get_rect())
|
||||
for shelf in Shelf_list:
|
||||
screen.blit(shelf.image, shelf.rect)
|
||||
for stain in Stain_list:
|
||||
screen.blit(stain.image, stain.rect)
|
||||
screen.blit(agent.image, agent.rect)
|
||||
for package in Package_list:
|
||||
screen.blit(package.image, package.rect)
|
||||
|
Loading…
Reference in New Issue
Block a user