projektAI/venv/Lib/site-packages/pygame/examples/fonty.py
2021-06-06 22:13:05 +02:00

98 lines
2.4 KiB
Python

#!/usr/bin/env python
""" pygame.examples.fonty
Here we load a .TTF True Type font file, and display it in
a basic pygame window.
Demonstrating several Font object attributes.
- basic window, event, and font management.
"""
import pygame as pg
from pygame.compat import unicode_
import sys
import locale
if sys.version_info >= (3,):
def print_unicode(s):
e = locale.getpreferredencoding()
print(s.encode(e, "backslashreplace").decode())
else:
def print_unicode(s):
e = locale.getpreferredencoding()
print(s.encode(e, "backslashreplace"))
def main():
# initialize
pg.init()
resolution = 400, 200
screen = pg.display.set_mode(resolution)
## pg.mouse.set_cursor(*pg.cursors.diamond)
fg = 250, 240, 230
bg = 5, 5, 5
wincolor = 40, 40, 90
# fill background
screen.fill(wincolor)
# load font, prepare values
font = pg.font.Font(None, 80)
text = "Fonty"
size = font.size(text)
# no AA, no transparancy, normal
ren = font.render(text, 0, fg, bg)
screen.blit(ren, (10, 10))
# no AA, transparancy, underline
font.set_underline(1)
ren = font.render(text, 0, fg)
screen.blit(ren, (10, 40 + size[1]))
font.set_underline(0)
a_sys_font = pg.font.SysFont("Arial", 60)
# AA, no transparancy, bold
a_sys_font.set_bold(1)
ren = a_sys_font.render(text, 1, fg, bg)
screen.blit(ren, (30 + size[0], 10))
a_sys_font.set_bold(0)
# AA, transparancy, italic
a_sys_font.set_italic(1)
ren = a_sys_font.render(text, 1, fg)
screen.blit(ren, (30 + size[0], 40 + size[1]))
a_sys_font.set_italic(0)
# Get some metrics.
print("Font metrics for 'Fonty': %s" % a_sys_font.metrics(text))
ch = unicode_("%c") % 0x3060
msg = unicode_("Font metrics for '%s': %s") % (ch, a_sys_font.metrics(ch))
print_unicode(msg)
## #some_japanese_unicode = u"\u304b\u3070\u306b"
##some_japanese_unicode = unicode_('%c%c%c') % (0x304b, 0x3070, 0x306b)
# AA, transparancy, italic
##ren = a_sys_font.render(some_japanese_unicode, 1, fg)
##screen.blit(ren, (30 + size[0], 40 + size[1]))
# show the surface and await user quit
pg.display.flip()
while 1:
# use event.wait to keep from polling 100% cpu
if pg.event.wait().type in (pg.QUIT, pg.KEYDOWN, pg.MOUSEBUTTONDOWN):
break
if __name__ == "__main__":
main()