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8 changed files with 51 additions and 9 deletions

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@ -1,8 +1,7 @@
{ {
"ExpandedNodes": [ "ExpandedNodes": [
"", ""
"\\decisionTree"
], ],
"SelectedNode": "\\decisionTree\\decisionTree.sav", "SelectedNode": "\\C:\\Users\\zmysz\\Desktop\\nowy-inteligentny-traktor",
"PreviewInSolutionExplorer": false "PreviewInSolutionExplorer": false
} }

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@ -8,6 +8,7 @@ class Field:
self.fertilizedTime = fertilizedTime # number self.fertilizedTime = fertilizedTime # number
class Plant: class Plant:
def __init__(self, plantType, growthState): def __init__(self, plantType, growthState):
self.plantType = plantType # wheat/carrot/cabbage self.plantType = plantType # wheat/carrot/cabbage
@ -23,3 +24,15 @@ class Player:
x = 0 x = 0
y = 0 y = 0
rotation = 0 rotation = 0
class Watering:
def __init__(self, rain, planted, temperature, sunny, snowy, moist, rotten, dayTime ):
self.rain = rain # yes/no
self.planted = planted # yes/no
self.temperature = temperature # good/bad
self.sunny = sunny
self.snowy = snowy # yes/no
self.moist = moist # yes/no
self.rotten = rotten # yes/no
self.dayTime = dayTime # 1 2 3 4

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@ -1,3 +1,6 @@
# -*- coding: utf-8 -*-
# from sklearn.datasets import load_iris # from sklearn.datasets import load_iris
from sklearn.tree import export_text from sklearn.tree import export_text
@ -6,7 +9,7 @@ import joblib
X1 = [] X1 = []
view = [] view = []
with open("decisionTree/database.txt", 'r') as f: with open("database.txt", 'r') as f:
for line in f: for line in f:
line = line.strip() line = line.strip()
test_list = [int(i) for i in line] test_list = [int(i) for i in line]
@ -50,14 +53,14 @@ with open("decisionTree/database.txt", 'r') as f:
view.append(x) view.append(x)
X1.append(test_list) X1.append(test_list)
f = open("decisionTree/learning_set.txt", "w") # zapisuje atrybuty s³ownie f = open("learning_set.txt", "w") # zapisuje atrybuty s³ownie
for i in view: for i in view:
f.write(str(i)+"\n") f.write(str(i)+"\n")
f.close() f.close()
Y1 = [] Y1 = []
with open("decisionTree/decissions.txt", 'r') as f: # czyta decyzje with open("decissions.txt", 'r') as f: # czyta decyzje
for line in f: for line in f:
line = line.strip() line = line.strip()
test = int(line) test = int(line)
@ -67,7 +70,7 @@ dataset = X1
decision = Y1 decision = Y1
labels = ['Rain', 'Plant', 'Temperature', 'Sun', 'Snow', 'Moisture', 'Rotten', 'Time'] labels = ['Rain', 'Plant', 'Temperature', 'Sun', 'Snow', 'Moisture', 'Rotten', 'Time']
model = DecisionTreeClassifier(random_state=0, max_depth=20).fit(dataset, decision) model = DecisionTreeClassifier(random_state=0, max_depth=20).fit(dataset, decision)
filename = 'decisionTree/decisionTree.sav' filename = 'decisionTree.sav'
print("Model trained") print("Model trained")
print("Decision tree:") print("Decision tree:")
print(export_text(model, feature_names=labels)) print(export_text(model, feature_names=labels))

31
main.py
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@ -1,3 +1,5 @@
import joblib
import numpy as np
import pygame import pygame
import random import random
@ -10,7 +12,7 @@ from torchvision.transforms import Lambda
from PIL import Image from PIL import Image
import astar import astar
from classes import Field, Player from classes import Field, Player, Watering
from bfs import Istate, succ from bfs import Istate, succ
from bfs import graphsearch from bfs import graphsearch
from board import Grid, Box, Obstacle, getGridBoxes, gridObjects from board import Grid, Box, Obstacle, getGridBoxes, gridObjects
@ -406,6 +408,26 @@ def eventHandler(kbdObj, mouseObj):
goalNode = [int(posX/50), int(posY/50)] goalNode = [int(posX/50), int(posY/50)]
# drzewo decyzyjne:
W = np.random.randint(2, size=(10, 10, 8))
# Wczytywanie modelu z pliku
labels = ['Rain', 'Planted', 'Temperature', 'Sun', 'Snow', 'Moisture', 'Rotten', 'Time']
loaded_model = joblib.load('decisionTree/decisionTree.sav')
sample = W[goalNode[0]-1][goalNode[1]-1]
# Klasyfikacja przy użyciu wczytanego modelu
predicted_class = loaded_model.predict([sample])
print(labels)
print(sample)
print('Predicted class:', predicted_class)
# Decyzja dotycząca podlania grządek na podstawie przewidzianej etykiety
if predicted_class == [1]:
print('Podlej grządkę')
else:
print('Nie podlewaj grządki')
print('goalNode x = ', goalNode[0], 'goalNode y = ', goalNode[1]) print('goalNode x = ', goalNode[0], 'goalNode y = ', goalNode[1])
# Delay to avoid multiple spawning of objects # Delay to avoid multiple spawning of objects
@ -694,6 +716,7 @@ T = [[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,2,1,0,0,0),Field(1,3,0,0,0,0
[Field(1,0,0,0,0,0),Field(0,2,0,0,0,0),Field(1,1,0,0,0,0),Field(1,0,1,0,0,0),Field(0,2,1,0,0,0),Field(0,3,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)], [Field(1,0,0,0,0,0),Field(0,2,0,0,0,0),Field(1,1,0,0,0,0),Field(1,0,1,0,0,0),Field(0,2,1,0,0,0),Field(0,3,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
[Field(1,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,1,1,0,0,0),Field(1,0,0,0,0,0),Field(0,1,1,0,0,0),Field(0,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,2,1,0,0,0)]] [Field(1,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,1,1,0,0,0),Field(1,0,0,0,0,0),Field(0,1,1,0,0,0),Field(0,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,2,1,0,0,0)]]
# ========================================================================================= # =========================================================================================
# no i tutaj mamy główna pętlę programu # no i tutaj mamy główna pętlę programu
@ -753,6 +776,10 @@ while running:
j = j + 1 j = j + 1
i = i + 1 i = i + 1
font = pygame.font.SysFont('comicsans', 22)
labelx = font.render('temp:22 |rain:none |snow:none |sun:cloudy |time:evening', True, (0, 0, 0))
SCREEN.blit(labelx, (10, 10))
i = 0 i = 0
while i < len(T)+1: while i < len(T)+1:
pygame.draw.line(SCREEN, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 1) pygame.draw.line(SCREEN, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 1)
@ -775,7 +802,7 @@ while running:
# player seen at the beginning # player seen at the beginning
SCREEN.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y)) SCREEN.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
font = pygame.font.SysFont('comicsans', 22)
label = font.render('F - cel | X - drzewo', True, (0, 0, 0)) label = font.render('F - cel | X - drzewo', True, (0, 0, 0))
label1 = font.render('ARROWS - ręczne poruszanie', True, (0, 0, 0)) label1 = font.render('ARROWS - ręczne poruszanie', True, (0, 0, 0))
label2 = font.render('A - lewo | D - prawo | W - ruch', True, (0, 0, 0)) label2 = font.render('A - lewo | D - prawo | W - ruch', True, (0, 0, 0))