forked from s452716/Test
Auto moving
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (venv)" project-jdk-type="Python SDK" />
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</project>
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</project>
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@ -2,7 +2,7 @@
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<module type="PYTHON_MODULE" version="4">
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="jdk" jdkName="Python 3.7 (venv)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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</module>
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</module>
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import os
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import os
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import random
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import random
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import time
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from tkinter import *
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from tkinter import *
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from bin.Classess.Field import Field
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from bin.Classess.Field import Field
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@ -17,6 +18,8 @@ IMAGE_SIZE = 50
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AMOUNT_OF_MINES = 10
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AMOUNT_OF_MINES = 10
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DELAY_TIME = 0.5
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# Creating objects
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# Creating objects
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player = Player()
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player = Player()
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field = Field()
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field = Field()
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@ -60,7 +63,7 @@ def DrawingLargeImage():
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field.PuttingLargeImage(large_img_name)
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field.PuttingLargeImage(large_img_name)
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def Next_direction(side):
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def NextDirection(action):
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# Define next direction
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# Define next direction
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current_direction = player.direction
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current_direction = player.direction
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t = -1
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t = -1
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@ -70,9 +73,9 @@ def Next_direction(side):
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break
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break
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# Write next direction to Player
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# Write next direction to Player
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if side == "Right":
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if action == "Right":
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player.direction = player.directions[(t + 1) % 4]
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player.direction = player.directions[(t + 1) % 4]
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elif side == "Left":
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elif action == "Left":
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player.direction = player.directions[(t - 1) % 4]
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player.direction = player.directions[(t - 1) % 4]
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return player.direction
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return player.direction
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@ -89,31 +92,26 @@ def MovingForward():
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field.small_field_canvas.move(player.image_canvas_id, 0, player.step)
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field.small_field_canvas.move(player.image_canvas_id, 0, player.step)
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def Moving(event):
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def Moving(action):
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# Moving
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# Moving
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if event.keysym == "Right":
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if action == "Right":
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# player.MovingRight()
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# player.MovingRight()
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field.Moving()
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field.Moving()
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Fill(False)
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Fill(False)
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next_direction = Next_direction(event.keysym)
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next_direction = NextDirection(action)
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Arrow(next_direction)
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Arrow(next_direction)
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elif event.keysym == "Left":
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elif action == "Left":
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# player.MovingLeft()
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# player.MovingLeft()
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field.Moving()
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field.Moving()
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Fill(False)
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Fill(False)
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next_direction = Next_direction(event.keysym)
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next_direction = NextDirection(action)
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Arrow(next_direction)
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Arrow(next_direction)
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elif event.keysym == "Up":
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elif action == "Up":
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player.Moving()
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player.Moving()
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field.Moving()
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field.Moving()
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Fill(False)
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Fill(False)
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MovingForward()
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MovingForward()
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Arrow(player.direction)
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Arrow(player.direction)
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# elif event.keysym == "space":
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# player.MovingDown()
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# field.Moving()
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# Fill()
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# Arrow(player.arrow_south_image)
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def ImagesInArray(directory, array):
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def ImagesInArray(directory, array):
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@ -153,11 +151,11 @@ def CellDesignation(array, color):
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break
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break
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def Action(event):
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def Action(action):
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if event.keysym in ["Right", "Left", "Up", "space"]:
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if action in ["Right", "Left", "Up", "space"]:
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Moving(event)
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Moving(action)
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elif event.keysym in ["1", "2"]:
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elif action in ["1", "2"]:
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if event.keysym == "1":
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if action == "1":
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CellDesignation(field.state_of_cell_array, "red")
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CellDesignation(field.state_of_cell_array, "red")
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else:
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else:
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CellDesignation(field.state_of_cell_array, "green")
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CellDesignation(field.state_of_cell_array, "green")
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@ -184,15 +182,15 @@ def MouseClickEvent(event):
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start_position = field.small_field_canvas.coords(player.image_canvas_id)
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start_position = field.small_field_canvas.coords(player.image_canvas_id)
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end_position = []
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end_position = []
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print("Pierwsza pozycja: {} {}".format(start_position[0], start_position[1]))
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# print("Pierwsza pozycja: {} {}".format(start_position[0], start_position[1]))
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for i in range(0, len(field.canvas_small_images)):
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for i in range(0, len(field.canvas_small_images)):
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img_coords = field.small_field_canvas.coords(field.canvas_small_images[i])
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img_coords = field.small_field_canvas.coords(field.canvas_small_images[i])
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if (img_coords[0] <= event.x and event.x <= img_coords[0] + IMAGE_SIZE) and (img_coords[1] <= event.y and event.y <= img_coords[1] + IMAGE_SIZE):
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if (img_coords[0] <= event.x and event.x <= img_coords[0] + IMAGE_SIZE) and (img_coords[1] <= event.y and event.y <= img_coords[1] + IMAGE_SIZE):
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end_position = img_coords
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end_position = img_coords
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if len(end_position) == 2:
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# if len(end_position) == 2:
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print("Koncowa pozycja: {} {}".format(end_position[0], end_position[1]))
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# print("Koncowa pozycja: {} {}".format(end_position[0], end_position[1]))
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node = nd.Node()
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node = nd.Node()
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if len(fringe) == 0:
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if len(fringe) == 0:
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@ -230,6 +228,8 @@ def MouseClickEvent(event):
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print(action_list)
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print(action_list)
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# Start moving
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AutoMove()
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def PutMines(mines_array):
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def PutMines(mines_array):
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@ -293,6 +293,16 @@ def MinesInArrays(mines_array, directory, imgs_array):
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imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i]
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imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i]
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def AutoMove():
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for action in action_list:
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# Program wait for better illustration
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time.sleep(DELAY_TIME)
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# Move once
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Action(action)
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# Update main window
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field.win.update()
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def main():
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def main():
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# Creating the main window of an application
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# Creating the main window of an application
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win_size = f'{WINDOW_X}x{WINDOW_Y}'
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win_size = f'{WINDOW_X}x{WINDOW_Y}'
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@ -336,7 +346,7 @@ def main():
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# Rectangle(True, "None")
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# Rectangle(True, "None")
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# Rectangle()
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# Rectangle()
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# Binding keyboard press to function
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# Binding keyboard press to function
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field.win.bind("<Key>", Action)
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# field.win.bind("<Key>", Action)
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field.small_field_canvas.bind("<Button-1>", MouseClickEvent)
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field.small_field_canvas.bind("<Button-1>", MouseClickEvent)
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# Starting mainloop for window
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# Starting mainloop for window
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field.win.mainloop()
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field.win.mainloop()
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