forked from s452716/Test
57 lines
1.5 KiB
Python
57 lines
1.5 KiB
Python
#from bin.Main.main import player
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class Node:
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def __init__(self):
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self.state = State()
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self.parent = None
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self.action = None
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class State:
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def __init__(self):
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self.coord = []
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self.direction = ""
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def successor(state):
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if state.direction == "east":
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node_state_left = Node()
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node_state_right = Node()
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node_state_forward = Node()
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#state_left = state.coord
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node_state_left.state = State()
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node_state_left.state.coord = state.coord
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node_state_left.state.direction = "north"
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node_state_left.parent = state
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node_state_left.action = "Left"
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#state_right = state.coord
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node_state_right.state = State()
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node_state_right.state.coord = state.coord
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node_state_right.state.direction = "south"
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node_state_right.parent = state
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node_state_right.action = "Right"
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#state_forward = state.coord
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#state_forward[0] = 53
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node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0] + 53, state.coord[1]]
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node_state_forward.state.direction = state.direction
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node_state_forward.parent = state
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node_state_forward.action = "Up"
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return [node_state_left, node_state_right, node_state_forward]
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#elif state.direction == "west":
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#elif state.direction == "north":
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#elif state.direction == "south":
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def hello():
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print("Hello Node!")
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