Small edit

This commit is contained in:
Andrzej 2021-04-02 04:08:50 +02:00
parent ad1681e561
commit 485a0ebf13
5 changed files with 76 additions and 163 deletions

View File

@ -38,40 +38,33 @@ class Field(object):
bg='gray')
self.large_image_canvas.place(x=FRAME_WIDTH + 5, y=3)
# # Putting images
# def Fill(self):
# x = self.x_start
# y = self.y_start
#
# row = 0
# column = 0
#
# # Drawing small images
# for i in range(self.columns):
# for j in range(self.rows):
# small_image_name = self.small_image_array[column][row]
#
# self.small_field_canvas.image = small_image_name
# self.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
#
# x += self.image_size + self.x_start
# row += 1
# y += self.image_size + self.y_start
# x = self.x_start
# column += 1
# row = 0
#
# # Drawing red/green rectangles
# for el in self.state_of_cell_array:
# if el[0] != 0:
# self.small_field_canvas.create_rectangle(el[0], el[1], el[0] + step - 2,
# el[1] + step - 2, width=3, outline=el[2])
#
# DrawingLargeImage()
# self.DrawingLargeImage()
# Clear Canvases
def Moving(self):
self.small_field_canvas.delete('all')
self.large_image_canvas.delete('all')
# def DrawingLargeImage(self):
# large_img_name = self.large_image_array[player.current_array_y][player.current_array_x]
#
# self.large_image_canvas.image = large_img_name
# self.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
def PuttingSmallImages(self):
x = self.x_start
y = self.y_start
row = 0
column = 0
# Putting small images
for i in range(self.columns):
for j in range(self.rows):
small_image_name = self.small_image_array[column][row]
self.small_field_canvas.image = small_image_name
self.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
x += self.image_size + self.x_start
row += 1
y += self.image_size + self.y_start
x = self.x_start
column += 1
row = 0
def PuttingLargeImage(self, large_img_name):
self.large_image_canvas.image = large_img_name
self.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)

View File

@ -19,60 +19,32 @@ class Player(object):
self.current_array_x = 0
self.current_array_y = 0
# def Moving(self, event):
# # Moving
# if event.keysym == "Right":
# if self.current_x + self.step < FRAME_WIDTH:
# self.current_x += self.step
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_x += 1
# field.Fill()
# self.Rectangle()
# elif self.current_y + self.step < FRAME_HEIGHT:
# self.current_x = self.x_start
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_x = 0
# self.current_array_y += 1
# self.current_y += self.step
# field.Fill()
# self.Rectangle()
# elif event.keysym == "Left":
# if self.current_x - self.step >= self.x_start:
# self.current_x -= self.step
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_x -= 1
# field.Fill()
# self.Rectangle()
# elif self.current_y - self.step >= self.y_start:
# self.current_x = FRAME_WIDTH - self.step
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_x = 9
# self.current_array_y -= 1
# self.current_y -= self.step
# field.Fill()
# self.Rectangle()
# elif event.keysym == "Up":
# if self.current_y - self.step >= self.y_start:
# self.current_y -= self.step
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_y -= 1
# field.Fill()
# self.Rectangle()
# elif event.keysym == "Down":
# if self.current_y + self.step < FRAME_HEIGHT:
# self.current_y += self.step
# field.small_field_canvas.delete('all')
# field.large_image_canvas.delete('all')
# self.current_array_y += 1
# field.Fill()
# self.Rectangle()
def MovingRight(self):
if self.current_x + self.step < FRAME_WIDTH:
self.current_x += self.step
self.current_array_x += 1
elif self.current_y + self.step < FRAME_HEIGHT:
self.current_x = self.x_start
self.current_array_x = 0
self.current_array_y += 1
self.current_y += self.step
# # Drawing rectangle
# def Rectangle(self):
# field.small_field_canvas.create_rectangle(self.current_x, self.current_y, self.current_x + self.step - 2,
# self.current_y + self.step - 2, width=3, outline='blue2')
def MovingLeft(self):
if self.current_x - self.step >= self.x_start:
self.current_x -= self.step
self.current_array_x -= 1
elif self.current_y - self.step >= self.y_start:
self.current_x = FRAME_WIDTH - self.step
self.current_array_x = 9
self.current_array_y -= 1
self.current_y -= self.step
def MovingUp(self):
if self.current_y - self.step >= self.y_start:
self.current_y -= self.step
self.current_array_y -= 1
def MovingDown(self):
if self.current_y + self.step < FRAME_HEIGHT:
self.current_y += self.step
self.current_array_y += 1

View File

@ -19,32 +19,13 @@ field = Field()
# Putting images
def Fill():
x = field.x_start
y = field.y_start
row = 0
column = 0
# Drawing small images
for i in range(field.columns):
for j in range(field.rows):
small_image_name = field.small_image_array[column][row]
field.small_field_canvas.image = small_image_name
field.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
x += field.image_size + field.x_start
row += 1
y += field.image_size + field.y_start
x = field.x_start
column += 1
row = 0
field.PuttingSmallImages()
# Drawing red/green rectangles
for el in field.state_of_cell_array:
if el[0] != 0:
field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
el[1] + player.step - 2, width=3, outline=el[2])
el[1] + player.step - 2, width=3, outline=el[2])
DrawingLargeImage()
@ -52,8 +33,7 @@ def Fill():
def DrawingLargeImage():
large_img_name = field.large_image_array[player.current_array_y][player.current_array_x]
field.large_image_canvas.image = large_img_name
field.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
field.PuttingLargeImage(large_img_name)
# Drawing rectangle
@ -65,55 +45,25 @@ def Rectangle():
def Moving(event):
# Moving
if event.keysym == "Right":
if player.current_x + player.step < FRAME_WIDTH:
player.current_x += player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x += 1
Fill()
Rectangle()
elif player.current_y + player.step < FRAME_HEIGHT:
player.current_x = player.x_start
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x = 0
player.current_array_y += 1
player.current_y += player.step
Fill()
Rectangle()
player.MovingRight()
field.Moving()
Fill()
Rectangle()
elif event.keysym == "Left":
if player.current_x - player.step >= player.x_start:
player.current_x -= player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x -= 1
Fill()
Rectangle()
elif player.current_y - player.step >= player.y_start:
player.current_x = FRAME_WIDTH - player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x = 9
player.current_array_y -= 1
player.current_y -= player.step
Fill()
Rectangle()
player.MovingLeft()
field.Moving()
Fill()
Rectangle()
elif event.keysym == "Up":
if player.current_y - player.step >= player.y_start:
player.current_y -= player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_y -= 1
Fill()
Rectangle()
player.MovingUp()
field.Moving()
Fill()
Rectangle()
elif event.keysym == "Down":
if player.current_y + player.step < FRAME_HEIGHT:
player.current_y += player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_y += 1
Fill()
Rectangle()
player.MovingDown()
field.Moving()
Fill()
Rectangle()
def ImagesInArray(directory, array):
@ -156,8 +106,6 @@ def Action(event):
def main():
# Creating the main window of an application
win_size = f'{WINDOW_X}x{WINDOW_Y}'
# global win
# win = Tk()
field.win.title("Sapper")
field.win.configure(bg='gray')
field.win.geometry(win_size)