Test/bin/main/main.py
2021-04-24 03:05:17 +02:00

261 lines
7.1 KiB
Python

import os
import random
from tkinter import *
from bin.classess.Field import Field
from bin.classess.Mine import Mine
from bin.classess.Player import Player
WINDOW_X = 533 + 1200
WINDOW_Y = 950
FRAME_WIDTH = 533
FRAME_HEIGHT = 533
# Size of small image
IMAGE_SIZE = 50
AMOUNT_OF_MINES = 10
# Creating objects
player = Player()
field = Field()
def Arrow(direction):
image = ""
if direction == "north":
image = player.arrow_north_image
elif direction == "south":
image = player.arrow_south_image
elif direction == "west":
image = player.arrow_west_image
elif direction == "east":
image = player.arrow_east_image
field.small_field_canvas.create_image(player.current_x, player.current_y, anchor=NW, image=image)
# Putting images
def Fill():
field.PuttingSmallImages()
# Drawing red/green rectangles
for el in field.state_of_cell_array:
if el[0] != 0:
field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
el[1] + player.step - 2, width=3, outline=el[2])
DrawingLargeImage()
def DrawingLargeImage():
large_img_name = field.large_image_array[player.current_array_y][player.current_array_x]
field.PuttingLargeImage(large_img_name)
# Drawing rectangle
def Rectangle():
field.small_field_canvas.create_rectangle(player.current_x, player.current_y, player.current_x + player.step - 2,
player.current_y + player.step - 2, width=3, outline='blue2')
def Next_direction(side):
# Define next direction
current_direction = player.direction
t = -1
for i in range(4):
if player.directions[i] == current_direction:
t = i
break
# Write next direction to Player
if side == "Right":
player.direction = player.directions[(t + 1) % 4]
elif side == "Left":
player.direction = player.directions[(t - 1) % 4]
return player.direction
def Moving(event):
# Moving
if event.keysym == "Right":
# player.MovingRight()
field.Moving()
Fill()
next_direction = Next_direction(event.keysym)
Arrow(next_direction)
elif event.keysym == "Left":
# player.MovingLeft()
field.Moving()
Fill()
next_direction = Next_direction(event.keysym)
Arrow(next_direction)
elif event.keysym == "Up":
player.Moving()
field.Moving()
Fill()
Arrow(player.direction)
# elif event.keysym == "space":
# player.MovingDown()
# field.Moving()
# Fill()
# Arrow(player.arrow_south_image)
def ImagesInArray(directory, array):
# Filling array from directory
row = column = 0
for file in os.listdir(directory):
image_name = file
image_path = f"{directory}/{image_name}"
if directory == "../files/large_images":
image = PhotoImage(master=field.large_image_canvas, file=image_path)
else:
image = PhotoImage(master=field.small_field_canvas, file=image_path)
is_done = False
while not is_done:
if array[row][column] == 0:
array[row][column] = image
is_done = True
else:
column += 1
if column == 10:
column = 0
row += 1
column += 1
if column == 10:
column = 0
row += 1
def CellDesignation(array, color):
for element in array:
if element[0] == 0:
element[0] = player.current_x
element[1] = player.current_y
element[2] = color
break
def Action(event):
if event.keysym in ["Right", "Left", "Up", "space"]:
Moving(event)
elif event.keysym in ["1", "2"]:
if event.keysym == "1":
CellDesignation(field.state_of_cell_array, "red")
else:
CellDesignation(field.state_of_cell_array, "green")
def PutMines(mines_array):
counter = 0
while counter < AMOUNT_OF_MINES:
x = random.randint(0, 9)
y = random.randint(0, 9)
is_equal = False
for mine in mines_array:
if mine.array_x == x and mine.array_y == y:
is_equal = True
if not is_equal:
mine = Mine(x, y)
mines_array.append(mine)
field.field_state_array[x][y] = True
counter += 1
def MinesInArrays(mines_array, directory, imgs_array):
counter = 0
temp_array = []
if directory == "../../files/small_mines_images":
for file in os.listdir(directory):
if counter < AMOUNT_OF_MINES:
image_name = file
image_path = f"{directory}/{image_name}"
image = PhotoImage(master=field.small_field_canvas, file=image_path)
temp_array.append(image)
counter += 1
for i in range(AMOUNT_OF_MINES):
mines_array[i].small_img = temp_array[i]
# Add images in image array
imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i]
elif directory == "../../files/large_mines_images":
for file in os.listdir(directory):
if counter < AMOUNT_OF_MINES:
image_name = file
image_path = f"{directory}/{image_name}"
image = PhotoImage(master=field.large_image_canvas, file=image_path)
temp_array.append(image)
counter += 1
for i in range(AMOUNT_OF_MINES):
mines_array[i].large_img = temp_array[i]
# Add images in image array
imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i]
def main():
# Creating the main window of an application
win_size = f'{WINDOW_X}x{WINDOW_Y}'
field.win.title("Sapper")
field.win.configure(bg='gray')
field.win.geometry(win_size)
# Create array with mines objects
mines_array = []
# Put mines on coordinates
PutMines(mines_array)
MinesInArrays(mines_array, "../../files/small_mines_images", field.small_image_array)
MinesInArrays(mines_array, "../../files/large_mines_images", field.large_image_array)
# Filling image arrays
small_directory = "../../files/small_images"
ImagesInArray(small_directory, field.small_image_array)
large_directory = "../../files/large_images"
ImagesInArray(large_directory, field.large_image_array)
# Add arrow image to Player class
images = []
for file in os.listdir("../../files/arrow"):
path = f"../../files/arrow/{file}"
img = PhotoImage(master=field.small_field_canvas, file=path)
images.append(img)
player.arrow_east_image = images[0]
player.arrow_north_image = images[1]
player.arrow_south_image = images[2]
player.arrow_west_image = images[3]
# Filling window with images
Fill()
# Drawing arrow (player)
Arrow(player.direction)
# Rectangle()
# Binding keyboard press to function
field.win.bind("<Key>", Action)
# Starting mainloop for window
field.win.mainloop()
if __name__ == '__main__':
main()