added new classes + minor changes #1
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
75
main.py
@ -2,9 +2,24 @@ import pygame
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class Field:
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class Field:
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def __init__(self, isWet, thingOn):
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def __init__(self, fieldType, plantType, isWet, wetTime, isFertilized, fertilizedTime):
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self.isWet = isWet
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self.fieldType = fieldType # good/bad
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self.thingOn = thingOn
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self.plantType = plantType # wheat/carrot/cabbage
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self.isWet = isWet # yes/no
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self.wetTime = wetTime # number
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self.isFertilized = isFertilized # yes/no
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self.fertilizedTime = fertilizedTime # number
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class Plant:
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def __init__(self, plantType, growthState):
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self.plantType = plantType # wheat/carrot/cabbage
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self.growthState = growthState # growing/grown
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class Fertilizer:
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def __init__(self, fertilizerType):
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self.fertilizerType = fertilizerType # wheat/carrot/cabbage
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class Player:
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class Player:
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@ -13,19 +28,22 @@ class Player:
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rotation = 0
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rotation = 0
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T = [[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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T = [[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)]]
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
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[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)]]
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pygame.init()
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pygame.init()
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player = Player()
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player = Player()
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screen = pygame.display.set_mode([500, 500])
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screen = pygame.display.set_mode([600, 600])
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running = True
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running = True
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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@ -41,32 +59,34 @@ while running:
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if player.y > 0:
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if player.y > 0:
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player.y = player.y - 1
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player.y = player.y - 1
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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if player.x < 7:
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if player.x < 9:
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player.x = player.x + 1
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player.x = player.x + 1
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if event.key == pygame.K_DOWN:
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if event.key == pygame.K_DOWN:
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if player.y < 7:
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if player.y < 9:
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player.y = player.y + 1
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player.y = player.y + 1
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screen.fill((178, 255, 51))
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img1 = pygame.image.load('1.png')
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screen.fill((175, 255, 50))
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img2 = pygame.image.load('2.png')
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imgWheat = pygame.image.load('img/wheat.png')
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img3 = pygame.image.load('3.png')
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imgCarrot = pygame.image.load('img/carrot.png')
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imgPlayer = pygame.image.load('player.png')
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imgCabbage = pygame.image.load('img/cabbage.png')
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imgPlayer = pygame.image.load('img/player.png')
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i = 0
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i = 0
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while i < len(T):
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while i < len(T):
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j = 0
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j = 0
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while j < len(T[i]):
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while j < len(T[i]):
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color = (0, 0, 0)
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color = (0, 0, 0)
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if T[i][j].isWet == 0:
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if T[i][j].isWet == 0:
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color = (160, 82, 45)
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color = (160, 80, 40)
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else:
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else:
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color = (51, 25, 0)
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color = (50, 25, 0)
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pygame.draw.rect(screen, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
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pygame.draw.rect(screen, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
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if T[i][j].thingOn==1:
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if T[i][j].plantType == 1:
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screen.blit(img1, (50 + 50 * i, 50 + 50 * j))
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screen.blit(imgWheat, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].thingOn==2:
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if T[i][j].plantType == 2:
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screen.blit(img2, (50 + 50 * i, 50 + 50 * j))
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screen.blit(imgCarrot, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].thingOn==3:
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if T[i][j].plantType == 3:
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screen.blit(img3, (50 + 50 * i, 50 + 50 * j))
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screen.blit(imgCabbage, (50 + 50 * i, 50 + 50 * j))
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j = j + 1
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j = j + 1
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i = i + 1
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i = i + 1
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@ -75,6 +95,7 @@ while running:
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pygame.draw.line(screen, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 5)
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pygame.draw.line(screen, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 5)
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pygame.draw.line(screen, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50), 5)
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pygame.draw.line(screen, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50), 5)
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i = i + 1
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i = i + 1
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tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
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tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
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screen.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
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screen.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
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pygame.display.flip()
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pygame.display.flip()
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