chore: Priority quest pathfinding, orders window
This commit is contained in:
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@ -17,6 +17,7 @@
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<!-- logic -->
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<script src="configuration.js"></script>
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<script src="utilities.js"></script>
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<script src="logic/heap.js"></script>
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<script src="logic/product.js"></script>
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<script src="logic/knowledge.js"></script>
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<script src="logic/time.js"></script>
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@ -26,6 +27,7 @@
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<script src="view/floor.js"></script>
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<script src="view/grid.js"></script>
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<script src="view/ordersView.js"></script>
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<script src="logic/pathfinding.js"></script>
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<script src="view/timeController.js"></script>
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<script src="view/agentController.js"></script>
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@ -49,7 +51,9 @@
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<main>
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<div class="header">
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<div class="header-line"></div>
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<div class="header-line">
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<button onClick="OrdersView.instance.openWindow()">Make order</button>
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</div>
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<img src="img/logo.png" alt="logo">
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<div class="header-line">
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<fieldset>
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@ -301,5 +305,24 @@
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</main>
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<div class="orders-window">
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<div class="close" onClick="OrdersView.instance.closeWindow()"></div>
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<div class="container">
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<div class="line">
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<div class="canvases"></div>
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<div class="incrementals">
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<div class="add" onClick="OrdersView.instance.addCanvas()">+</div>
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<div class="substract" onClick="OrdersView.instance.removeCanvas()">-</div>
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</div>
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</div>
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<div class="line gaps">
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<div class="response">
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<!-- PYTHON RESPONSE HERE -->
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</div>
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<button class="clear" onClick="OrdersView.instance.clear()">CLEAR</button>
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<button class="order" onClick="OrdersView.instance.order()">ORDER</button>
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</div>
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</div>
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</div>
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</body>
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</html>
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@ -8,16 +8,21 @@ class Agent extends AgentController {
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Agent.instance = this;
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const cycle = async () => {
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const jobRequest = Products.instance.getJobRequest();
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if (jobRequest) {
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await this.takeFromStore(jobRequest.product, jobRequest.amount);
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await this.deliver(jobRequest.x, jobRequest.y);
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} else {
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await waitFor(1000);
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}
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try {
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const jobRequest = Products.instance.getJobRequest();
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if (jobRequest) {
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await this.takeFromStore(jobRequest.product, jobRequest.amount);
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await this.deliver(jobRequest.x, jobRequest.y);
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} else {
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await waitFor(1000);
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}
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await waitFor(this.waitTime);
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cycle();
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await waitFor(this.waitTime);
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cycle();
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} catch (e) {
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console.log(e);
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}
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};
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setTimeout(() => cycle(), 2000);
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@ -38,12 +43,16 @@ class Agent extends AgentController {
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* @param {number} y Współrzędna y
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*/
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async deliver(x, y) {
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await this.moveTo(x, y);
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await waitFor(this.waitTime);
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Products.instance.exchange(x, y, this.ownedProduct, 50);
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try {
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await this.moveTo(x, y);
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await this.waitFor(this.waitTime);
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Products.instance.exchange(x, y, this.ownedProduct, 50);
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this.ownedProductAmount = 0;
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this.ownedProduct = null;
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this.ownedProductAmount = 0;
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this.ownedProduct = null;
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} catch (e) {
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throw e;
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}
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}
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/**
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@ -51,10 +60,26 @@ class Agent extends AgentController {
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* @param {*} product
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*/
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async takeFromStore(product, amount) {
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await this.moveTo(9, 8);
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await waitFor(this.waitTime);
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this.ownedProductAmount = amount;
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this.ownedProduct = product;
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try {
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await this.moveTo(8, 8);
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await this.waitFor(this.waitTime);
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this.ownedProductAmount = amount;
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this.ownedProduct = product;
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} catch (e) {
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throw e;
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}
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}
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async deliverToOrders() {
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try {
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await this.moveTo(x, y);
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await this.waitFor(this.waitTime);
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this.ownedProductAmount = 0;
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this.ownedProduct = null;
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} catch (e) {
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throw e;
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}
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}
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/**
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869
src/logic/heap.js
Normal file
869
src/logic/heap.js
Normal file
@ -0,0 +1,869 @@
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/**
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* Heap
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* @type {Class}
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*/
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var Heap = /** @class */ (function () {
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/**
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* Heap instance constructor.
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* @param {Function} compare Optional comparison function, defaults to Heap.minComparator<number>
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*/
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function Heap(compare) {
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var _this = this;
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if (compare === void 0) { compare = Heap.minComparator; }
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this.compare = compare;
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this.heapArray = [];
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this._limit = 0;
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/**
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* Alias of add
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*/
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this.offer = this.add;
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/**
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* Alias of peek
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*/
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this.element = this.peek;
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/**
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* Alias of pop
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*/
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this.poll = this.pop;
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/**
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* Returns the inverse to the comparison function.
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* @return {Function}
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*/
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this._invertedCompare = function (a, b) {
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return -1 * _this.compare(a, b);
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};
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}
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/*
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Static methods
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*/
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/**
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* Gets children indices for given index.
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* @param {Number} idx Parent index
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* @return {Array(Number)} Array of children indices
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*/
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Heap.getChildrenIndexOf = function (idx) {
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return [idx * 2 + 1, idx * 2 + 2];
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};
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/**
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* Gets parent index for given index.
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* @param {Number} idx Children index
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* @return {Number | undefined} Parent index, -1 if idx is 0
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*/
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Heap.getParentIndexOf = function (idx) {
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if (idx <= 0) {
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return -1;
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}
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var whichChildren = idx % 2 ? 1 : 2;
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return Math.floor((idx - whichChildren) / 2);
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};
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/**
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* Gets sibling index for given index.
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* @param {Number} idx Children index
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* @return {Number | undefined} Sibling index, -1 if idx is 0
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*/
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Heap.getSiblingIndexOf = function (idx) {
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if (idx <= 0) {
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return -1;
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}
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var whichChildren = idx % 2 ? 1 : -1;
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return idx + whichChildren;
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};
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/**
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* Min heap comparison function, default.
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* @param {any} a First element
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* @param {any} b Second element
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* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
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*/
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Heap.minComparator = function (a, b) {
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if (a > b) {
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return 1;
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}
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else if (a < b) {
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return -1;
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}
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else {
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return 0;
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}
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};
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/**
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* Max heap comparison function.
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* @param {any} a First element
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* @param {any} b Second element
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* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
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*/
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Heap.maxComparator = function (a, b) {
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if (b > a) {
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return 1;
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}
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else if (b < a) {
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return -1;
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}
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else {
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return 0;
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}
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};
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/**
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* Min number heap comparison function, default.
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* @param {Number} a First element
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* @param {Number} b Second element
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* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
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*/
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Heap.minComparatorNumber = function (a, b) {
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return a - b;
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};
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/**
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* Max number heap comparison function.
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* @param {Number} a First element
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* @param {Number} b Second element
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* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
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*/
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Heap.maxComparatorNumber = function (a, b) {
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return b - a;
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};
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/**
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* Default equality function.
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* @param {any} a First element
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* @param {any} b Second element
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* @return {Boolean} True if equal, false otherwise
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*/
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Heap.defaultIsEqual = function (a, b) {
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return a === b;
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};
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/**
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* Prints a heap.
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* @param {Heap} heap Heap to be printed
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* @returns {String}
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*/
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Heap.print = function (heap) {
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function deep(i) {
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var pi = Heap.getParentIndexOf(i);
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return Math.floor(Math.log2(pi + 1));
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}
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function repeat(str, times) {
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var out = '';
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for (; times > 0; --times) {
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out += str;
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}
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return out;
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}
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var node = 0;
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var lines = [];
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var maxLines = deep(heap.length - 1) + 2;
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var maxLength = 0;
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while (node < heap.length) {
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var i = deep(node) + 1;
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if (node === 0) {
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i = 0;
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}
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// Text representation
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var nodeText = String(heap.get(node));
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if (nodeText.length > maxLength) {
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maxLength = nodeText.length;
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}
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// Add to line
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lines[i] = lines[i] || [];
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lines[i].push(nodeText);
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node += 1;
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}
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return lines
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.map(function (line, i) {
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var times = Math.pow(2, maxLines - i) - 1;
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return (repeat(' ', Math.floor(times / 2) * maxLength) +
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line
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.map(function (el) {
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// centered
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var half = (maxLength - el.length) / 2;
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return repeat(' ', Math.ceil(half)) + el + repeat(' ', Math.floor(half));
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})
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.join(repeat(' ', times * maxLength)));
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})
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.join('\n');
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};
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/*
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Python style
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*/
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/**
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* Converts an array into an array-heap, in place
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* @param {Array} arr Array to be modified
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* @param {Function} compare Optional compare function
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* @return {Heap} For convenience, it returns a Heap instance
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*/
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Heap.heapify = function (arr, compare) {
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var heap = new Heap(compare);
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heap.heapArray = arr;
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heap.init();
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return heap;
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};
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/**
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* Extract the peek of an array-heap
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* @param {Array} heapArr Array to be modified, should be a heap
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* @param {Function} compare Optional compare function
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* @return {any} Returns the extracted peek
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*/
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Heap.heappop = function (heapArr, compare) {
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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return heap.pop();
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};
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/**
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* Pushes a item into an array-heap
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* @param {Array} heapArr Array to be modified, should be a heap
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* @param {any} item Item to push
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* @param {Function} compare Optional compare function
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*/
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Heap.heappush = function (heapArr, item, compare) {
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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heap.push(item);
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};
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/**
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* Push followed by pop, faster
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* @param {Array} heapArr Array to be modified, should be a heap
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* @param {any} item Item to push
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* @param {Function} compare Optional compare function
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* @return {any} Returns the extracted peek
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*/
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Heap.heappushpop = function (heapArr, item, compare) {
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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return heap.pushpop(item);
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};
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/**
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* Replace peek with item
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* @param {Array} heapArr Array to be modified, should be a heap
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* @param {any} item Item as replacement
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* @param {Function} compare Optional compare function
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* @return {any} Returns the extracted peek
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*/
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Heap.heapreplace = function (heapArr, item, compare) {
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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return heap.replace(item);
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};
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/**
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* Return the `n` most valuable elements of a heap-like Array
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* @param {Array} heapArr Array, should be an array-heap
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* @param {number} n Max number of elements
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* @param {Function} compare Optional compare function
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* @return {any} Elements
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*/
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Heap.heaptop = function (heapArr, n, compare) {
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if (n === void 0) { n = 1; }
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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return heap.top(n);
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};
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/**
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* Return the `n` least valuable elements of a heap-like Array
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* @param {Array} heapArr Array, should be an array-heap
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* @param {number} n Max number of elements
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* @param {Function} compare Optional compare function
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* @return {any} Elements
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*/
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Heap.heapbottom = function (heapArr, n, compare) {
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if (n === void 0) { n = 1; }
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var heap = new Heap(compare);
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heap.heapArray = heapArr;
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return heap.bottom(n);
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};
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/**
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* Return the `n` most valuable elements of an iterable
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* @param {number} n Max number of elements
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* @param {Iterable} Iterable Iterable list of elements
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* @param {Function} compare Optional compare function
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* @return {any} Elements
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*/
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Heap.nlargest = function (n, iterable, compare) {
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var heap = new Heap(compare);
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heap.heapArray = __spreadArrays(iterable);
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heap.init();
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return heap.top(n);
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};
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/**
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* Return the `n` least valuable elements of an iterable
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* @param {number} n Max number of elements
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* @param {Iterable} Iterable Iterable list of elements
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* @param {Function} compare Optional compare function
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* @return {any} Elements
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*/
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Heap.nsmallest = function (n, iterable, compare) {
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var heap = new Heap(compare);
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heap.heapArray = __spreadArrays(iterable);
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heap.init();
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return heap.bottom(n);
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};
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/*
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Instance methods
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*/
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/**
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* Adds an element to the heap. Aliases: `offer`.
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* Same as: push(element)
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* @param {any} element Element to be added
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* @return {Boolean} true
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*/
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Heap.prototype.add = function (element) {
|
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this._sortNodeUp(this.heapArray.push(element) - 1);
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this._applyLimit();
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return true;
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};
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/**
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* Adds an array of elements to the heap.
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* Similar as: push(element, element, ...).
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* @param {Array} elements Elements to be added
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* @return {Boolean} true
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*/
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Heap.prototype.addAll = function (elements) {
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var _a;
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var i = this.length;
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(_a = this.heapArray).push.apply(_a, elements);
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for (var l = this.length; i < l; ++i) {
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this._sortNodeUp(i);
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}
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this._applyLimit();
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return true;
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};
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/**
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* Return the bottom (lowest value) N elements of the heap.
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*
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* @param {Number} n Number of elements.
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* @return {Array} Array of length <= N.
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*/
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Heap.prototype.bottom = function (n) {
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if (n === void 0) { n = 1; }
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if (this.heapArray.length === 0 || n <= 0) {
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// Nothing to do
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return [];
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}
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else if (this.heapArray.length === 1) {
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// Just the peek
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return [this.heapArray[0]];
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}
|
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else if (n >= this.heapArray.length) {
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// The whole heap
|
||||
return __spreadArrays(this.heapArray);
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}
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else {
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// Some elements
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||||
var result = this._bottomN_push(~~n);
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return result;
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||||
}
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||||
};
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/**
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||||
* Check if the heap is sorted, useful for testing purposes.
|
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* @return {Undefined | Element} Returns an element if something wrong is found, otherwise it's undefined
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*/
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Heap.prototype.check = function () {
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var _this = this;
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return this.heapArray.find(function (el, j) { return !!_this.getChildrenOf(j).find(function (ch) { return _this.compare(el, ch) > 0; }); });
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};
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/**
|
||||
* Remove all of the elements from this heap.
|
||||
*/
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Heap.prototype.clear = function () {
|
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this.heapArray = [];
|
||||
};
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/**
|
||||
* Clone this heap
|
||||
* @return {Heap}
|
||||
*/
|
||||
Heap.prototype.clone = function () {
|
||||
var cloned = new Heap(this.comparator());
|
||||
cloned.heapArray = this.toArray();
|
||||
cloned._limit = this._limit;
|
||||
return cloned;
|
||||
};
|
||||
/**
|
||||
* Returns the comparison function.
|
||||
* @return {Function}
|
||||
*/
|
||||
Heap.prototype.comparator = function () {
|
||||
return this.compare;
|
||||
};
|
||||
/**
|
||||
* Returns true if this queue contains the specified element.
|
||||
* @param {any} o Element to be found
|
||||
* @param {Function} fn Optional comparison function, receives (element, needle)
|
||||
* @return {Boolean}
|
||||
*/
|
||||
Heap.prototype.contains = function (o, fn) {
|
||||
if (fn === void 0) { fn = Heap.defaultIsEqual; }
|
||||
return this.heapArray.findIndex(function (el) { return fn(el, o); }) >= 0;
|
||||
};
|
||||
/**
|
||||
* Initialise a heap, sorting nodes
|
||||
* @param {Array} array Optional initial state array
|
||||
*/
|
||||
Heap.prototype.init = function (array) {
|
||||
if (array) {
|
||||
this.heapArray = __spreadArrays(array);
|
||||
}
|
||||
for (var i = Math.floor(this.heapArray.length); i >= 0; --i) {
|
||||
this._sortNodeDown(i);
|
||||
}
|
||||
this._applyLimit();
|
||||
};
|
||||
/**
|
||||
* Test if the heap has no elements.
|
||||
* @return {Boolean} True if no elements on the heap
|
||||
*/
|
||||
Heap.prototype.isEmpty = function () {
|
||||
return this.length === 0;
|
||||
};
|
||||
/**
|
||||
* Get the leafs of the tree (no children nodes)
|
||||
*/
|
||||
Heap.prototype.leafs = function () {
|
||||
if (this.heapArray.length === 0) {
|
||||
return [];
|
||||
}
|
||||
var pi = Heap.getParentIndexOf(this.heapArray.length - 1);
|
||||
return this.heapArray.slice(pi + 1);
|
||||
};
|
||||
Object.defineProperty(Heap.prototype, "length", {
|
||||
/**
|
||||
* Length of the heap.
|
||||
* @return {Number}
|
||||
*/
|
||||
get: function () {
|
||||
return this.heapArray.length;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Heap.prototype, "limit", {
|
||||
/**
|
||||
* Get length limit of the heap.
|
||||
* @return {Number}
|
||||
*/
|
||||
get: function () {
|
||||
return this._limit;
|
||||
},
|
||||
/**
|
||||
* Set length limit of the heap.
|
||||
* @return {Number}
|
||||
*/
|
||||
set: function (_l) {
|
||||
this._limit = ~~_l;
|
||||
this._applyLimit();
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
/**
|
||||
* Top node. Aliases: `element`.
|
||||
* Same as: `top(1)[0]`
|
||||
* @return {any} Top node
|
||||
*/
|
||||
Heap.prototype.peek = function () {
|
||||
return this.heapArray[0];
|
||||
};
|
||||
/**
|
||||
* Extract the top node (root). Aliases: `poll`.
|
||||
* @return {any} Extracted top node, undefined if empty
|
||||
*/
|
||||
Heap.prototype.pop = function () {
|
||||
var last = this.heapArray.pop();
|
||||
if (this.length > 0 && last !== undefined) {
|
||||
return this.replace(last);
|
||||
}
|
||||
return last;
|
||||
};
|
||||
/**
|
||||
* Pushes element(s) to the heap.
|
||||
* @param {...any} elements Elements to insert
|
||||
* @return {Boolean} True if elements are present
|
||||
*/
|
||||
Heap.prototype.push = function () {
|
||||
var elements = [];
|
||||
for (var _i = 0; _i < arguments.length; _i++) {
|
||||
elements[_i] = arguments[_i];
|
||||
}
|
||||
if (elements.length < 1) {
|
||||
return false;
|
||||
}
|
||||
else if (elements.length === 1) {
|
||||
return this.add(elements[0]);
|
||||
}
|
||||
else {
|
||||
return this.addAll(elements);
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Same as push & pop in sequence, but faster
|
||||
* @param {any} element Element to insert
|
||||
* @return {any} Extracted top node
|
||||
*/
|
||||
Heap.prototype.pushpop = function (element) {
|
||||
var _a;
|
||||
if (this.compare(this.heapArray[0], element) < 0) {
|
||||
_a = [this.heapArray[0], element], element = _a[0], this.heapArray[0] = _a[1];
|
||||
this._sortNodeDown(0);
|
||||
}
|
||||
return element;
|
||||
};
|
||||
/**
|
||||
* Remove an element from the heap.
|
||||
* @param {any} o Element to be found
|
||||
* @param {Function} fn Optional function to compare
|
||||
* @return {Boolean} True if the heap was modified
|
||||
*/
|
||||
Heap.prototype.remove = function (o, fn) {
|
||||
if (fn === void 0) { fn = Heap.defaultIsEqual; }
|
||||
if (this.length > 0) {
|
||||
if (o === undefined) {
|
||||
this.pop();
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
var idx = this.heapArray.findIndex(function (el) { return fn(el, o); });
|
||||
if (idx >= 0) {
|
||||
if (idx === 0) {
|
||||
this.pop();
|
||||
}
|
||||
else if (idx === this.length - 1) {
|
||||
this.heapArray.pop();
|
||||
}
|
||||
else {
|
||||
this.heapArray.splice(idx, 1, this.heapArray.pop());
|
||||
this._sortNodeUp(idx);
|
||||
this._sortNodeDown(idx);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
/**
|
||||
* Pop the current peek value, and add the new item.
|
||||
* @param {any} element Element to replace peek
|
||||
* @return {any} Old peek
|
||||
*/
|
||||
Heap.prototype.replace = function (element) {
|
||||
var peek = this.heapArray[0];
|
||||
this.heapArray[0] = element;
|
||||
this._sortNodeDown(0);
|
||||
return peek;
|
||||
};
|
||||
/**
|
||||
* Size of the heap
|
||||
* @return {Number}
|
||||
*/
|
||||
Heap.prototype.size = function () {
|
||||
return this.length;
|
||||
};
|
||||
/**
|
||||
* Return the top (highest value) N elements of the heap.
|
||||
*
|
||||
* @param {Number} n Number of elements.
|
||||
* @return {Array} Array of length <= N.
|
||||
*/
|
||||
Heap.prototype.top = function (n) {
|
||||
if (n === void 0) { n = 1; }
|
||||
if (this.heapArray.length === 0 || n <= 0) {
|
||||
// Nothing to do
|
||||
return [];
|
||||
}
|
||||
else if (this.heapArray.length === 1 || n === 1) {
|
||||
// Just the peek
|
||||
return [this.heapArray[0]];
|
||||
}
|
||||
else if (n >= this.heapArray.length) {
|
||||
// The whole peek
|
||||
return __spreadArrays(this.heapArray);
|
||||
}
|
||||
else {
|
||||
// Some elements
|
||||
var result = this._topN_push(~~n);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Clone the heap's internal array
|
||||
* @return {Array}
|
||||
*/
|
||||
Heap.prototype.toArray = function () {
|
||||
return __spreadArrays(this.heapArray);
|
||||
};
|
||||
/**
|
||||
* String output, call to Array.prototype.toString()
|
||||
* @return {String}
|
||||
*/
|
||||
Heap.prototype.toString = function () {
|
||||
return this.heapArray.toString();
|
||||
};
|
||||
/**
|
||||
* Get the element at the given index.
|
||||
* @param {Number} i Index to get
|
||||
* @return {any} Element at that index
|
||||
*/
|
||||
Heap.prototype.get = function (i) {
|
||||
return this.heapArray[i];
|
||||
};
|
||||
/**
|
||||
* Get the elements of these node's children
|
||||
* @param {Number} idx Node index
|
||||
* @return {Array(any)} Children elements
|
||||
*/
|
||||
Heap.prototype.getChildrenOf = function (idx) {
|
||||
var _this = this;
|
||||
return Heap.getChildrenIndexOf(idx)
|
||||
.map(function (i) { return _this.heapArray[i]; })
|
||||
.filter(function (e) { return e !== undefined; });
|
||||
};
|
||||
/**
|
||||
* Get the element of this node's parent
|
||||
* @param {Number} idx Node index
|
||||
* @return {any} Parent element
|
||||
*/
|
||||
Heap.prototype.getParentOf = function (idx) {
|
||||
var pi = Heap.getParentIndexOf(idx);
|
||||
return this.heapArray[pi];
|
||||
};
|
||||
/**
|
||||
* Iterator interface
|
||||
*/
|
||||
Heap.prototype[Symbol.iterator] = function () {
|
||||
return __generator(this, function (_a) {
|
||||
switch (_a.label) {
|
||||
case 0:
|
||||
if (!this.length) return [3 /*break*/, 2];
|
||||
return [4 /*yield*/, this.pop()];
|
||||
case 1:
|
||||
_a.sent();
|
||||
return [3 /*break*/, 0];
|
||||
case 2: return [2 /*return*/];
|
||||
}
|
||||
});
|
||||
};
|
||||
/**
|
||||
* Returns an iterator. To comply with Java interface.
|
||||
*/
|
||||
Heap.prototype.iterator = function () {
|
||||
return this;
|
||||
};
|
||||
/**
|
||||
* Limit heap size if needed
|
||||
*/
|
||||
Heap.prototype._applyLimit = function () {
|
||||
if (this._limit && this._limit < this.heapArray.length) {
|
||||
var rm = this.heapArray.length - this._limit;
|
||||
// It's much faster than splice
|
||||
while (rm) {
|
||||
this.heapArray.pop();
|
||||
--rm;
|
||||
}
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Return the bottom (lowest value) N elements of the heap, without corner cases, unsorted
|
||||
*
|
||||
* @param {Number} n Number of elements.
|
||||
* @return {Array} Array of length <= N.
|
||||
*/
|
||||
Heap.prototype._bottomN_push = function (n) {
|
||||
// Use an inverted heap
|
||||
var bottomHeap = new Heap(this.compare);
|
||||
bottomHeap.limit = n;
|
||||
bottomHeap.heapArray = this.heapArray.slice(-n);
|
||||
bottomHeap.init();
|
||||
var startAt = this.heapArray.length - 1 - n;
|
||||
var parentStartAt = Heap.getParentIndexOf(startAt);
|
||||
var indices = [];
|
||||
for (var i = startAt; i > parentStartAt; --i) {
|
||||
indices.push(i);
|
||||
}
|
||||
var arr = this.heapArray;
|
||||
while (indices.length) {
|
||||
var i = indices.shift();
|
||||
if (this.compare(arr[i], bottomHeap.peek()) > 0) {
|
||||
bottomHeap.replace(arr[i]);
|
||||
if (i % 2) {
|
||||
indices.push(Heap.getParentIndexOf(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
return bottomHeap.toArray();
|
||||
};
|
||||
/**
|
||||
* Move a node to a new index, switching places
|
||||
* @param {Number} j First node index
|
||||
* @param {Number} k Another node index
|
||||
*/
|
||||
Heap.prototype._moveNode = function (j, k) {
|
||||
var _a;
|
||||
_a = [this.heapArray[k], this.heapArray[j]], this.heapArray[j] = _a[0], this.heapArray[k] = _a[1];
|
||||
};
|
||||
/**
|
||||
* Move a node down the tree (to the leaves) to find a place where the heap is sorted.
|
||||
* @param {Number} i Index of the node
|
||||
*/
|
||||
Heap.prototype._sortNodeDown = function (i) {
|
||||
var _this = this;
|
||||
var moveIt = i < this.heapArray.length - 1;
|
||||
var self = this.heapArray[i];
|
||||
var getPotentialParent = function (best, j) {
|
||||
if (_this.heapArray.length > j && _this.compare(_this.heapArray[j], _this.heapArray[best]) < 0) {
|
||||
best = j;
|
||||
}
|
||||
return best;
|
||||
};
|
||||
while (moveIt) {
|
||||
var childrenIdx = Heap.getChildrenIndexOf(i);
|
||||
var bestChildIndex = childrenIdx.reduce(getPotentialParent, childrenIdx[0]);
|
||||
var bestChild = this.heapArray[bestChildIndex];
|
||||
if (typeof bestChild !== 'undefined' && this.compare(self, bestChild) > 0) {
|
||||
this._moveNode(i, bestChildIndex);
|
||||
i = bestChildIndex;
|
||||
}
|
||||
else {
|
||||
moveIt = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Move a node up the tree (to the root) to find a place where the heap is sorted.
|
||||
* @param {Number} i Index of the node
|
||||
*/
|
||||
Heap.prototype._sortNodeUp = function (i) {
|
||||
var moveIt = i > 0;
|
||||
while (moveIt) {
|
||||
var pi = Heap.getParentIndexOf(i);
|
||||
if (pi >= 0 && this.compare(this.heapArray[pi], this.heapArray[i]) > 0) {
|
||||
this._moveNode(i, pi);
|
||||
i = pi;
|
||||
}
|
||||
else {
|
||||
moveIt = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
|
||||
* Implementation: push.
|
||||
*
|
||||
* @param {Number} n Number of elements.
|
||||
* @return {Array} Array of length <= N.
|
||||
*/
|
||||
Heap.prototype._topN_push = function (n) {
|
||||
// Use an inverted heap
|
||||
var topHeap = new Heap(this._invertedCompare);
|
||||
topHeap.limit = n;
|
||||
var indices = [0];
|
||||
var arr = this.heapArray;
|
||||
while (indices.length) {
|
||||
var i = indices.shift();
|
||||
if (i < arr.length) {
|
||||
if (topHeap.length < n) {
|
||||
topHeap.push(arr[i]);
|
||||
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
|
||||
}
|
||||
else if (this.compare(arr[i], topHeap.peek()) < 0) {
|
||||
topHeap.replace(arr[i]);
|
||||
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
return topHeap.toArray();
|
||||
};
|
||||
/**
|
||||
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
|
||||
* Implementation: init + push.
|
||||
*
|
||||
* @param {Number} n Number of elements.
|
||||
* @return {Array} Array of length <= N.
|
||||
*/
|
||||
Heap.prototype._topN_fill = function (n) {
|
||||
// Use an inverted heap
|
||||
var heapArray = this.heapArray;
|
||||
var topHeap = new Heap(this._invertedCompare);
|
||||
topHeap.limit = n;
|
||||
topHeap.heapArray = heapArray.slice(0, n);
|
||||
topHeap.init();
|
||||
var branch = Heap.getParentIndexOf(n - 1) + 1;
|
||||
var indices = [];
|
||||
for (var i = branch; i < n; ++i) {
|
||||
indices.push.apply(indices, Heap.getChildrenIndexOf(i).filter(function (l) { return l < heapArray.length; }));
|
||||
}
|
||||
if ((n - 1) % 2) {
|
||||
indices.push(n);
|
||||
}
|
||||
while (indices.length) {
|
||||
var i = indices.shift();
|
||||
if (i < heapArray.length) {
|
||||
if (this.compare(heapArray[i], topHeap.peek()) < 0) {
|
||||
topHeap.replace(heapArray[i]);
|
||||
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
return topHeap.toArray();
|
||||
};
|
||||
/**
|
||||
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
|
||||
* Implementation: heap.
|
||||
*
|
||||
* @param {Number} n Number of elements.
|
||||
* @return {Array} Array of length <= N.
|
||||
*/
|
||||
Heap.prototype._topN_heap = function (n) {
|
||||
var topHeap = this.clone();
|
||||
var result = [];
|
||||
for (var i = 0; i < n; ++i) {
|
||||
result.push(topHeap.pop());
|
||||
}
|
||||
return result;
|
||||
};
|
||||
/**
|
||||
* Return index of the top element
|
||||
* @param list
|
||||
*/
|
||||
Heap.prototype._topIdxOf = function (list) {
|
||||
if (!list.length) {
|
||||
return -1;
|
||||
}
|
||||
var idx = 0;
|
||||
var top = list[idx];
|
||||
for (var i = 1; i < list.length; ++i) {
|
||||
var comp = this.compare(list[i], top);
|
||||
if (comp < 0) {
|
||||
idx = i;
|
||||
top = list[i];
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
};
|
||||
/**
|
||||
* Return the top element
|
||||
* @param list
|
||||
*/
|
||||
Heap.prototype._topOf = function () {
|
||||
var list = [];
|
||||
for (var _i = 0; _i < arguments.length; _i++) {
|
||||
list[_i] = arguments[_i];
|
||||
}
|
||||
var heap = new Heap(this.compare);
|
||||
heap.init(list);
|
||||
return heap.peek();
|
||||
};
|
||||
/**
|
||||
* Swap identical elements compared by comparator function
|
||||
*/
|
||||
Heap.prototype.swap = function(el, cmp) {
|
||||
if (!cmp) {
|
||||
cmp = Heap.defaultIsEqual;
|
||||
}
|
||||
this.remove(el, cmp);
|
||||
this.push(el);
|
||||
};
|
||||
/**
|
||||
* Find element in heap
|
||||
*/
|
||||
Heap.prototype.getElement = function(o, cmp) {
|
||||
if (!cmp) {
|
||||
cmp = Heap.defaultIsEqual;
|
||||
}
|
||||
return this.heapArray.find(function (el) { return cmp(el, o); });
|
||||
};
|
||||
return Heap;
|
||||
}());
|
@ -10,13 +10,16 @@
|
||||
|
||||
const PATHFINDING_ACTION = Enum('ROTATE', 'MOVE')
|
||||
|
||||
|
||||
class Pathfinding {
|
||||
static search(state, expectedState) {
|
||||
return Pathfinding.graphSearch({ state }, { state: expectedState })
|
||||
}
|
||||
|
||||
static graphSearch(node, expectedNode, fringe = [], explored = []) {
|
||||
static priorityComparator(a, b) {
|
||||
return a.totalCost - b.totalCost;
|
||||
}
|
||||
|
||||
static graphSearch(node, expectedNode, fringe = new Heap(Pathfinding.priorityComparator), explored = []) {
|
||||
fringe.push(node);
|
||||
|
||||
while(true) {
|
||||
@ -24,44 +27,47 @@ class Pathfinding {
|
||||
return false;
|
||||
}
|
||||
|
||||
const elem = fringe.shift();
|
||||
const elem = fringe.pop();
|
||||
|
||||
if (Pathfinding.reached(elem.state, expectedNode.state)) {
|
||||
if (Pathfinding.isEqual(elem.state, expectedNode.state)) {
|
||||
return Pathfinding.buildPath(node, elem);
|
||||
}
|
||||
|
||||
explored.push(elem);
|
||||
|
||||
for (const successor of this.successor(elem)) {
|
||||
if (!Pathfinding.isNodeInArr(successor, explored) && !Pathfinding.isNodeInArr(successor, fringe)) {
|
||||
Pathfinding.insertWithPriority(successor, fringe);
|
||||
} else if (Pathfinding.isNodeInArr(successor, fringe)) {
|
||||
const index = Pathfinding.findIndexOf(successor, fringe);
|
||||
if (successor.totalCost < fringe[index].totalCost) {
|
||||
fringe.splice(index, 1, successor);
|
||||
}
|
||||
const isExplored = Pathfinding.isNodeInArr(successor, explored);
|
||||
const elementFromFringe = fringe.getElement(successor, Pathfinding.isNodesEqual);
|
||||
const isInFringe = !(elementFromFringe === undefined);
|
||||
|
||||
if (!isExplored && !isInFringe) {
|
||||
fringe.push(successor);
|
||||
} else if (isInFringe && elementFromFringe.totalCost > successor.totalCost) {
|
||||
fringe.swap(successor, Pathfinding.isNodesEqual);
|
||||
}
|
||||
}
|
||||
|
||||
// debugger;
|
||||
}
|
||||
}
|
||||
|
||||
static isNodeInArr(node, arr) {
|
||||
return !arr.every(n => !Pathfinding.reached(n.state, node.state))
|
||||
return !arr.every(n => !Pathfinding.isEqual(n.state, node.state))
|
||||
}
|
||||
|
||||
static findIndexOf(node, arr) {
|
||||
return arr.findIndex(n => Pathfinding.reached(n.state, node.state));
|
||||
}
|
||||
// static findIndexOf(node, arr) {
|
||||
// return arr.findIndex(n => Pathfinding.isEqual(n.state, node.state));
|
||||
// }
|
||||
|
||||
static insertWithPriority(node, arr) {
|
||||
for (const [i, n] of arr.entries()) {
|
||||
if (node.totalCost < n.totalCost) {
|
||||
arr.splice(i, 0, node);
|
||||
return;
|
||||
}
|
||||
}
|
||||
arr.push(node);
|
||||
}
|
||||
// static insertWithPriority(node, arr) {
|
||||
// for (const [i, n] of arr.entries()) {
|
||||
// if (node.totalCost < n.totalCost) {
|
||||
// arr.splice(i, 0, node);
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// arr.push(node);
|
||||
// }
|
||||
|
||||
static successor(node) {
|
||||
const list = [];
|
||||
@ -105,7 +111,7 @@ class Pathfinding {
|
||||
const result = [];
|
||||
let currentElement = expectedNode;
|
||||
|
||||
while(!Pathfinding.reached(currentElement.state, node.state)) {
|
||||
while(!Pathfinding.isEqual(currentElement.state, node.state)) {
|
||||
result.unshift(currentElement);
|
||||
currentElement = currentElement.parent;
|
||||
}
|
||||
@ -113,12 +119,16 @@ class Pathfinding {
|
||||
return result;
|
||||
}
|
||||
|
||||
static getManhattanDistance(node, expectedNode) {
|
||||
return Math.abs(node.state.position.x - expectedNode.state.position.x) + Math.abs(node.state.position.y - expectedNode.state.position.y);
|
||||
// static getManhattanDistance(node, expectedNode) {
|
||||
// return Math.abs(node.state.position.x - expectedNode.state.position.x) + Math.abs(node.state.position.y - expectedNode.state.position.y);
|
||||
// }
|
||||
|
||||
static isEqual(state, expectedState) {
|
||||
return state.rotation == expectedState.rotation && state.position.x == expectedState.position.x && state.position.y == expectedState.position.y;
|
||||
}
|
||||
|
||||
static reached(state, expectedState) {
|
||||
return state.rotation == expectedState.rotation && state.position.x == expectedState.position.x && state.position.y == expectedState.position.y;
|
||||
static isNodesEqual(node, expectedNode) {
|
||||
return Pathfinding.isEqual(node.state, expectedNode.state);
|
||||
}
|
||||
|
||||
static getVectorFromRotation(rotation) {
|
||||
|
@ -23,7 +23,6 @@ class Product {
|
||||
equals(other) {
|
||||
return this.name === other.name;
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
static get REGISTRY() {
|
||||
// in alphabetical order
|
||||
@ -154,6 +153,4 @@ class Product {
|
||||
static RANDOM_FROM_REGISTRY() {
|
||||
return Product.REGISTRY[Object.keys(Product.REGISTRY).filter(p => p !== 'empty')[Math.floor(Math.random() * (Object.keys(Product.REGISTRY).length - 1))]];
|
||||
}
|
||||
=======
|
||||
>>>>>>> 4bd5bbdc0a26639410a6634debaff60c8a484593
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
const SHELF_TYPE = Object.freeze({
|
||||
FRIDGE_SHELF: 'FRIDGE_SHELF',
|
||||
LARGE_SHELF: 'LARGE_SHELF',
|
||||
BASKET_SHELF: 'BASKET_SHELF',
|
||||
DISCOUNT_SHELF: 'DISCOUNT_SHELF',
|
||||
STANDARD_SHELF: 'STANDARD_SHELF',
|
||||
FREESTANDING_SHELF: 'FREESTANDING_SHELF',
|
||||
FRIDGE_SHELF: 'lodowka',
|
||||
LARGE_SHELF: 'gabarytowa',
|
||||
BASKET_SHELF: 'kosze',
|
||||
DISCOUNT_SHELF: 'przecena',
|
||||
STANDARD_SHELF: 'standardowa',
|
||||
FREESTANDING_SHELF: 'wolnostojaca',
|
||||
});
|
||||
|
||||
class Shelf {
|
||||
|
@ -60,11 +60,13 @@ class Time {
|
||||
async addDays(days) {
|
||||
await Products.instance.next(days);
|
||||
Products.instance.update();
|
||||
const ul = document.querySelector('ul#history');
|
||||
this.setDay(this.day += Number(days));
|
||||
const ul = document.querySelector('ul#history');
|
||||
const li = document.createElement('li');
|
||||
li.innerHTML = `${this.day}: ${nice(Products.instance.max_similarity)}`;
|
||||
ul.appendChild(li);
|
||||
|
||||
Agent.instance.reset();
|
||||
}
|
||||
|
||||
}
|
@ -12,7 +12,8 @@ window.addEventListener('DOMContentLoaded', async () => {
|
||||
const timeController = new TimeController();
|
||||
const floor = new Floor(floorCanvas);
|
||||
const grid = new Grid(gridCanvas);
|
||||
const agent = new Agent(agentCanvas);
|
||||
new Agent(agentCanvas);
|
||||
new OrdersView();
|
||||
|
||||
await Knowledge.load()
|
||||
const products = new Products(productsCanvas);
|
||||
|
108
src/styles.css
108
src/styles.css
@ -28,6 +28,7 @@ main {
|
||||
width: 100%;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* ######################################## */
|
||||
@ -48,6 +49,10 @@ main {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.header-line:first-of-type {
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.header-line fieldset {
|
||||
display: flex;
|
||||
gap: 5px;
|
||||
@ -84,6 +89,21 @@ main {
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
button {
|
||||
background: transparent;
|
||||
color: #3498db;
|
||||
border: 1px solid #3498db;
|
||||
border-radius: 5px;
|
||||
padding: 10px 20px;
|
||||
font-family: 'Montserrat', sans-serif;
|
||||
font-size: 16px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
background-color: #0A0A0A;
|
||||
}
|
||||
|
||||
.logs-label {
|
||||
margin: 0 20px 30px 10px;
|
||||
}
|
||||
@ -169,3 +189,91 @@ main {
|
||||
#products i {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
/* ######################################## */
|
||||
/* # Orders window styling # */
|
||||
/* ######################################## */
|
||||
|
||||
.orders-window {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.close::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "\2716";
|
||||
font-size: 30px;
|
||||
color: white;
|
||||
line-height: 100px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.orders-window canvas {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
border: 1px solid black;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.line {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.line.gaps > *:not(:first-child) {
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.line .incrementals div {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.line .incrementals {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-top: -0.25em;
|
||||
}
|
||||
|
||||
.incrementals div {
|
||||
border: 1px solid #3498db;
|
||||
cursor: pointer;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.incrementals div:hover {
|
||||
border: 1px solid #217bb8;
|
||||
}
|
||||
|
||||
.response {
|
||||
width: 100%;
|
||||
flex-grow: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
border-radius: 5px;
|
||||
border: 1px solid #3498db;
|
||||
background-color: black;
|
||||
}
|
@ -1,11 +1,13 @@
|
||||
class AgentController {
|
||||
constructor(canvas) {
|
||||
// Inicjalizacja
|
||||
this.canvas = canvas;
|
||||
this.ctx = canvas.getContext('2d');
|
||||
this.setCanvasSize(canvas);
|
||||
|
||||
this.ownedProduct = null;
|
||||
this.ownedProductAmount = 0;
|
||||
this.isDestroyed = false;
|
||||
|
||||
// Akcje
|
||||
this.actions = {
|
||||
@ -59,10 +61,18 @@ class AgentController {
|
||||
|
||||
if (nearestPoint) {
|
||||
if (nearestPoint.action == PATHFINDING_ACTION.MOVE) {
|
||||
await this.moveInLine(nearestPoint.state.position, nearestPoint.actionCost);
|
||||
try {
|
||||
await this.moveInLine(nearestPoint.state.position, nearestPoint.actionCost);
|
||||
} catch (e) {
|
||||
return reject();
|
||||
}
|
||||
}
|
||||
if (nearestPoint.action == PATHFINDING_ACTION.ROTATE) {
|
||||
await this.rotate({ z: nearestPoint.state.rotation }, nearestPoint.actionCost);
|
||||
try {
|
||||
await this.rotate({ z: nearestPoint.state.rotation }, nearestPoint.actionCost);
|
||||
} catch (e) {
|
||||
return reject();
|
||||
}
|
||||
}
|
||||
|
||||
nearestPoint = this.currentPath[++this.currentPathIndex];
|
||||
@ -96,6 +106,7 @@ class AgentController {
|
||||
return new Promise((resolve, reject) => {
|
||||
const cycle = () => {
|
||||
if (this.currentAction == this.actions.STATIONARY) return resolve();
|
||||
if (this.isDestroyed) return reject();
|
||||
|
||||
let { speed } = this;
|
||||
speed *= (actionCost - 1) * 4 + 1;
|
||||
@ -127,6 +138,11 @@ class AgentController {
|
||||
});
|
||||
}
|
||||
|
||||
async waitFor() {
|
||||
await waitFor(this.waitTime);
|
||||
if (this.isDestroyed) throw new Error();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {{ x: number, y: number }} position
|
||||
@ -176,6 +192,8 @@ class AgentController {
|
||||
})();
|
||||
|
||||
const cycle = () => {
|
||||
if (this.isDestroyed) return reject();
|
||||
|
||||
this.currentAction = this.actions.IN_ROTATION;
|
||||
|
||||
const oldZRotation = this.rotation.z;
|
||||
@ -297,11 +315,13 @@ class AgentController {
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.isDestroyed = true;
|
||||
this.update = () => {};
|
||||
}
|
||||
|
||||
cancelAllActions() {
|
||||
this.ownedProduct = Product.REGISTRY.empty;
|
||||
this.ownedProductAmount = 0;
|
||||
this.currentPath = [];
|
||||
this.currentAction = this.actions.STATIONARY;
|
||||
this.currentPathIndex = 0;
|
||||
Agent.instance.destroy();
|
||||
Agent.instance = new Agent(this.canvas);
|
||||
}
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
const GRID_FIELD_TYPE = Object.freeze({
|
||||
PATH: 'PATH',
|
||||
SHELF: 'SHELF',
|
||||
STORAGE: 'STORAGE'
|
||||
STORAGE: 'STORAGE',
|
||||
ORDERS: 'ORDERS'
|
||||
});
|
||||
|
||||
class Grid {
|
||||
@ -22,6 +23,7 @@ class Grid {
|
||||
this.drawCostMap();
|
||||
this.drawShelfs();
|
||||
this.drawStorages();
|
||||
this.drawOrders();
|
||||
|
||||
Grid.instance = this;
|
||||
}
|
||||
@ -52,7 +54,7 @@ class Grid {
|
||||
[...fact(1), GRID_FIELD_TYPE.PATH, ...fact(2), GRID_FIELD_TYPE.PATH, ...fact(2), GRID_FIELD_TYPE.PATH]
|
||||
);
|
||||
|
||||
const lastLine = [...fact(6), GRID_FIELD_TYPE.PATH, ...fact(6, GRID_FIELD_TYPE.STORAGE), GRID_FIELD_TYPE.PATH, ...fact(6)];
|
||||
const lastLine = [...fact(6), GRID_FIELD_TYPE.PATH, ...fact(3, GRID_FIELD_TYPE.STORAGE), ...fact(3, GRID_FIELD_TYPE.ORDERS), GRID_FIELD_TYPE.PATH, ...fact(6)];
|
||||
for (let i = 0; i < 20; i++) {
|
||||
this.grid[i] = [...this.grid[i], lastLine[i]];
|
||||
}
|
||||
@ -128,6 +130,35 @@ class Grid {
|
||||
}
|
||||
}
|
||||
|
||||
drawOrders () {
|
||||
let isFirstOfType = true;
|
||||
let isLastOfType = false;
|
||||
|
||||
let firstX;
|
||||
for (let [x, line] of this.grid.entries()) {
|
||||
for (let [y, type] of line.entries()) {
|
||||
if (type === GRID_FIELD_TYPE.ORDERS) {
|
||||
if (this.grid[x + 1] && this.grid[x + 1][y] !== GRID_FIELD_TYPE.ORDERS) {
|
||||
isLastOfType = true;
|
||||
}
|
||||
|
||||
if (isFirstOfType) {
|
||||
isFirstOfType = false;
|
||||
firstX = x;
|
||||
this.orders(x * 100, y * 100, 100, 100, true, false, true, true);
|
||||
} else if (isLastOfType) {
|
||||
isLastOfType = false;
|
||||
isFirstOfType = true;
|
||||
this.orders(x * 100, y * 100, 100, 100, true, true, true, false);
|
||||
this.ordersLabel(firstX * 100, y * 100, (x - firstX + 1) * 100, 100);
|
||||
} else {
|
||||
this.orders(x * 100, y * 100, 100, 100, true, false, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
storeLabel(x, y, w, h) {
|
||||
let fontSize = 40;
|
||||
this.ctx.font = `${fontSize}px Montserrat`;
|
||||
@ -136,21 +167,46 @@ class Grid {
|
||||
this.ctx.fillText("STORE", x + (w/2), y + (h/2) + 15);
|
||||
}
|
||||
|
||||
ordersLabel(x, y, w, h) {
|
||||
let fontSize = 40;
|
||||
this.ctx.font = `${fontSize}px Montserrat`;
|
||||
this.ctx.textAlign = "center";
|
||||
this.ctx.fillStyle = '#3498db';
|
||||
this.ctx.fillText("ORDERS", x + (w/2), y + (h/2) + 15);
|
||||
}
|
||||
|
||||
shelf (shelf, x, y, w, h) {
|
||||
this.ctx.strokeStyle = '#ffffff';
|
||||
this.ctx.lineWidth = 5;
|
||||
this.ctx.strokeRect(x, y, w, h);
|
||||
this.drawFixIfOnEdge(x, y, w, h);
|
||||
|
||||
var img = new Image();
|
||||
img.src = `img/shelves/${shelf.type}.svg`;
|
||||
img.onload = () => {
|
||||
this.ctx.drawImage(img, x, y, w, h);
|
||||
const descriptors = Object.getOwnPropertyDescriptors(SHELF_TYPE);
|
||||
let imageSource = null;
|
||||
for (const key of Object.keys(descriptors)) {
|
||||
if (descriptors[key].value === shelf.type) {
|
||||
imageSource = key;
|
||||
}
|
||||
}
|
||||
if (imageSource && shelf.type !== SHELF_TYPE.STANDARD_SHELF) {
|
||||
var img = new Image();
|
||||
img.src = `img/shelves/${imageSource}.svg`;
|
||||
img.onload = () => {
|
||||
this.ctx.drawImage(img, x, y, w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
storage (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft) {
|
||||
this.ctx.strokeStyle = '#ffff00';
|
||||
this.connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, '#ffff00');
|
||||
}
|
||||
|
||||
orders (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft) {
|
||||
this.connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, '#3498db');
|
||||
}
|
||||
|
||||
connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, color) {
|
||||
this.ctx.strokeStyle = color;
|
||||
this.ctx.lineWidth = 5;
|
||||
if (hasTop) {
|
||||
this.ctx.beginPath();
|
||||
|
101
src/view/ordersView.js
Normal file
101
src/view/ordersView.js
Normal file
@ -0,0 +1,101 @@
|
||||
class OrdersView {
|
||||
|
||||
constructor() {
|
||||
OrdersView.instance = this;
|
||||
|
||||
this.addMultipleCanvases(10);
|
||||
}
|
||||
|
||||
order() {
|
||||
const formData = new FormData();
|
||||
Promise.all(
|
||||
[...document.querySelectorAll('.orders-window .canvases canvas')].map((canv, index) => {
|
||||
return new Promise((resolve, reject) => {
|
||||
canv.toBlob(blob => {
|
||||
formData.append(`file-${index}`, blob,`file-${index}.png`);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
})
|
||||
).then(async () => {
|
||||
const response = await fetch('/api/neural', {
|
||||
method: 'POST',
|
||||
body: formData
|
||||
});
|
||||
//const json = await response.json();
|
||||
console.log(await response.text());
|
||||
});
|
||||
}
|
||||
|
||||
clear() {
|
||||
[...document.querySelectorAll('.orders-window .canvases canvas')].forEach(canv => {
|
||||
canv.getContext('2d').clearRect(0, 0, 100, 100);
|
||||
});
|
||||
}
|
||||
|
||||
openWindow() {
|
||||
document.querySelector('.orders-window').style.display = 'flex';
|
||||
}
|
||||
|
||||
closeWindow() {
|
||||
document.querySelector('.orders-window').style.display = 'none';
|
||||
}
|
||||
|
||||
addMultipleCanvases(amount) {
|
||||
for (let i = 0; i < amount; i++) {
|
||||
this.addCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
addCanvas() {
|
||||
const canv = document.createElement('canvas');
|
||||
this.initializeDrawingOnCanvas(canv);
|
||||
document.querySelector('.orders-window .canvases').append(canv);
|
||||
}
|
||||
|
||||
removeCanvas() {
|
||||
const c = document.querySelector('.orders-window .canvases');
|
||||
c.removeChild(c.lastChild);
|
||||
}
|
||||
|
||||
initializeDrawingOnCanvas(canvas) {
|
||||
const ctx = canvas.getContext("2d");
|
||||
let coord = { x: 0, y: 0 };
|
||||
|
||||
document.addEventListener("mousedown", start);
|
||||
document.addEventListener("mouseup", stop);
|
||||
window.addEventListener("resize", resize);
|
||||
|
||||
resize();
|
||||
|
||||
function resize() {
|
||||
ctx.canvas.width = 100;
|
||||
ctx.canvas.height = 100;
|
||||
}
|
||||
|
||||
function reposition(event) {
|
||||
coord.x = event.clientX - canvas.offsetLeft;
|
||||
coord.y = event.clientY - canvas.offsetTop;
|
||||
}
|
||||
|
||||
function start(event) {
|
||||
document.addEventListener("mousemove", draw);
|
||||
reposition(event);
|
||||
}
|
||||
|
||||
function stop() {
|
||||
document.removeEventListener("mousemove", draw);
|
||||
}
|
||||
|
||||
function draw(event) {
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.lineCap = "round";
|
||||
ctx.strokeStyle = "#000000";
|
||||
ctx.moveTo(coord.x, coord.y);
|
||||
reposition(event);
|
||||
ctx.lineTo(coord.x, coord.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user