Sztuczna_inteligencja_gr_13/bin/main.py

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from doctest import master
from tkinter import *
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import os
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from PIL import Image, ImageTk
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WINDOW_X = 533 + 1200
WINDOW_Y = 950
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FRAME_WIDTH = 533
FRAME_HEIGHT = 533
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# Size of small image
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IMAGE_SIZE = 50
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class Player(object):
def __init__(self):
self.x_start = 3
self.y_start = 3
self.current_x = self.x_start
self.current_y = self.y_start
self.step = IMAGE_SIZE + self.x_start
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self.current_array_x = 0
self.current_array_y = 0
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def Moving(self, event):
# Moving
if event.keysym == "Right":
if self.current_x + self.step < FRAME_WIDTH:
self.current_x += self.step
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field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_x += 1
field.Fill()
self.Rectangle()
elif self.current_y + self.step < FRAME_HEIGHT:
self.current_x = self.x_start
field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_x = 0
self.current_array_y += 1
self.current_y += self.step
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field.Fill()
self.Rectangle()
elif event.keysym == "Left":
if self.current_x - self.step >= self.x_start:
self.current_x -= self.step
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field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_x -= 1
field.Fill()
self.Rectangle()
elif self.current_y - self.step >= self.y_start:
self.current_x = FRAME_WIDTH - self.step
field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_x = 9
self.current_array_y -= 1
self.current_y -= self.step
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field.Fill()
self.Rectangle()
elif event.keysym == "Up":
if self.current_y - self.step >= self.y_start:
self.current_y -= self.step
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field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_y -= 1
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field.Fill()
self.Rectangle()
elif event.keysym == "Down":
if self.current_y + self.step < FRAME_HEIGHT:
self.current_y += self.step
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field_canvas.delete('all')
large_image_canvas.delete('all')
self.current_array_y += 1
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field.Fill()
self.Rectangle()
# Drawing rectangle
def Rectangle(self):
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field_canvas.create_rectangle(self.current_x, self.current_y, self.current_x + self.step - 2,
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self.current_y + self.step - 2, width=3, outline='blue2')
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def DrawingLargeImage():
large_img_name = large_image_array[player.current_array_y][player.current_array_x]
large_image_canvas.image = large_img_name
large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
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class Field(object):
def __init__(self):
self.width = 533
self.height = 533
self.image_size = 50
self.rows = 10
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self.columns = 10
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self.x_start = 3
self.y_start = 3
# Putting images
def Fill(self):
x = self.x_start
y = self.y_start
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row = 0
column = 0
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# Drawing small images
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for i in range(self.columns):
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for j in range(self.rows):
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small_image_name = small_image_array[column][row]
field_canvas.image = small_image_name
field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
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x += self.image_size + self.x_start
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row += 1
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y += self.image_size + self.y_start
x = self.x_start
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column += 1
row = 0
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# Drawing red/green rectangles
for el in state_of_cell_array:
if el[0] != 0:
field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
el[1] + player.step - 2, width=3, outline=el[2])
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DrawingLargeImage()
def ImagesInArray(directory, array):
# Filling array from directory
row = column = 0
for file in os.listdir(directory):
image_name = file
image_path = f"{directory}/{image_name}"
image = PhotoImage(file=image_path)
array[row][column] = image
column += 1
if column == 10:
column = 0
row += 1
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def CellDesignation(array, color):
for element in array:
if element[0] == 0:
element[0] = player.current_x
element[1] = player.current_y
element[2] = color
break
def Action(event):
global state_of_cell_array
if event.keysym in ["Right", "Left", "Up", "Down"]:
player.Moving(event)
elif event.keysym in ["1", "2"]:
if event.keysym == "1":
CellDesignation(state_of_cell_array, "red")
else:
CellDesignation(state_of_cell_array, "green")
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def main():
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# Creating the main window of an application
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window_size = f'{WINDOW_X}x{WINDOW_Y}'
global window
window = Tk()
window.title("Sapper")
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window.configure(bg='gray')
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window.geometry(window_size)
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global state_of_cell_array
state_of_cell_array = [[0 for i in range(3)] for j in range(200)]
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# Creating objects
global player
global field
field = Field()
player = Player()
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# Creating arrays with names of images
global large_image_array
global small_image_array
small_image_array = [[0 for i in range(field.rows)] for j in range(field.columns)]
large_image_array = [[0 for i in range(field.rows)] for j in range(field.columns)]
# Filling image arrays
global large_directory
global small_directory
large_directory = "../files/large_images"
ImagesInArray(large_directory, large_image_array)
small_directory = "../files/small_images"
ImagesInArray(small_directory, small_image_array)
# Creating the frames
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main_frame = Frame(master, width=FRAME_WIDTH, height=FRAME_HEIGHT, bd=0)
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main_frame.pack(anchor=NW)
# Creating the canvas
global field_canvas
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field_canvas = Canvas(main_frame, width=FRAME_WIDTH, height=FRAME_HEIGHT, highlightthickness=0, bg='light gray')
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field_canvas.pack()
# Creating the canvas for large image
global large_image_canvas
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large_image_canvas = Canvas(window, width=WINDOW_X - 533 - 20, height=900, highlightthickness=0, bg='gray')
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large_image_canvas.place(x=FRAME_WIDTH + 5, y=player.y_start)
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# Filling window with images
Field.Fill(field)
# Drawing rectangle (player)
Player.Rectangle(player)
# Binding keyboard press to function
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window.bind("<Key>", Action)
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# Starting mainloop for window
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window.mainloop()
if __name__ == '__main__':
main()