This commit is contained in:
Robert Bendun 2021-06-20 20:18:49 +02:00
commit cf84e8c2d0
24 changed files with 1585 additions and 70 deletions

6
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@ -0,0 +1,6 @@
> tablica na ilość produktów
> znalezienie fontu z ikonami
> funkcja do wypełniania tej tablicy (usunąć losowanie wartości z drawProducts() )
> funckja do odbierania ilości produktów od robota
> funkcja do usuwania losowej ilości produktów
> funkcja do zamieniania miejscami produktów na półkach (5% szansy)

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@ -9,3 +9,4 @@ const UnitsCount = ((ColumnsOfGroupsCount * RowsOfGroupsCount) * UnitsInGroupCou
const AgentMoveSpeed = 60 /* 1 - slowest, 89 - fastest */
const AgentRotationSpeed = 60 /* 1 - slowest, 89 - fastest */
const AgentWaitTime = 500 /* in miliseconds */
const AgentStartPosition = { x: 6, y: 0 }

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@ -17,6 +17,7 @@
<!-- logic -->
<script src="configuration.js"></script>
<script src="utilities.js"></script>
<script src="logic/heap.js"></script>
<script src="logic/product.js"></script>
<script src="logic/knowledge.js"></script>
<script src="logic/time.js"></script>
@ -26,6 +27,7 @@
<script src="view/floor.js"></script>
<script src="view/grid.js"></script>
<script src="view/ordersView.js"></script>
<script src="logic/pathfinding.js"></script>
<script src="view/timeController.js"></script>
<script src="view/agentController.js"></script>
@ -49,7 +51,9 @@
<main>
<div class="header">
<div class="header-line"></div>
<div class="header-line">
<button onClick="OrdersView.instance.openWindow()">Make order</button>
</div>
<img src="img/logo.png" alt="logo">
<div class="header-line">
<fieldset>
@ -301,5 +305,24 @@
</main>
<div class="orders-window">
<div class="close" onClick="OrdersView.instance.closeWindow()"></div>
<div class="container">
<div class="line">
<div class="canvases"></div>
<div class="incrementals">
<div class="add" onClick="OrdersView.instance.addCanvas()">+</div>
<div class="substract" onClick="OrdersView.instance.removeCanvas()">-</div>
</div>
</div>
<div class="line gaps">
<div class="response">
<!-- PYTHON RESPONSE HERE -->
</div>
<button class="clear" onClick="OrdersView.instance.clear()">CLEAR</button>
<button class="order" onClick="OrdersView.instance.order()">ORDER</button>
</div>
</div>
</div>
</body>
</html>

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@ -8,16 +8,21 @@ class Agent extends AgentController {
Agent.instance = this;
const cycle = async () => {
const jobRequest = Products.instance.getJobRequest();
if (jobRequest) {
await this.takeFromStore(jobRequest.product, jobRequest.amount);
await this.deliver(jobRequest.x, jobRequest.y);
} else {
await waitFor(1000);
try {
const jobRequest = Products.instance.getJobRequest();
if (jobRequest) {
await this.takeFromStore(jobRequest.product, jobRequest.amount);
await this.deliver(jobRequest.x, jobRequest.y);
} else {
await waitFor(1000);
}
await waitFor(this.waitTime);
cycle();
} catch (e) {
console.log(e);
}
await waitFor(this.waitTime);
cycle();
};
setTimeout(() => cycle(), 2000);
@ -38,12 +43,16 @@ class Agent extends AgentController {
* @param {number} y Współrzędna y
*/
async deliver(x, y) {
await this.moveTo(x, y);
await waitFor(this.waitTime);
Products.instance.exchange(x, y, this.ownedProduct, 50);
try {
await this.moveTo(x, y);
await this.waitFor(this.waitTime);
Products.instance.exchange(x, y, this.ownedProduct, 50);
this.ownedProductAmount = 0;
this.ownedProduct = null;
this.ownedProductAmount = 0;
this.ownedProduct = null;
} catch (e) {
throw e;
}
}
/**
@ -51,9 +60,34 @@ class Agent extends AgentController {
* @param {*} product
*/
async takeFromStore(product, amount) {
await this.moveTo(9, 8);
await waitFor(this.waitTime);
this.ownedProductAmount = amount;
this.ownedProduct = product;
try {
await this.moveTo(8, 8);
await this.waitFor(this.waitTime);
this.ownedProductAmount = amount;
this.ownedProduct = product;
} catch (e) {
throw e;
}
}
async deliverToOrders() {
try {
await this.moveTo(x, y);
await this.waitFor(this.waitTime);
this.ownedProductAmount = 0;
this.ownedProduct = null;
} catch (e) {
throw e;
}
}
/**
* Cancel all agent actions, teleport to start position
*/
reset() {
this.cancelAllActions();
this.position = AgentStartPosition;
}
}

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/**
* Heap
* @type {Class}
*/
var Heap = /** @class */ (function () {
/**
* Heap instance constructor.
* @param {Function} compare Optional comparison function, defaults to Heap.minComparator<number>
*/
function Heap(compare) {
var _this = this;
if (compare === void 0) { compare = Heap.minComparator; }
this.compare = compare;
this.heapArray = [];
this._limit = 0;
/**
* Alias of add
*/
this.offer = this.add;
/**
* Alias of peek
*/
this.element = this.peek;
/**
* Alias of pop
*/
this.poll = this.pop;
/**
* Returns the inverse to the comparison function.
* @return {Function}
*/
this._invertedCompare = function (a, b) {
return -1 * _this.compare(a, b);
};
}
/*
Static methods
*/
/**
* Gets children indices for given index.
* @param {Number} idx Parent index
* @return {Array(Number)} Array of children indices
*/
Heap.getChildrenIndexOf = function (idx) {
return [idx * 2 + 1, idx * 2 + 2];
};
/**
* Gets parent index for given index.
* @param {Number} idx Children index
* @return {Number | undefined} Parent index, -1 if idx is 0
*/
Heap.getParentIndexOf = function (idx) {
if (idx <= 0) {
return -1;
}
var whichChildren = idx % 2 ? 1 : 2;
return Math.floor((idx - whichChildren) / 2);
};
/**
* Gets sibling index for given index.
* @param {Number} idx Children index
* @return {Number | undefined} Sibling index, -1 if idx is 0
*/
Heap.getSiblingIndexOf = function (idx) {
if (idx <= 0) {
return -1;
}
var whichChildren = idx % 2 ? 1 : -1;
return idx + whichChildren;
};
/**
* Min heap comparison function, default.
* @param {any} a First element
* @param {any} b Second element
* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
*/
Heap.minComparator = function (a, b) {
if (a > b) {
return 1;
}
else if (a < b) {
return -1;
}
else {
return 0;
}
};
/**
* Max heap comparison function.
* @param {any} a First element
* @param {any} b Second element
* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
*/
Heap.maxComparator = function (a, b) {
if (b > a) {
return 1;
}
else if (b < a) {
return -1;
}
else {
return 0;
}
};
/**
* Min number heap comparison function, default.
* @param {Number} a First element
* @param {Number} b Second element
* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
*/
Heap.minComparatorNumber = function (a, b) {
return a - b;
};
/**
* Max number heap comparison function.
* @param {Number} a First element
* @param {Number} b Second element
* @return {Number} 0 if they're equal, positive if `a` goes up, negative if `b` goes up
*/
Heap.maxComparatorNumber = function (a, b) {
return b - a;
};
/**
* Default equality function.
* @param {any} a First element
* @param {any} b Second element
* @return {Boolean} True if equal, false otherwise
*/
Heap.defaultIsEqual = function (a, b) {
return a === b;
};
/**
* Prints a heap.
* @param {Heap} heap Heap to be printed
* @returns {String}
*/
Heap.print = function (heap) {
function deep(i) {
var pi = Heap.getParentIndexOf(i);
return Math.floor(Math.log2(pi + 1));
}
function repeat(str, times) {
var out = '';
for (; times > 0; --times) {
out += str;
}
return out;
}
var node = 0;
var lines = [];
var maxLines = deep(heap.length - 1) + 2;
var maxLength = 0;
while (node < heap.length) {
var i = deep(node) + 1;
if (node === 0) {
i = 0;
}
// Text representation
var nodeText = String(heap.get(node));
if (nodeText.length > maxLength) {
maxLength = nodeText.length;
}
// Add to line
lines[i] = lines[i] || [];
lines[i].push(nodeText);
node += 1;
}
return lines
.map(function (line, i) {
var times = Math.pow(2, maxLines - i) - 1;
return (repeat(' ', Math.floor(times / 2) * maxLength) +
line
.map(function (el) {
// centered
var half = (maxLength - el.length) / 2;
return repeat(' ', Math.ceil(half)) + el + repeat(' ', Math.floor(half));
})
.join(repeat(' ', times * maxLength)));
})
.join('\n');
};
/*
Python style
*/
/**
* Converts an array into an array-heap, in place
* @param {Array} arr Array to be modified
* @param {Function} compare Optional compare function
* @return {Heap} For convenience, it returns a Heap instance
*/
Heap.heapify = function (arr, compare) {
var heap = new Heap(compare);
heap.heapArray = arr;
heap.init();
return heap;
};
/**
* Extract the peek of an array-heap
* @param {Array} heapArr Array to be modified, should be a heap
* @param {Function} compare Optional compare function
* @return {any} Returns the extracted peek
*/
Heap.heappop = function (heapArr, compare) {
var heap = new Heap(compare);
heap.heapArray = heapArr;
return heap.pop();
};
/**
* Pushes a item into an array-heap
* @param {Array} heapArr Array to be modified, should be a heap
* @param {any} item Item to push
* @param {Function} compare Optional compare function
*/
Heap.heappush = function (heapArr, item, compare) {
var heap = new Heap(compare);
heap.heapArray = heapArr;
heap.push(item);
};
/**
* Push followed by pop, faster
* @param {Array} heapArr Array to be modified, should be a heap
* @param {any} item Item to push
* @param {Function} compare Optional compare function
* @return {any} Returns the extracted peek
*/
Heap.heappushpop = function (heapArr, item, compare) {
var heap = new Heap(compare);
heap.heapArray = heapArr;
return heap.pushpop(item);
};
/**
* Replace peek with item
* @param {Array} heapArr Array to be modified, should be a heap
* @param {any} item Item as replacement
* @param {Function} compare Optional compare function
* @return {any} Returns the extracted peek
*/
Heap.heapreplace = function (heapArr, item, compare) {
var heap = new Heap(compare);
heap.heapArray = heapArr;
return heap.replace(item);
};
/**
* Return the `n` most valuable elements of a heap-like Array
* @param {Array} heapArr Array, should be an array-heap
* @param {number} n Max number of elements
* @param {Function} compare Optional compare function
* @return {any} Elements
*/
Heap.heaptop = function (heapArr, n, compare) {
if (n === void 0) { n = 1; }
var heap = new Heap(compare);
heap.heapArray = heapArr;
return heap.top(n);
};
/**
* Return the `n` least valuable elements of a heap-like Array
* @param {Array} heapArr Array, should be an array-heap
* @param {number} n Max number of elements
* @param {Function} compare Optional compare function
* @return {any} Elements
*/
Heap.heapbottom = function (heapArr, n, compare) {
if (n === void 0) { n = 1; }
var heap = new Heap(compare);
heap.heapArray = heapArr;
return heap.bottom(n);
};
/**
* Return the `n` most valuable elements of an iterable
* @param {number} n Max number of elements
* @param {Iterable} Iterable Iterable list of elements
* @param {Function} compare Optional compare function
* @return {any} Elements
*/
Heap.nlargest = function (n, iterable, compare) {
var heap = new Heap(compare);
heap.heapArray = __spreadArrays(iterable);
heap.init();
return heap.top(n);
};
/**
* Return the `n` least valuable elements of an iterable
* @param {number} n Max number of elements
* @param {Iterable} Iterable Iterable list of elements
* @param {Function} compare Optional compare function
* @return {any} Elements
*/
Heap.nsmallest = function (n, iterable, compare) {
var heap = new Heap(compare);
heap.heapArray = __spreadArrays(iterable);
heap.init();
return heap.bottom(n);
};
/*
Instance methods
*/
/**
* Adds an element to the heap. Aliases: `offer`.
* Same as: push(element)
* @param {any} element Element to be added
* @return {Boolean} true
*/
Heap.prototype.add = function (element) {
this._sortNodeUp(this.heapArray.push(element) - 1);
this._applyLimit();
return true;
};
/**
* Adds an array of elements to the heap.
* Similar as: push(element, element, ...).
* @param {Array} elements Elements to be added
* @return {Boolean} true
*/
Heap.prototype.addAll = function (elements) {
var _a;
var i = this.length;
(_a = this.heapArray).push.apply(_a, elements);
for (var l = this.length; i < l; ++i) {
this._sortNodeUp(i);
}
this._applyLimit();
return true;
};
/**
* Return the bottom (lowest value) N elements of the heap.
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype.bottom = function (n) {
if (n === void 0) { n = 1; }
if (this.heapArray.length === 0 || n <= 0) {
// Nothing to do
return [];
}
else if (this.heapArray.length === 1) {
// Just the peek
return [this.heapArray[0]];
}
else if (n >= this.heapArray.length) {
// The whole heap
return __spreadArrays(this.heapArray);
}
else {
// Some elements
var result = this._bottomN_push(~~n);
return result;
}
};
/**
* Check if the heap is sorted, useful for testing purposes.
* @return {Undefined | Element} Returns an element if something wrong is found, otherwise it's undefined
*/
Heap.prototype.check = function () {
var _this = this;
return this.heapArray.find(function (el, j) { return !!_this.getChildrenOf(j).find(function (ch) { return _this.compare(el, ch) > 0; }); });
};
/**
* Remove all of the elements from this heap.
*/
Heap.prototype.clear = function () {
this.heapArray = [];
};
/**
* Clone this heap
* @return {Heap}
*/
Heap.prototype.clone = function () {
var cloned = new Heap(this.comparator());
cloned.heapArray = this.toArray();
cloned._limit = this._limit;
return cloned;
};
/**
* Returns the comparison function.
* @return {Function}
*/
Heap.prototype.comparator = function () {
return this.compare;
};
/**
* Returns true if this queue contains the specified element.
* @param {any} o Element to be found
* @param {Function} fn Optional comparison function, receives (element, needle)
* @return {Boolean}
*/
Heap.prototype.contains = function (o, fn) {
if (fn === void 0) { fn = Heap.defaultIsEqual; }
return this.heapArray.findIndex(function (el) { return fn(el, o); }) >= 0;
};
/**
* Initialise a heap, sorting nodes
* @param {Array} array Optional initial state array
*/
Heap.prototype.init = function (array) {
if (array) {
this.heapArray = __spreadArrays(array);
}
for (var i = Math.floor(this.heapArray.length); i >= 0; --i) {
this._sortNodeDown(i);
}
this._applyLimit();
};
/**
* Test if the heap has no elements.
* @return {Boolean} True if no elements on the heap
*/
Heap.prototype.isEmpty = function () {
return this.length === 0;
};
/**
* Get the leafs of the tree (no children nodes)
*/
Heap.prototype.leafs = function () {
if (this.heapArray.length === 0) {
return [];
}
var pi = Heap.getParentIndexOf(this.heapArray.length - 1);
return this.heapArray.slice(pi + 1);
};
Object.defineProperty(Heap.prototype, "length", {
/**
* Length of the heap.
* @return {Number}
*/
get: function () {
return this.heapArray.length;
},
enumerable: false,
configurable: true
});
Object.defineProperty(Heap.prototype, "limit", {
/**
* Get length limit of the heap.
* @return {Number}
*/
get: function () {
return this._limit;
},
/**
* Set length limit of the heap.
* @return {Number}
*/
set: function (_l) {
this._limit = ~~_l;
this._applyLimit();
},
enumerable: false,
configurable: true
});
/**
* Top node. Aliases: `element`.
* Same as: `top(1)[0]`
* @return {any} Top node
*/
Heap.prototype.peek = function () {
return this.heapArray[0];
};
/**
* Extract the top node (root). Aliases: `poll`.
* @return {any} Extracted top node, undefined if empty
*/
Heap.prototype.pop = function () {
var last = this.heapArray.pop();
if (this.length > 0 && last !== undefined) {
return this.replace(last);
}
return last;
};
/**
* Pushes element(s) to the heap.
* @param {...any} elements Elements to insert
* @return {Boolean} True if elements are present
*/
Heap.prototype.push = function () {
var elements = [];
for (var _i = 0; _i < arguments.length; _i++) {
elements[_i] = arguments[_i];
}
if (elements.length < 1) {
return false;
}
else if (elements.length === 1) {
return this.add(elements[0]);
}
else {
return this.addAll(elements);
}
};
/**
* Same as push & pop in sequence, but faster
* @param {any} element Element to insert
* @return {any} Extracted top node
*/
Heap.prototype.pushpop = function (element) {
var _a;
if (this.compare(this.heapArray[0], element) < 0) {
_a = [this.heapArray[0], element], element = _a[0], this.heapArray[0] = _a[1];
this._sortNodeDown(0);
}
return element;
};
/**
* Remove an element from the heap.
* @param {any} o Element to be found
* @param {Function} fn Optional function to compare
* @return {Boolean} True if the heap was modified
*/
Heap.prototype.remove = function (o, fn) {
if (fn === void 0) { fn = Heap.defaultIsEqual; }
if (this.length > 0) {
if (o === undefined) {
this.pop();
return true;
}
else {
var idx = this.heapArray.findIndex(function (el) { return fn(el, o); });
if (idx >= 0) {
if (idx === 0) {
this.pop();
}
else if (idx === this.length - 1) {
this.heapArray.pop();
}
else {
this.heapArray.splice(idx, 1, this.heapArray.pop());
this._sortNodeUp(idx);
this._sortNodeDown(idx);
}
return true;
}
}
}
return false;
};
/**
* Pop the current peek value, and add the new item.
* @param {any} element Element to replace peek
* @return {any} Old peek
*/
Heap.prototype.replace = function (element) {
var peek = this.heapArray[0];
this.heapArray[0] = element;
this._sortNodeDown(0);
return peek;
};
/**
* Size of the heap
* @return {Number}
*/
Heap.prototype.size = function () {
return this.length;
};
/**
* Return the top (highest value) N elements of the heap.
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype.top = function (n) {
if (n === void 0) { n = 1; }
if (this.heapArray.length === 0 || n <= 0) {
// Nothing to do
return [];
}
else if (this.heapArray.length === 1 || n === 1) {
// Just the peek
return [this.heapArray[0]];
}
else if (n >= this.heapArray.length) {
// The whole peek
return __spreadArrays(this.heapArray);
}
else {
// Some elements
var result = this._topN_push(~~n);
return result;
}
};
/**
* Clone the heap's internal array
* @return {Array}
*/
Heap.prototype.toArray = function () {
return __spreadArrays(this.heapArray);
};
/**
* String output, call to Array.prototype.toString()
* @return {String}
*/
Heap.prototype.toString = function () {
return this.heapArray.toString();
};
/**
* Get the element at the given index.
* @param {Number} i Index to get
* @return {any} Element at that index
*/
Heap.prototype.get = function (i) {
return this.heapArray[i];
};
/**
* Get the elements of these node's children
* @param {Number} idx Node index
* @return {Array(any)} Children elements
*/
Heap.prototype.getChildrenOf = function (idx) {
var _this = this;
return Heap.getChildrenIndexOf(idx)
.map(function (i) { return _this.heapArray[i]; })
.filter(function (e) { return e !== undefined; });
};
/**
* Get the element of this node's parent
* @param {Number} idx Node index
* @return {any} Parent element
*/
Heap.prototype.getParentOf = function (idx) {
var pi = Heap.getParentIndexOf(idx);
return this.heapArray[pi];
};
/**
* Iterator interface
*/
Heap.prototype[Symbol.iterator] = function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this.length) return [3 /*break*/, 2];
return [4 /*yield*/, this.pop()];
case 1:
_a.sent();
return [3 /*break*/, 0];
case 2: return [2 /*return*/];
}
});
};
/**
* Returns an iterator. To comply with Java interface.
*/
Heap.prototype.iterator = function () {
return this;
};
/**
* Limit heap size if needed
*/
Heap.prototype._applyLimit = function () {
if (this._limit && this._limit < this.heapArray.length) {
var rm = this.heapArray.length - this._limit;
// It's much faster than splice
while (rm) {
this.heapArray.pop();
--rm;
}
}
};
/**
* Return the bottom (lowest value) N elements of the heap, without corner cases, unsorted
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype._bottomN_push = function (n) {
// Use an inverted heap
var bottomHeap = new Heap(this.compare);
bottomHeap.limit = n;
bottomHeap.heapArray = this.heapArray.slice(-n);
bottomHeap.init();
var startAt = this.heapArray.length - 1 - n;
var parentStartAt = Heap.getParentIndexOf(startAt);
var indices = [];
for (var i = startAt; i > parentStartAt; --i) {
indices.push(i);
}
var arr = this.heapArray;
while (indices.length) {
var i = indices.shift();
if (this.compare(arr[i], bottomHeap.peek()) > 0) {
bottomHeap.replace(arr[i]);
if (i % 2) {
indices.push(Heap.getParentIndexOf(i));
}
}
}
return bottomHeap.toArray();
};
/**
* Move a node to a new index, switching places
* @param {Number} j First node index
* @param {Number} k Another node index
*/
Heap.prototype._moveNode = function (j, k) {
var _a;
_a = [this.heapArray[k], this.heapArray[j]], this.heapArray[j] = _a[0], this.heapArray[k] = _a[1];
};
/**
* Move a node down the tree (to the leaves) to find a place where the heap is sorted.
* @param {Number} i Index of the node
*/
Heap.prototype._sortNodeDown = function (i) {
var _this = this;
var moveIt = i < this.heapArray.length - 1;
var self = this.heapArray[i];
var getPotentialParent = function (best, j) {
if (_this.heapArray.length > j && _this.compare(_this.heapArray[j], _this.heapArray[best]) < 0) {
best = j;
}
return best;
};
while (moveIt) {
var childrenIdx = Heap.getChildrenIndexOf(i);
var bestChildIndex = childrenIdx.reduce(getPotentialParent, childrenIdx[0]);
var bestChild = this.heapArray[bestChildIndex];
if (typeof bestChild !== 'undefined' && this.compare(self, bestChild) > 0) {
this._moveNode(i, bestChildIndex);
i = bestChildIndex;
}
else {
moveIt = false;
}
}
};
/**
* Move a node up the tree (to the root) to find a place where the heap is sorted.
* @param {Number} i Index of the node
*/
Heap.prototype._sortNodeUp = function (i) {
var moveIt = i > 0;
while (moveIt) {
var pi = Heap.getParentIndexOf(i);
if (pi >= 0 && this.compare(this.heapArray[pi], this.heapArray[i]) > 0) {
this._moveNode(i, pi);
i = pi;
}
else {
moveIt = false;
}
}
};
/**
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
* Implementation: push.
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype._topN_push = function (n) {
// Use an inverted heap
var topHeap = new Heap(this._invertedCompare);
topHeap.limit = n;
var indices = [0];
var arr = this.heapArray;
while (indices.length) {
var i = indices.shift();
if (i < arr.length) {
if (topHeap.length < n) {
topHeap.push(arr[i]);
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
}
else if (this.compare(arr[i], topHeap.peek()) < 0) {
topHeap.replace(arr[i]);
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
}
}
}
return topHeap.toArray();
};
/**
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
* Implementation: init + push.
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype._topN_fill = function (n) {
// Use an inverted heap
var heapArray = this.heapArray;
var topHeap = new Heap(this._invertedCompare);
topHeap.limit = n;
topHeap.heapArray = heapArray.slice(0, n);
topHeap.init();
var branch = Heap.getParentIndexOf(n - 1) + 1;
var indices = [];
for (var i = branch; i < n; ++i) {
indices.push.apply(indices, Heap.getChildrenIndexOf(i).filter(function (l) { return l < heapArray.length; }));
}
if ((n - 1) % 2) {
indices.push(n);
}
while (indices.length) {
var i = indices.shift();
if (i < heapArray.length) {
if (this.compare(heapArray[i], topHeap.peek()) < 0) {
topHeap.replace(heapArray[i]);
indices.push.apply(indices, Heap.getChildrenIndexOf(i));
}
}
}
return topHeap.toArray();
};
/**
* Return the top (highest value) N elements of the heap, without corner cases, unsorted
* Implementation: heap.
*
* @param {Number} n Number of elements.
* @return {Array} Array of length <= N.
*/
Heap.prototype._topN_heap = function (n) {
var topHeap = this.clone();
var result = [];
for (var i = 0; i < n; ++i) {
result.push(topHeap.pop());
}
return result;
};
/**
* Return index of the top element
* @param list
*/
Heap.prototype._topIdxOf = function (list) {
if (!list.length) {
return -1;
}
var idx = 0;
var top = list[idx];
for (var i = 1; i < list.length; ++i) {
var comp = this.compare(list[i], top);
if (comp < 0) {
idx = i;
top = list[i];
}
}
return idx;
};
/**
* Return the top element
* @param list
*/
Heap.prototype._topOf = function () {
var list = [];
for (var _i = 0; _i < arguments.length; _i++) {
list[_i] = arguments[_i];
}
var heap = new Heap(this.compare);
heap.init(list);
return heap.peek();
};
/**
* Swap identical elements compared by comparator function
*/
Heap.prototype.swap = function(el, cmp) {
if (!cmp) {
cmp = Heap.defaultIsEqual;
}
this.remove(el, cmp);
this.push(el);
};
/**
* Find element in heap
*/
Heap.prototype.getElement = function(o, cmp) {
if (!cmp) {
cmp = Heap.defaultIsEqual;
}
return this.heapArray.find(function (el) { return cmp(el, o); });
};
return Heap;
}());

View File

@ -10,13 +10,16 @@
const PATHFINDING_ACTION = Enum('ROTATE', 'MOVE')
class Pathfinding {
static search(state, expectedState) {
return Pathfinding.graphSearch({ state }, { state: expectedState })
}
static graphSearch(node, expectedNode, fringe = [], explored = []) {
static priorityComparator(a, b) {
return a.totalCost - b.totalCost;
}
static graphSearch(node, expectedNode, fringe = new Heap(Pathfinding.priorityComparator), explored = []) {
fringe.push(node);
while(true) {
@ -24,44 +27,47 @@ class Pathfinding {
return false;
}
const elem = fringe.shift();
const elem = fringe.pop();
if (Pathfinding.reached(elem.state, expectedNode.state)) {
if (Pathfinding.isEqual(elem.state, expectedNode.state)) {
return Pathfinding.buildPath(node, elem);
}
explored.push(elem);
for (const successor of this.successor(elem)) {
if (!Pathfinding.isNodeInArr(successor, explored) && !Pathfinding.isNodeInArr(successor, fringe)) {
Pathfinding.insertWithPriority(successor, fringe);
} else if (Pathfinding.isNodeInArr(successor, fringe)) {
const index = Pathfinding.findIndexOf(successor, fringe);
if (successor.totalCost < fringe[index].totalCost) {
fringe.splice(index, 1, successor);
}
const isExplored = Pathfinding.isNodeInArr(successor, explored);
const elementFromFringe = fringe.getElement(successor, Pathfinding.isNodesEqual);
const isInFringe = !(elementFromFringe === undefined);
if (!isExplored && !isInFringe) {
fringe.push(successor);
} else if (isInFringe && elementFromFringe.totalCost > successor.totalCost) {
fringe.swap(successor, Pathfinding.isNodesEqual);
}
}
// debugger;
}
}
static isNodeInArr(node, arr) {
return !arr.every(n => !Pathfinding.reached(n.state, node.state))
return !arr.every(n => !Pathfinding.isEqual(n.state, node.state))
}
static findIndexOf(node, arr) {
return arr.findIndex(n => Pathfinding.reached(n.state, node.state));
}
// static findIndexOf(node, arr) {
// return arr.findIndex(n => Pathfinding.isEqual(n.state, node.state));
// }
static insertWithPriority(node, arr) {
for (const [i, n] of arr.entries()) {
if (node.totalCost < n.totalCost) {
arr.splice(i, 0, node);
return;
}
}
arr.push(node);
}
// static insertWithPriority(node, arr) {
// for (const [i, n] of arr.entries()) {
// if (node.totalCost < n.totalCost) {
// arr.splice(i, 0, node);
// return;
// }
// }
// arr.push(node);
// }
static successor(node) {
const list = [];
@ -105,7 +111,7 @@ class Pathfinding {
const result = [];
let currentElement = expectedNode;
while(!Pathfinding.reached(currentElement.state, node.state)) {
while(!Pathfinding.isEqual(currentElement.state, node.state)) {
result.unshift(currentElement);
currentElement = currentElement.parent;
}
@ -113,12 +119,16 @@ class Pathfinding {
return result;
}
static getManhattanDistance(node, expectedNode) {
return Math.abs(node.state.position.x - expectedNode.state.position.x) + Math.abs(node.state.position.y - expectedNode.state.position.y);
// static getManhattanDistance(node, expectedNode) {
// return Math.abs(node.state.position.x - expectedNode.state.position.x) + Math.abs(node.state.position.y - expectedNode.state.position.y);
// }
static isEqual(state, expectedState) {
return state.rotation == expectedState.rotation && state.position.x == expectedState.position.x && state.position.y == expectedState.position.y;
}
static reached(state, expectedState) {
return state.rotation == expectedState.rotation && state.position.x == expectedState.position.x && state.position.y == expectedState.position.y;
static isNodesEqual(node, expectedNode) {
return Pathfinding.isEqual(node.state, expectedNode.state);
}
static getVectorFromRotation(rotation) {

View File

@ -23,4 +23,134 @@ class Product {
equals(other) {
return this.name === other.name;
}
static get REGISTRY() {
// in alphabetical order
//baby, camp, cat, car, cleaning, cloathes, cocktail, dog, electronic, glas, haunting
//kitchen, moving, newborn, swimming, winter, toilet, religion, party
//40
return {
empty: new Product('', ''),
airFrashener: new Product('airFrashener', 'fa-wind'),
apple: new Product('apple', 'fa-apple-alt'),
babyAccessories: new Product('babyAccessories','fa-baby-carriage'),
bacon: new Product('bacon', 'fa-bacon'),
bandAid: new Product('bandAid', 'fa-band-aid'),
basketballBall: new Product('basketballBall', 'fa-basketball-ball'),
beer: new Product('beer','fa-beer'),
bell: new Product('bell','fa-bell'),
bicycle: new Product('bicycle','fa-bicycle'),
bone: new Product('bone', 'fa-bone'),
book: new Product('book', 'fa-book'),
bread: new Product('bread', 'fa-bread-slice'),
cake: new Product('cake', 'fa-birthday-cake'),
calculator: new Product('calculator', 'fa-calculator'),
calendar: new Product('calendar', 'fa-calendar'),
camera: new Product('camera','fa-camera'),
campAccessories: new Product('campAccessories','fa-campground'),
candyCane: new Product('candyCane', 'fa-candy-cane'),
carrot: new Product('carrot', 'fa-carrot'),
catAccessories: new Product('catAccessories','fa-cat'),
carAccessories: new Product('carAccessories','fa-car'),
cigarettes: new Product('cigarettes', 'fa-smoking'),
chair: new Product('chair', 'fa-chair'),
charger: new Product('charger', 'fa-battery-half'),
cheese: new Product('cheese', 'fa-cheese'),
chess: new Product('chess', 'fa-chess'),
cleaningSupplies: new Product('cleaningSupplies', 'fa-broom'),
cloathesAccessories: new Product('cloathesAccessories','fa-glasses'),
cocktailSupplies: new Product('cocktailSupplies','fa-cocktail'),
coffee: new Product('cofee','fa-coffee'),
contactLenses: new Product('contactLenses', 'fa-eye'),
cookie: new Product('cookie','fa-cookie'),
couch: new Product('couch', 'fa-couch'),
coughSyrop: new Product('coughSyrop', 'fa-lungs'),
cookie: new Product('cookie', 'fa-cookie'),
dictionary: new Product('dictionary', 'fa-language'),
dogAccessories: new Product('dogAccessories','fa-dog'),
drinks: new Product('drinks', 'fa-glass-whiskey'),
drone: new Product('drone','fa-plane'),
drum: new Product('drum', 'fa-drum'),
envelope: new Product('envelope', 'fa-envelope'),
egg: new Product('egg','fa-egg'),
electronicAccessories: new Product('electronicAccessories','fa-bolt'),
eraser: new Product('eraser','fa-eraser'),
extinguisher: new Product('extinguisher','fa-fire'),
firstAid: new Product('firstAid','fa-first-aid'),
fish: new Product('fish','fa-fish'),
gamepad: new Product('gamepad', 'fa-gamepad'),
giftWrapping: new Product('giftWrapping', 'fa-gift'),
glassAccessories: new Product('glassAccessories','fa-wine-glass'),
gps: new Product('gps','fa-street-view'),
guitar: new Product('guitar','fa-guitar'),
hamburger: new Product('hamburger', 'fa-hamburger'),
hammer: new Product('hammer', 'fa-hammer'),
halloweenAccessories: new Product('halloweenAccessories', 'fa-ghost'),
hauntingAccessories: new Product('hauntingAccessories','fa-binoculars'),
headphones: new Product('headphones','fa-headphones'),
highlighter: new Product('highlighter','fa-highlighter'),
homeSecurity: new Product('homeSecurity','fa-key'),
hotdog: new Product('hotdog','fa-hotdog'),
icecream: new Product('icecream','fa-ice-cream'),
insecticide: new Product('insecticide','fa-spider'),
jewelry: new Product('jewelry','fa-gem'),
keyboard: new Product('keyboard', 'fa-keyboard'),
kitchenSupplies: new Product('kitchenSupplies', 'fa-blender'),
laptop: new Product('laptop', 'fa-laptop'),
lemon: new Product('lemon','fa-lemon'),
lightbulb: new Product('lightbulb', 'fa-lightbulb'),
microphone: new Product('microphone', 'fa-microphone'),
mask: new Product('mask', 'fa-head-side-mask'),
monitor: new Product('monitor', 'fa-desktop'),
movingAccessories: new Product('movingAccessories','fa-boxes'),
newbornAccessorries: new Product('newbornAccessorries','fa-baby-carriage'),
newspaper: new Product('newspaper','fa-newspaper'),
paintBrush: new Product('paintBrush','fa-paint-brush'),
paintRoller: new Product('paintRoller', 'fa-paint-roller'),
paper: new Product('paper','fa-paperclip'),
partyAccessories: new Product('partyAccessories','fa-glass-cheers'),
pen: new Product('pen','fa-pen'),
pepper: new Product('pepper','fa-pepper-hot'),
personalSafetyAccessories: new Product('personalSafetyAccessories','fa-fingerprint'),
piggyBank: new Product('piggyBank', 'fa-piggy-bank'),
pills: new Product('pills','fa-pills'),
pizza: new Product('pizza','fa-pizza-slice'),
plants: new Product('plants','fa-seedling'),
printer: new Product('printer','fa-print'),
puzzle: new Product('puzzle', 'fa-puzzle-piece'),
religionAccessories: new Product('religionAccessories','fa-pray'),
ruler: new Product('ruler', 'fa-ruler'),
runningAccessories: new Product('runningAccessories','fa-running'),
sanitizer: new Product('sanitizer', 'fa-spray-can'),
scissors: new Product('scissors', 'fa-cut'),
seeds: new Product('seeds', 'fa-seedling'),
skatingAccessories: new Product('skatingAccessories','fa-skating'),
skiingAccessories: new Product('skiingAccessories','fa-skiing'),
soap: new Product('soap','fa-pump-soap'),
spaAccessories: new Product('spaAccessories','fa-spa'),
sportCloathes: new Product('sportCloathes','fa-futbol'),
stamp: new Product('stamp', 'fa-stamp'),
suitcase: new Product('suitcase', 'fa-suitcase-rolling'),
summerHoliday: new Product('summerHoliday','fa-umbrella-beach'),
sunscreen: new Product('sunscreen','fa-sun'),
swimmingAccessories: new Product('swimmingAccessories','fa-swimmer'),
thermometer: new Product('thermometer', 'fa-thermometer'),
toiletSupplies: new Product('toiletSupplies','fa-toilet-paper'),
tools: new Product('tools','fa-wrench'),
toothpaste: new Product('toothpaste', 'fa-tooth'),
toys: new Product('toys','fa-horse'),
trashBin: new Product('trashBin', 'fa-trash'),
tv: new Product('tv', 'fa-tv'),
umbrella: new Product('umbrella', 'fa-umbrella'),
vinyl: new Product('vinyl', 'fa-record-vinyl'),
volleyballBall: new Product('volleyballBall', 'fa-volleyball-ball'),
wine: new Product('wine','fa-wine-bottle'),
winterCloathes: new Product('winterCloathes','fa-mitten'),
winterHoliday: new Product('winterHoliday','fa-tree')
};
}
static RANDOM_FROM_REGISTRY() {
return Product.REGISTRY[Object.keys(Product.REGISTRY).filter(p => p !== 'empty')[Math.floor(Math.random() * (Object.keys(Product.REGISTRY).length - 1))]];
}
}

View File

@ -1,10 +1,10 @@
const SHELF_TYPE = Object.freeze({
FRIDGE_SHELF: 'FRIDGE_SHELF',
LARGE_SHELF: 'LARGE_SHELF',
BASKET_SHELF: 'BASKET_SHELF',
DISCOUNT_SHELF: 'DISCOUNT_SHELF',
STANDARD_SHELF: 'STANDARD_SHELF',
FREESTANDING_SHELF: 'FREESTANDING_SHELF',
FRIDGE_SHELF: 'lodowka',
LARGE_SHELF: 'gabarytowa',
BASKET_SHELF: 'kosze',
DISCOUNT_SHELF: 'przecena',
STANDARD_SHELF: 'standardowa',
FREESTANDING_SHELF: 'wolnostojaca',
});
class Shelf {

View File

@ -60,11 +60,13 @@ class Time {
async addDays(days) {
await Products.instance.next(days);
Products.instance.update();
const ul = document.querySelector('ul#history');
this.setDay(this.day += Number(days));
const ul = document.querySelector('ul#history');
const li = document.createElement('li');
li.innerHTML = `${this.day}: ${nice(Products.instance.max_similarity)}`;
ul.appendChild(li);
Agent.instance.reset();
}
}

View File

@ -12,7 +12,8 @@ window.addEventListener('DOMContentLoaded', async () => {
const timeController = new TimeController();
const floor = new Floor(floorCanvas);
const grid = new Grid(gridCanvas);
const agent = new Agent(agentCanvas);
new Agent(agentCanvas);
new OrdersView();
await Knowledge.load()
const products = new Products(productsCanvas);

140
src/neural_network.py Normal file
View File

@ -0,0 +1,140 @@
from emnist import list_datasets
from emnist import extract_test_samples
from emnist import extract_training_samples
import numpy as np
import torch
from torch import nn
from torch import optim
import scipy.special
from matplotlib.pyplot import imshow
import glob
import imageio
dig_train_images, dig_train_labels = extract_training_samples('digits')
dig_test_images, dig_test_labels = extract_test_samples('digits')
let_train_images, let_train_labels = extract_training_samples('letters')
let_test_images, let_test_labels = extract_test_samples('letters')
#print(dig_train_images[0])
dig_train_images = dig_train_images.reshape(len(dig_train_images),28*28)
d_train = dig_train_images[:1000]
d_labels = dig_train_labels[:1000]
dig_test_images = dig_test_images.reshape(len(dig_test_images),28*28)
d_test = dig_test_images[:600]
d_labelstest = dig_test_labels[:600]
print(d_test.shape)
print(d_labelstest)
#print(dig_train_images[0])
#print(dig_train_images.shape)
class NeuralNetwork:
def __init__(self, inputNodes, hiddenNodes, outputNodes, learningGrade, fileWeight, fileHidden):
self.inodes = inputNodes
self.hnodes = hiddenNodes
self.onodes = outputNodes
"""te pierwsze dwa użyj przy nauce, potem zostaw cały czas te 2"""
#self.weights = (np.random.rand(self.hnodes, self.inodes) - 0.5)
#self.hidden = (np.random.rand(self.onodes, self.hnodes) - 0.5)
self.weights = np.load(fileWeight)
self.hidden = np.load(fileHidden)
#print( 'Matrix1 \n', self.weights)
#print( 'Matrix2 \n', self.hidden)
self.lr = learningGrade
self.activationFunction = lambda x: scipy.special.expit(x)
pass
def train(self, inputsList, targetsList):
inputs = np.array(inputsList,ndmin=2).T
targets = np.array(targetsList,ndmin=2).T
#forward pass
hiddenInputs = np.dot(self.weights, inputs) + 2
hiddenOutputs = self.activationFunction(hiddenInputs)
finalInputs = np.dot(self.hidden, hiddenOutputs) + 1
finalOutputs = self.activationFunction(finalInputs)
outputErrors = targets - finalOutputs
#print(outputErrors.shape)
x =self.weights.T
#print(x.shape)
hiddenErrors = np.dot(self.hidden.T, outputErrors)
#print('OutputErrors', outputErrors.shape)
#print('finalOutputs',finalOutputs.shape)
#print(x.shape)
self.hidden += self.lr * np.dot((outputErrors * finalOutputs * (1.0 - finalOutputs)) , np.transpose(hiddenOutputs))
self.weights += self.lr * np.dot((hiddenErrors * hiddenOutputs * (1.0 - hiddenOutputs)) , np.transpose(inputs))
pass
def saveTraining(self, fileWeight, fileHidden):
np.save(fileWeight, self.weights)
np.save(fileHidden, self.hidden)
def query(self, inputsList):
inputs = np.array(inputsList, ndmin=2).T
hiddenInputs = np.dot(self.weights, inputs)
hiddenOutputs = self.activationFunction(hiddenInputs)
finalInputs = np.dot(self.hidden, hiddenOutputs)
finalOutputs = self.activationFunction(finalInputs)
return finalOutputs
""" dodaj tablicę literek"""
#n = NeuralNetwork(inputNodes=3, hiddenNodes=5, outputNodes=2, learningGrade=0.2)
digitNetwork = NeuralNetwork(inputNodes=784, hiddenNodes=200, outputNodes=10, learningGrade=0.1, fileWeight="Dweights.npy", fileHidden="Dhidden.npy")
def trainNetwork(n, fWeight, fHidden, trainingSamples):
epochs = 10
outputNodes = 10
for e in range(epochs):
m=0
print('Epoch', e+1)
for record in trainingSamples:
inputs = (np.asfarray(record[0:])/255 * 0.99) + 0.01
#print(inputs.shape)
targets = np.zeros(outputNodes) + 0.01
targets[d_labels[m]] = 0.99
#print(targets)
n.train(inputs,targets)
m+=1
pass
pass
n.saveTraining(fileWeight=fWeight, fileHidden=fHidden)
##################################### ODPALANIE TRAINING
#trainNetwork(digitNetwork, "Dweights.npy", "Dhidden.npy", d_train)
#record = d_test[0]
#print('Label', d_labelstest[0])
#inputs = np.asfarray(record[0:])/ 255 * 0.99 + 0.01
#print(n.query(inputs))
#testing

View File

@ -28,6 +28,7 @@ main {
width: 100%;
top: 50%;
transform: translateY(-50%);
z-index: 1;
}
/* ######################################## */
@ -48,6 +49,10 @@ main {
flex: 1;
}
.header-line:first-of-type {
justify-content: flex-end;
}
.header-line fieldset {
display: flex;
gap: 5px;
@ -84,6 +89,21 @@ main {
outline: 0;
}
button {
background: transparent;
color: #3498db;
border: 1px solid #3498db;
border-radius: 5px;
padding: 10px 20px;
font-family: 'Montserrat', sans-serif;
font-size: 16px;
cursor: pointer;
}
button:hover {
background-color: #0A0A0A;
}
.logs-label {
margin: 0 20px 30px 10px;
}
@ -169,3 +189,91 @@ main {
#products i {
font-size: 20px;
}
/* ######################################## */
/* # Orders window styling # */
/* ######################################## */
.orders-window {
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background-color: rgba(0, 0, 0, 0.8);
z-index: 2;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
display: none;
}
.close::after {
position: absolute;
top: 0;
right: 0;
content: "\2716";
font-size: 30px;
color: white;
line-height: 100px;
text-align: center;
cursor: pointer;
display: flex;
width: 60px;
height: 60px;
justify-content: center;
align-items: center;
}
.orders-window canvas {
width: 100px;
height: 100px;
border: 1px solid black;
background-color: white;
}
.line {
display: flex;
}
.line.gaps > *:not(:first-child) {
margin-left: 10px;
}
.line .incrementals div {
width: 50px;
height: 50px;
display: flex;
justify-content: center;
align-items: center;
font-size: 30px;
}
.line .incrementals {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
margin-top: -0.25em;
}
.incrementals div {
border: 1px solid #3498db;
cursor: pointer;
border-radius: 5px;
}
.incrementals div:hover {
border: 1px solid #217bb8;
}
.response {
width: 100%;
flex-grow: 1;
display: flex;
align-items: center;
border-radius: 5px;
border: 1px solid #3498db;
background-color: black;
}

View File

@ -1,11 +1,13 @@
class AgentController {
constructor(canvas) {
// Inicjalizacja
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.setCanvasSize(canvas);
this.ownedProduct = null;
this.ownedProductAmount = 0;
this.isDestroyed = false;
// Akcje
this.actions = {
@ -16,7 +18,7 @@ class AgentController {
this.currentAction = this.actions.STATIONARY;
// Pozycja i rotacja
this.position = { x: 6, y: 0 };
this.position = AgentStartPosition;
this.rotation = { z: 0 };
this.update();
}
@ -59,10 +61,18 @@ class AgentController {
if (nearestPoint) {
if (nearestPoint.action == PATHFINDING_ACTION.MOVE) {
await this.moveInLine(nearestPoint.state.position, nearestPoint.actionCost);
try {
await this.moveInLine(nearestPoint.state.position, nearestPoint.actionCost);
} catch (e) {
return reject();
}
}
if (nearestPoint.action == PATHFINDING_ACTION.ROTATE) {
await this.rotate({ z: nearestPoint.state.rotation }, nearestPoint.actionCost);
try {
await this.rotate({ z: nearestPoint.state.rotation }, nearestPoint.actionCost);
} catch (e) {
return reject();
}
}
nearestPoint = this.currentPath[++this.currentPathIndex];
@ -95,6 +105,9 @@ class AgentController {
return new Promise((resolve, reject) => {
const cycle = () => {
if (this.currentAction == this.actions.STATIONARY) return resolve();
if (this.isDestroyed) return reject();
let { speed } = this;
speed *= (actionCost - 1) * 4 + 1;
@ -125,6 +138,11 @@ class AgentController {
});
}
async waitFor() {
await waitFor(this.waitTime);
if (this.isDestroyed) throw new Error();
}
/**
*
* @param {{ x: number, y: number }} position
@ -174,6 +192,8 @@ class AgentController {
})();
const cycle = () => {
if (this.isDestroyed) return reject();
this.currentAction = this.actions.IN_ROTATION;
const oldZRotation = this.rotation.z;
@ -261,13 +281,17 @@ class AgentController {
}
findPathTo(dx, dy, sx, sy) {
if (Grid.instance.getGrid()[dx][dy] == GRID_FIELD_TYPE.SHELF || Grid.instance.getGrid()[dx][dy] == GRID_FIELD_TYPE.STORAGE) {
const position = { x: sx, y: sy };
const rotation = this.rotation.z;
if (Grid.instance.getGrid()[dx][dy] == GRID_FIELD_TYPE.SHELF ||
Grid.instance.getGrid()[dx][dy] == GRID_FIELD_TYPE.STORAGE) {
if (Grid.instance.getGrid()[dx][dy - 1] == GRID_FIELD_TYPE.PATH) {
return Pathfinding.search({ position: { x: sx, y: sy }, rotation: this.rotation.z }, { position: { x: dx, y: dy - 1 }, rotation: 180 });
return Pathfinding.search({ position, rotation }, { position: { x: dx, y: dy - 1 }, rotation: 180 });
}
return Pathfinding.search({ position: { x: sx, y: sy }, rotation: this.rotation.z }, { position: { x: dx, y: dy + 1 }, rotation: 0 });
return Pathfinding.search({ position, rotation }, { position: { x: dx, y: dy + 1 }, rotation: 0 });
}
return Pathfinding.search({ position: { x: sx, y: sy }, rotation: this.rotation.z }, { position: { x: dx, y: dy }, rotation: this.rotation.z });
return Pathfinding.search({ position, rotation }, { position: { x: dx, y: dy }, rotation });
}
clearCanvas() {
@ -290,4 +314,14 @@ class AgentController {
this.ctx.closePath();
this.ctx.stroke();
}
destroy() {
this.isDestroyed = true;
this.update = () => {};
}
cancelAllActions() {
Agent.instance.destroy();
Agent.instance = new Agent(this.canvas);
}
}

View File

@ -1,7 +1,8 @@
const GRID_FIELD_TYPE = Object.freeze({
PATH: 'PATH',
SHELF: 'SHELF',
STORAGE: 'STORAGE'
STORAGE: 'STORAGE',
ORDERS: 'ORDERS'
});
class Grid {
@ -22,6 +23,7 @@ class Grid {
this.drawCostMap();
this.drawShelfs();
this.drawStorages();
this.drawOrders();
Grid.instance = this;
}
@ -52,7 +54,7 @@ class Grid {
[...fact(1), GRID_FIELD_TYPE.PATH, ...fact(2), GRID_FIELD_TYPE.PATH, ...fact(2), GRID_FIELD_TYPE.PATH]
);
const lastLine = [...fact(6), GRID_FIELD_TYPE.PATH, ...fact(6, GRID_FIELD_TYPE.STORAGE), GRID_FIELD_TYPE.PATH, ...fact(6)];
const lastLine = [...fact(6), GRID_FIELD_TYPE.PATH, ...fact(3, GRID_FIELD_TYPE.STORAGE), ...fact(3, GRID_FIELD_TYPE.ORDERS), GRID_FIELD_TYPE.PATH, ...fact(6)];
for (let i = 0; i < 20; i++) {
this.grid[i] = [...this.grid[i], lastLine[i]];
}
@ -128,6 +130,35 @@ class Grid {
}
}
drawOrders () {
let isFirstOfType = true;
let isLastOfType = false;
let firstX;
for (let [x, line] of this.grid.entries()) {
for (let [y, type] of line.entries()) {
if (type === GRID_FIELD_TYPE.ORDERS) {
if (this.grid[x + 1] && this.grid[x + 1][y] !== GRID_FIELD_TYPE.ORDERS) {
isLastOfType = true;
}
if (isFirstOfType) {
isFirstOfType = false;
firstX = x;
this.orders(x * 100, y * 100, 100, 100, true, false, true, true);
} else if (isLastOfType) {
isLastOfType = false;
isFirstOfType = true;
this.orders(x * 100, y * 100, 100, 100, true, true, true, false);
this.ordersLabel(firstX * 100, y * 100, (x - firstX + 1) * 100, 100);
} else {
this.orders(x * 100, y * 100, 100, 100, true, false, true, false);
}
}
}
}
}
storeLabel(x, y, w, h) {
let fontSize = 40;
this.ctx.font = `${fontSize}px Montserrat`;
@ -136,21 +167,46 @@ class Grid {
this.ctx.fillText("STORE", x + (w/2), y + (h/2) + 15);
}
ordersLabel(x, y, w, h) {
let fontSize = 40;
this.ctx.font = `${fontSize}px Montserrat`;
this.ctx.textAlign = "center";
this.ctx.fillStyle = '#3498db';
this.ctx.fillText("ORDERS", x + (w/2), y + (h/2) + 15);
}
shelf (shelf, x, y, w, h) {
this.ctx.strokeStyle = '#ffffff';
this.ctx.lineWidth = 5;
this.ctx.strokeRect(x, y, w, h);
this.drawFixIfOnEdge(x, y, w, h);
var img = new Image();
img.src = `img/shelves/${shelf.type}.svg`;
img.onload = () => {
this.ctx.drawImage(img, x, y, w, h);
const descriptors = Object.getOwnPropertyDescriptors(SHELF_TYPE);
let imageSource = null;
for (const key of Object.keys(descriptors)) {
if (descriptors[key].value === shelf.type) {
imageSource = key;
}
}
if (imageSource && shelf.type !== SHELF_TYPE.STANDARD_SHELF) {
var img = new Image();
img.src = `img/shelves/${imageSource}.svg`;
img.onload = () => {
this.ctx.drawImage(img, x, y, w, h);
}
}
}
storage (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft) {
this.ctx.strokeStyle = '#ffff00';
this.connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, '#ffff00');
}
orders (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft) {
this.connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, '#3498db');
}
connectedSquare (x, y, w, h, hasTop, hasRight, hasBottom, hasLeft, color) {
this.ctx.strokeStyle = color;
this.ctx.lineWidth = 5;
if (hasTop) {
this.ctx.beginPath();

101
src/view/ordersView.js Normal file
View File

@ -0,0 +1,101 @@
class OrdersView {
constructor() {
OrdersView.instance = this;
this.addMultipleCanvases(10);
}
order() {
const formData = new FormData();
Promise.all(
[...document.querySelectorAll('.orders-window .canvases canvas')].map((canv, index) => {
return new Promise((resolve, reject) => {
canv.toBlob(blob => {
formData.append(`file-${index}`, blob,`file-${index}.png`);
resolve();
});
});
})
).then(async () => {
const response = await fetch('/api/neural', {
method: 'POST',
body: formData
});
//const json = await response.json();
console.log(await response.text());
});
}
clear() {
[...document.querySelectorAll('.orders-window .canvases canvas')].forEach(canv => {
canv.getContext('2d').clearRect(0, 0, 100, 100);
});
}
openWindow() {
document.querySelector('.orders-window').style.display = 'flex';
}
closeWindow() {
document.querySelector('.orders-window').style.display = 'none';
}
addMultipleCanvases(amount) {
for (let i = 0; i < amount; i++) {
this.addCanvas();
}
}
addCanvas() {
const canv = document.createElement('canvas');
this.initializeDrawingOnCanvas(canv);
document.querySelector('.orders-window .canvases').append(canv);
}
removeCanvas() {
const c = document.querySelector('.orders-window .canvases');
c.removeChild(c.lastChild);
}
initializeDrawingOnCanvas(canvas) {
const ctx = canvas.getContext("2d");
let coord = { x: 0, y: 0 };
document.addEventListener("mousedown", start);
document.addEventListener("mouseup", stop);
window.addEventListener("resize", resize);
resize();
function resize() {
ctx.canvas.width = 100;
ctx.canvas.height = 100;
}
function reposition(event) {
coord.x = event.clientX - canvas.offsetLeft;
coord.y = event.clientY - canvas.offsetTop;
}
function start(event) {
document.addEventListener("mousemove", draw);
reposition(event);
}
function stop() {
document.removeEventListener("mousemove", draw);
}
function draw(event) {
ctx.beginPath();
ctx.lineWidth = 5;
ctx.lineCap = "round";
ctx.strokeStyle = "#000000";
ctx.moveTo(coord.x, coord.y);
reposition(event);
ctx.lineTo(coord.x, coord.y);
ctx.stroke();
}
}
}