forked from s452716/Test
183 lines
5.5 KiB
Python
183 lines
5.5 KiB
Python
from tkinter import *
|
|
import os
|
|
|
|
from bin.Classess.Player import Player
|
|
from bin.Classess.Field import Field
|
|
|
|
WINDOW_X = 533 + 1200
|
|
WINDOW_Y = 950
|
|
FRAME_WIDTH = 533
|
|
FRAME_HEIGHT = 533
|
|
|
|
# Size of small image
|
|
IMAGE_SIZE = 50
|
|
|
|
# Creating objects
|
|
player = Player()
|
|
field = Field()
|
|
|
|
|
|
# Putting images
|
|
def Fill():
|
|
x = field.x_start
|
|
y = field.y_start
|
|
|
|
row = 0
|
|
column = 0
|
|
|
|
# Drawing small images
|
|
for i in range(field.columns):
|
|
for j in range(field.rows):
|
|
small_image_name = field.small_image_array[column][row]
|
|
|
|
field.small_field_canvas.image = small_image_name
|
|
field.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
|
|
|
|
x += field.image_size + field.x_start
|
|
row += 1
|
|
y += field.image_size + field.y_start
|
|
x = field.x_start
|
|
column += 1
|
|
row = 0
|
|
|
|
# Drawing red/green rectangles
|
|
for el in field.state_of_cell_array:
|
|
if el[0] != 0:
|
|
field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
|
|
el[1] + player.step - 2, width=3, outline=el[2])
|
|
|
|
DrawingLargeImage()
|
|
|
|
|
|
def DrawingLargeImage():
|
|
large_img_name = field.large_image_array[player.current_array_y][player.current_array_x]
|
|
|
|
field.large_image_canvas.image = large_img_name
|
|
field.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
|
|
|
|
|
|
# Drawing rectangle
|
|
def Rectangle():
|
|
field.small_field_canvas.create_rectangle(player.current_x, player.current_y, player.current_x + player.step - 2,
|
|
player.current_y + player.step - 2, width=3, outline='blue2')
|
|
|
|
|
|
def Moving(event):
|
|
# Moving
|
|
if event.keysym == "Right":
|
|
if player.current_x + player.step < FRAME_WIDTH:
|
|
player.current_x += player.step
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_x += 1
|
|
Fill()
|
|
Rectangle()
|
|
elif player.current_y + player.step < FRAME_HEIGHT:
|
|
player.current_x = player.x_start
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_x = 0
|
|
player.current_array_y += 1
|
|
player.current_y += player.step
|
|
Fill()
|
|
Rectangle()
|
|
elif event.keysym == "Left":
|
|
if player.current_x - player.step >= player.x_start:
|
|
player.current_x -= player.step
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_x -= 1
|
|
Fill()
|
|
Rectangle()
|
|
elif player.current_y - player.step >= player.y_start:
|
|
player.current_x = FRAME_WIDTH - player.step
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_x = 9
|
|
player.current_array_y -= 1
|
|
player.current_y -= player.step
|
|
Fill()
|
|
Rectangle()
|
|
elif event.keysym == "Up":
|
|
if player.current_y - player.step >= player.y_start:
|
|
player.current_y -= player.step
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_y -= 1
|
|
Fill()
|
|
Rectangle()
|
|
elif event.keysym == "Down":
|
|
if player.current_y + player.step < FRAME_HEIGHT:
|
|
player.current_y += player.step
|
|
field.small_field_canvas.delete('all')
|
|
field.large_image_canvas.delete('all')
|
|
player.current_array_y += 1
|
|
Fill()
|
|
Rectangle()
|
|
|
|
|
|
def ImagesInArray(directory, array):
|
|
# Filling array from directory
|
|
row = column = 0
|
|
for file in os.listdir(directory):
|
|
image_name = file
|
|
image_path = f"{directory}/{image_name}"
|
|
if directory == "../files/large_images":
|
|
image = PhotoImage(master=field.large_image_canvas, file=image_path)
|
|
else:
|
|
image = PhotoImage(master=field.small_field_canvas, file=image_path)
|
|
|
|
array[row][column] = image
|
|
column += 1
|
|
if column == 10:
|
|
column = 0
|
|
row += 1
|
|
|
|
|
|
def CellDesignation(array, color):
|
|
for element in array:
|
|
if element[0] == 0:
|
|
element[0] = player.current_x
|
|
element[1] = player.current_y
|
|
element[2] = color
|
|
break
|
|
|
|
|
|
def Action(event):
|
|
if event.keysym in ["Right", "Left", "Up", "Down"]:
|
|
Moving(event)
|
|
elif event.keysym in ["1", "2"]:
|
|
if event.keysym == "1":
|
|
CellDesignation(field.state_of_cell_array, "red")
|
|
else:
|
|
CellDesignation(field.state_of_cell_array, "green")
|
|
|
|
|
|
def main():
|
|
# Creating the main window of an application
|
|
win_size = f'{WINDOW_X}x{WINDOW_Y}'
|
|
# global win
|
|
# win = Tk()
|
|
field.win.title("Sapper")
|
|
field.win.configure(bg='gray')
|
|
field.win.geometry(win_size)
|
|
|
|
# Filling image arrays
|
|
large_directory = "../../files/large_images"
|
|
ImagesInArray(large_directory, field.large_image_array)
|
|
small_directory = "../../files/small_images"
|
|
ImagesInArray(small_directory, field.small_image_array)
|
|
|
|
# Filling window with images
|
|
Fill()
|
|
# Drawing rectangle (player)
|
|
Rectangle()
|
|
# Binding keyboard press to function
|
|
field.win.bind("<Key>", Action)
|
|
# Starting mainloop for window
|
|
field.win.mainloop()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|