from operator import itemgetter import cart import copy from classes import Field class Istate: def __init__(self, direction, x, y): self.direction = direction self.x = x self.y = y def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y class Node: def __init__(self, action, direction, parent, x, y): self.action = action self.direction = direction self.parent = parent self.x = x self.y = y def get_action(self): return self.action def set_action(self, action): self.action = action def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_parent(self): return self.parent def set_parent(self, parent): self.parent = parent def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y def fieldCost(T,node): c = 0 if T[node.x-1][node.y-1].plantType == 1: c =2 elif T[node.x-1][node.y-1].plantType == 2: c =5 elif T[node.x-1][node.y-1].plantType == 3: c =13 elif T[node.x-1][node.y-1].plantType == 4: c =100000 else: c=0 if T[node.x-1][node.y-1].isWet == 1: c = c + 4 else: c=c+1 return c def cost(T, node): cost = 0 while (node.get_parent() != None): cost = cost + fieldCost(T, node) node = node.get_parent() return cost def f(goaltest, map, node): return cost(map, node) + heuristic(goaltest, node) def goal_test(elem,goaltest): if elem.get_x() == goaltest[0] and elem.get_y() == goaltest[1]: return True else: return False def graphsearch(explored, f, fringe, goaltest, istate, map, succ): # przeszukiwanie grafu wszerz node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) fringe.append((node, 0)) # wierzchołki do odwiedzenia z priorytetem while True: if not fringe: return False elem = fringe.pop(0) # zdejmujemy wierzchołek z kolejki fringe i rozpatrujemy go temp = copy.copy(elem[0]) if goal_test(elem[0], goaltest) is True: # jeżeli osiągniemy cel w trakcie przeszukiwania grafu wszerz (wjedziemy na pole docelowe) : zwracamy listę ruchów, po których wykonaniu dotrzemy na miejsce return print_moves(elem[0]) explored.append(elem) # dodajemy wierzchołek do listy wierzchołków odwiedzonych for (action, state) in succ(temp): # iterujemy po wszystkich możliwych akcjach i stanach otrzymanych dla danego wierzchołka grafu fringe_tuple = [] fringe_tuple_prio = [] explored_tuple = [] for (x, y) in fringe: fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y())) fringe_tuple_prio.append(((x.get_direction(), x.get_x(), x.get_y()), y)) for (x, y) in explored: explored_tuple.append((x.get_direction(), x.get_x(), x.get_y())) x = Node(action, state[0], elem[0], state[1], state[2]) # stworzenie nowego wierzchołka, którego rodzicem jest elem p = f(goaltest, map, x) # liczy priorytet #print('Koszt =', p) if state not in fringe_tuple and state not in explored_tuple: # jeżeli stan nie znajduje się na fringe oraz nie znajduje się w liście wierzchołków odwiedzonych fringe.append((x, p)) # dodanie wierzchołka na fringe fringe = sorted(fringe, key=itemgetter(1)) # sortowanie fringe'a według priorytetu elif state in fringe_tuple: i = 0 for (state_prio, r) in fringe_tuple_prio: if str(state_prio) == str(state): if r > p: fringe.insert(i, (x,p)) # zamiana state, który należy do fringe z priorytetem r na state z priorytetem p (niższym) fringe.pop(i + 1) fringe = sorted(fringe, key=itemgetter(1)) # sortowanie fringe'a według priorytetu break i = i + 1 def heuristic(goaltest, node): return abs(node.get_x() - goaltest[0]) + abs(node.get_y() - goaltest[1]) def print_moves(elem): moves_list = [] while (elem.get_parent() != None): moves_list.append(elem.get_action()) elem = elem.get_parent() moves_list.reverse() return moves_list def succ(elem): actions_list = [] temp = copy.copy(elem.get_direction()) if temp == 1: temp = 4 else: temp = temp - 1 actions_list.append(("rotate_right", (temp, elem.get_x(), elem.get_y()))) temp = copy.copy(elem.get_direction()) if temp == 4: temp = 1 else: temp = temp + 1 actions_list.append(("rotate_left", (temp, elem.get_x(), elem.get_y()))) temp_move_south = elem.get_y() - 1 temp_move_west = elem.get_x() - 1 temp_move_east = elem.get_x() + 1 temp_move_north = elem.get_y() + 1 if cart.Cart.is_move_allowed_succ(elem) == "x + 1": actions_list.append(("move", (elem.get_direction(), temp_move_east, elem.get_y()))) elif cart.Cart.is_move_allowed_succ(elem) == "y + 1": actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_north))) elif cart.Cart.is_move_allowed_succ(elem) == "y - 1": actions_list.append(("move", (elem.get_direction(), elem.get_x(), temp_move_south))) elif cart.Cart.is_move_allowed_succ(elem) == "x - 1": actions_list.append(("move", (elem.get_direction(), temp_move_west, elem.get_y()))) return actions_list