Test/bin/Classess/Node.py

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from bin.Classess.Player import FRAME_WIDTH, FRAME_HEIGHT
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class Node:
def __init__(self):
self.state = State()
self.parent = None
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self.action = ""
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class State:
def __init__(self):
self.coord = []
self.direction = ""
def successor(state):
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node_state_left = Node()
node_state_right = Node()
node_state_forward = Node()
if state.direction == "east":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "north"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "south"
node_state_right.action = "Right"
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if state.coord[0] + 53 < FRAME_WIDTH:
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0] + 53, state.coord[1]]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "west":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "south"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "north"
node_state_right.action = "Right"
if state.coord[0] > 3:
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0] - 53, state.coord[1]]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "north":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "west"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "east"
node_state_right.action = "Right"
if state.coord[1] > 3:
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0], state.coord[1] - 53]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "south":
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node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "east"
node_state_left.action = "Left"
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node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "west"
node_state_right.action = "Right"
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if state.coord[1] + 53 < FRAME_HEIGHT:
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0], state.coord[1] + 53]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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if len(node_state_forward.state.coord) != 0:
return [node_state_left, node_state_right, node_state_forward]
else:
return [node_state_left, node_state_right]
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def graph_search(fringe, explored, start_state, end_state_coord):
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node = Node()
node.state = start_state
node.parent = node.state
fringe.append(node)
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iterator = 0
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end_loop = True
while end_loop:
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if len(fringe) == 0:
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end_loop = False
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#return False
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elem = fringe[iterator]
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if elem.state.coord == end_state_coord:
return fringe
explored.append(elem)
another_states = successor(elem.state)
for i in range(0, len(another_states)):
n = len(fringe)
for j in range(0, n):
if another_states[i].state.coord[0] == fringe[j].state.coord[0] and another_states[i].state.coord[1] == fringe[j].state.coord[1]:
if another_states[i].state.direction == fringe[j].state.direction:
break
else:
states = []
for k in range(0, len(fringe)):
new_state = [fringe[k].state.coord, fringe[k].state.direction]
states.append(new_state)
now_state = [another_states[i].state.coord, another_states[i].state.direction]
if now_state in states:
break
another_states[i].parent = elem.state
fringe.append(another_states[i])
else:
states = []
for k in range(0, len(fringe)):
new_state = [fringe[k].state.coord, fringe[k].state.direction]
states.append(new_state)
now_state = [another_states[i].state.coord, another_states[i].state.direction]
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if now_state in states:
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break
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if another_states[i].state.direction == fringe[j].state.direction:
another_states[i].parent = elem.state
fringe.append(another_states[i])
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iterator += 1