from typing import Tuple, Sequence, Optional, Iterable from pygame.surface import Surface _Small_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str ] _Big_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, ] arrow: Cursor diamond: Cursor broken_x: Cursor tri_left: Cursor tri_right: Cursor thickarrow_strings: _Big_string sizer_x_strings: _Small_string sizer_y_strings: _Big_string sizer_xy_strings: _Small_string def compile( strings: Sequence[str], black: Optional[str] = "X", white: Optional[str] = ".", xor="o", ) -> Tuple[Sequence[int], Sequence[int]]: ... def load_xbm(cursorfile: str, maskfile: str): ... class Cursor(Iterable): @overload def __init__(constant: int) -> None: ... @overload def __init__(size: Union[Tuple[int, int], List[int]], hotspot: Union[Tuple[int, int], List[int]], xormasks: Sequence[int], andmasks: Sequence[int], ) -> None: ... @overload def __init__(hotspot: Union[Tuple[int, int], List[int]], surface: Surface, ) -> None: ... def __iter__() -> Iterator[object]: ... type: string data: Union[Tuple[int], Tuple[Union[Tuple[int, int], List[int]], Union[Tuple[int, int], List[int]], Sequence[int], Sequence[int]], Tuple[int, Surface]]