import unittest import pygame from pygame.locals import * class BlitTest(unittest.TestCase): def test_SRCALPHA(self): """ SRCALPHA tests. """ # blend(s, 0, d) = d s = pygame.Surface((1, 1), SRCALPHA, 32) s.fill((255, 255, 255, 0)) d = pygame.Surface((1, 1), SRCALPHA, 32) d.fill((0, 0, 255, 255)) s.blit(d, (0, 0)) self.assertEqual(s.get_at((0, 0)), d.get_at((0, 0))) # blend(s, 255, d) = s s = pygame.Surface((1, 1), SRCALPHA, 32) s.fill((123, 0, 0, 255)) s1 = pygame.Surface((1, 1), SRCALPHA, 32) s1.fill((123, 0, 0, 255)) d = pygame.Surface((1, 1), SRCALPHA, 32) d.fill((10, 0, 0, 0)) s.blit(d, (0, 0)) self.assertEqual(s.get_at((0, 0)), s1.get_at((0, 0))) # TODO: these should be true too. # blend(0, sA, 0) = 0 # blend(255, sA, 255) = 255 # blend(s, sA, d) <= 255 def test_BLEND(self): """ BLEND_ tests. """ # test that it doesn't overflow, and that it is saturated. s = pygame.Surface((1, 1), SRCALPHA, 32) s.fill((255, 255, 255, 0)) d = pygame.Surface((1, 1), SRCALPHA, 32) d.fill((0, 0, 255, 255)) s.blit(d, (0, 0), None, BLEND_ADD) # print "d %s" % (d.get_at((0,0)),) # print s.get_at((0,0)) # self.assertEqual(s.get_at((0,0))[2], 255 ) # self.assertEqual(s.get_at((0,0))[3], 0 ) s.blit(d, (0, 0), None, BLEND_RGBA_ADD) # print s.get_at((0,0)) self.assertEqual(s.get_at((0, 0))[3], 255) # test adding works. s.fill((20, 255, 255, 0)) d.fill((10, 0, 255, 255)) s.blit(d, (0, 0), None, BLEND_ADD) self.assertEqual(s.get_at((0, 0))[2], 255) # test subbing works. s.fill((20, 255, 255, 0)) d.fill((10, 0, 255, 255)) s.blit(d, (0, 0), None, BLEND_SUB) self.assertEqual(s.get_at((0, 0))[0], 10) # no overflow in sub blend. s.fill((20, 255, 255, 0)) d.fill((30, 0, 255, 255)) s.blit(d, (0, 0), None, BLEND_SUB) self.assertEqual(s.get_at((0, 0))[0], 0) def make_blit_list(self, num_surfs): blit_list = [] for i in range(num_surfs): dest = (i * 10, 0) surf = pygame.Surface((10, 10), SRCALPHA, 32) color = (i * 1, i * 1, i * 1) surf.fill(color) blit_list.append((surf, dest)) return blit_list def test_blits(self): NUM_SURFS = 255 PRINT_TIMING = 0 dst = pygame.Surface((NUM_SURFS * 10, 10), SRCALPHA, 32) dst.fill((230, 230, 230)) blit_list = self.make_blit_list(NUM_SURFS) def blits(blit_list): for surface, dest in blit_list: dst.blit(surface, dest) from time import time t0 = time() results = blits(blit_list) t1 = time() if PRINT_TIMING: print("python blits: %s" % (t1 - t0)) dst.fill((230, 230, 230)) t0 = time() results = dst.blits(blit_list) t1 = time() if PRINT_TIMING: print("Surface.blits :%s" % (t1 - t0)) # check if we blit all the different colors in the correct spots. for i in range(NUM_SURFS): color = (i * 1, i * 1, i * 1) self.assertEqual(dst.get_at((i * 10, 0)), color) self.assertEqual(dst.get_at(((i * 10) + 5, 5)), color) self.assertEqual(len(results), NUM_SURFS) t0 = time() results = dst.blits(blit_list, doreturn=0) t1 = time() if PRINT_TIMING: print("Surface.blits doreturn=0: %s" % (t1 - t0)) self.assertEqual(results, None) t0 = time() results = dst.blits(((surf, dest) for surf, dest in blit_list)) t1 = time() if PRINT_TIMING: print("Surface.blits generator: %s" % (t1 - t0)) def test_blits_not_sequence(self): dst = pygame.Surface((100, 10), SRCALPHA, 32) self.assertRaises(ValueError, dst.blits, None) def test_blits_wrong_length(self): dst = pygame.Surface((100, 10), SRCALPHA, 32) self.assertRaises( ValueError, dst.blits, [pygame.Surface((10, 10), SRCALPHA, 32)] ) def test_blits_bad_surf_args(self): dst = pygame.Surface((100, 10), SRCALPHA, 32) self.assertRaises(TypeError, dst.blits, [(None, None)]) def test_blits_bad_dest(self): dst = pygame.Surface((100, 10), SRCALPHA, 32) self.assertRaises( TypeError, dst.blits, [(pygame.Surface((10, 10), SRCALPHA, 32), None)] ) if __name__ == "__main__": unittest.main()