#!/usr/bin/env python """ pygame.examples.prevent_display_stretching Prevent display stretching on Windows. On some computers, the display environment can be configured to stretch all windows so that they will not appear too small on the screen for the user. This configuration is especially common on high-DPI displays. pygame graphics appear distorted when automatically stretched by the display environment. This script demonstrates a technique for preventing this stretching and distortion. Limitations: This script makes an API call that is only available on Windows (versions Vista and newer). """ # Ensure that the computer is running Windows Vista or newer import os import sys if os.name != "nt" or sys.getwindowsversion()[0] < 6: raise NotImplementedError("this script requires Windows Vista or newer") import pygame as pg import ctypes # Determine whether or not the user would like to prevent stretching if os.path.basename(sys.executable) == "pythonw.exe": selection = "y" else: from pygame.compat import raw_input_ selection = None while selection not in ("y", "n"): selection = raw_input_("Prevent stretching? (y/n): ").strip().lower() if selection == "y": msg = "Stretching is prevented." else: msg = "Stretching is not prevented." # Prevent stretching if selection == "y": user32 = ctypes.windll.user32 user32.SetProcessDPIAware() # Show screen pg.display.init() RESOLUTION = (350, 350) screen = pg.display.set_mode(RESOLUTION) # Render message onto a surface pg.font.init() font = pg.font.Font(None, 36) msg_surf = font.render(msg, 1, pg.Color("green")) res_surf = font.render("Intended resolution: %ix%i" % RESOLUTION, 1, pg.Color("green")) # Control loop running = True clock = pg.time.Clock() counter = 0 while running: for event in pg.event.get(): if event.type == pg.QUIT: running = False screen.fill(pg.Color("black")) # Draw lines which will be blurry if the window is stretched # or clear if the window is not stretched. pg.draw.line(screen, pg.Color("white"), (0, counter), (RESOLUTION[0] - 1, counter)) pg.draw.line(screen, pg.Color("white"), (counter, 0), (counter, RESOLUTION[1] - 1)) # Blit message onto screen surface msg_blit_rect = screen.blit(msg_surf, (0, 0)) screen.blit(res_surf, (0, msg_blit_rect.bottom)) clock.tick(10) pg.display.flip() counter += 1 if counter == RESOLUTION[0]: counter = 0