This commit is contained in:
MonoYuku 2021-04-12 18:55:44 +02:00
parent e53565bdf8
commit 6c4176ab7f
17 changed files with 364 additions and 0 deletions

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main/src/img/house.png Normal file

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main/src/img/house1.png Normal file

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main/src/img/trash.png Normal file

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main/src/img/trash1.png Normal file

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main/src/img/truck.png Normal file

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main/src/main.py Normal file
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import pygame as pg
import sys
from os import path
from trash import *
from truck1 import *
from walls import *
from settings import *
class Game:
def __init__(self):
pg.init()
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption(TITLE)
self.clock = pg.time.Clock()
pg.key.set_repeat(500, 100)
self.load_data()
def load_data(self):
game_folder = path.dirname(__file__)
self.map_data = []
with open(path.join(game_folder, 'map.txt'), 'rt') as f:
for line in f:
self.map_data.append(line)
def new(self):
self.all_sprites = pg.sprite.Group()
self.walls = pg.sprite.Group()
self.trash = pg.sprite.Group()
self.player = pg.sprite.Group()
for row, tiles in enumerate(self.map_data):
for col, tile in enumerate(tiles):
if tile == 'b':
Wall(self, col, row)
if tile == 'w':
Wall1(self, col,row)
if tile == 'P':
garbageTruck(self, col, row)
if tile == 't':
Trash(self, col, row)
def run(self):
self.playing = True
while self.playing:
self.dt = self.clock.tick(40) / 1000
self.events()
self.update()
self.draw()
def quit(self):
pg.quit()
sys.exit()
def update(self):
self.all_sprites.update()
def draw(self):
bg = pg.image.load("img\\bg.png")
self.screen.blit(bg,(0,0))
self.screen.fill(BGCOLOR)
self.all_sprites.draw(self.screen)
pg.display.flip()
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
def show_start_screen(self):
pass
def show_go_screen(self):
pass
g = Game()
g.show_start_screen()
while True:
g.new()
g.run()
g.show_go_screen()

18
main/src/map.txt Normal file
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bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbb bbb bbb bb bb b bb
b t w b
b w w b
b wwwwww wwwww bbb
bbb w w w w b
b w t w b
b wwwww wwwwwww t bb
b wwwwww w w b
b t w w www wwww bbbb
b w w w b
b wwwww www www w b
b w P ww w b
b t b
b w www w www w ww b
b w wwww bb
b bbbb b b bb t b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

7
main/src/settings.py Normal file
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WIDTH = 1280
HEIGHT = 720
TITLE = "Smieciarka"
TILESIZE = 40
DARKGREY = (40, 40, 40)
BGCOLOR = DARKGREY
TRUCK_SPEED = 240

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main/src/trash.py Normal file
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import random
import pygame as pg
from settings import *
class Trash(pg.sprite.Sprite):
def __init__(self, game, x, y):
image = pg.image.load("img\\trash.png")
image1 = pg.image.load("img\\trash1.png")
self.groups = game.all_sprites, game.trash
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.image.blit(image,(0,0))
self.x = x
self.y = y
self.rect.x = x * TILESIZE
self.rect.y = y * TILESIZE
self.position = (x,y)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, 32-1)*40, random.randint(0, 18-1)*40)
def collected(self):
hits = pg.sprite.spritecollide(self, self.game.player, False)
if hits:
self.image.blit(image1,(0,0))
self.x=0
self.y=0
def update(self):
self.collected()

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main/src/truck.py Normal file
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import pygame as pg
from settings import *
class garbageTruck(pg.sprite.Sprite):
def __init__(self, game, x, y):
image = pg.image.load("img\\truck.png")
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.image.blit(image,(0,0))
self.rect = self.image.get_rect()
self.capacity = 0
self.vx, self.vy = 0, 0
self.max_capacity=3000
self.x=x*TILESIZE
self.y=y*TILESIZE
self.position=[((self.x),(self.y))]
self.direction=0
def get_position(self):
return self.position[0]
def turn(self):
if self.direction==0:
self.direction=1
else:
self.direction=0
def move(self, r):
current = self.get_position()
if self.direction==0:
new = (((current[0]+(r*40))%1280),current[1]%720)
else:
new = (current[0]%1280,(current[1]+(r*40))%720)
self.position.insert(0,new)
self.position.pop()
def throw(self):
self.capacity=0
def handle_keys(self):
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] or keys[pg.K_a]:
if self.direction == 0:
self.move(-1)
else: self.turn()
elif keys[pg.K_RIGHT] or keys[pg.K_d]:
if self.direction == 0:
self.move(1)
else: self.turn()
elif keys[pg.K_UP] or keys[pg.K_w]:
if self.direction == 1:
self.move(-1)
else: self.turn()
elif keys[pg.K_DOWN] or keys[pg.K_s]:
if self.direction == 1:
self.move(1)
else: self.turn()
def get_keys(self):
self.vx, self.vy = 0, 0
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] or keys[pg.K_a]:
self.vx = -TRUCK_SPEED
if keys[pg.K_RIGHT] or keys[pg.K_d]:
self.vx = TRUCK_SPEED
if keys[pg.K_UP] or keys[pg.K_w]:
self.vy = -TRUCK_SPEED
if keys[pg.K_DOWN] or keys[pg.K_s]:
self.vy = TRUCK_SPEED
if self.vx != 0 and self.vy != 0:
self.vx *= 1
self.vy *= 1
def update(self):
self.get_keys()
self.x += self.vx * self.game.dt
self.y += self.vy * self.game.dt

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main/src/truck1.py Normal file
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import pygame as pg
from settings import *
class garbageTruck(pg.sprite.Sprite):
def __init__(self, game, x, y):
image = pg.image.load("img\\truck.png")
self.groups = game.all_sprites, game.player
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.image.blit(image,(0,0))
self.rect = self.image.get_rect()
self.vx, self.vy = 0, 0
self.x = x * TILESIZE
self.y = y * TILESIZE
self.capacity = 0
self.max_capacity=3000
self.position=[((self.x),(self.y))]
self.direction=0
def get_position(self):
return self.position[0]
def turn(self):
if self.direction==0:
self.direction=1
else:
self.direction=0
def move(self, r):
if self.direction==0:
self.vx=(TRUCK_SPEED*r)
else:
self.vy=(TRUCK_SPEED*r)
def throw(self):
self.capacity=0
def get_keys(self):
self.vx, self.vy = 0, 0
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] or keys[pg.K_a]:
if self.direction == 0:
self.move(-1)
else: self.turn()
if keys[pg.K_RIGHT] or keys[pg.K_d]:
if self.direction == 0:
self.move(1)
else: self.turn()
if keys[pg.K_UP] or keys[pg.K_w]:
if self.direction == 1:
self.move(-1)
else: self.turn()
if keys[pg.K_DOWN] or keys[pg.K_s]:
if self.direction == 1:
self.move(1)
else: self.turn()
if self.vx != 0 and self.vy != 0:
self.vx *= 1
self.vy *= 1
def collide_with_walls(self, dir):
if dir == 'x':
hits = pg.sprite.spritecollide(self, self.game.walls, False)
if hits:
if self.vx > 0:
self.x = hits[0].rect.left - self.rect.width
if self.vx < 0:
self.x = hits[0].rect.right
self.vx = 0
self.rect.x = self.x
if dir == 'y':
hits = pg.sprite.spritecollide(self, self.game.walls, False)
if hits:
if self.vy > 0:
self.y = hits[0].rect.top - self.rect.height
if self.vy < 0:
self.y = hits[0].rect.bottom
self.vy = 0
self.rect.y = self.y
def collecting_trash(self, dir):
if dir == 'x':
hits = pg.sprite.spritecollide(self, self.game.trash, False)
if hits:
if self.vx > 0:
self.x = hits[0].rect.left - self.rect.width
if self.vx < 0:
self.x = hits[0].rect.right
self.vx = 0
self.rect.x = self.x
if dir == 'y':
hits = pg.sprite.spritecollide(self, self.game.trash, False)
if hits:
if self.vy > 0:
self.y = hits[0].rect.top - self.rect.height
if self.vy < 0:
self.y = hits[0].rect.bottom
self.vy = 0
self.rect.y = self.y
def update(self):
self.get_keys()
self.x += self.vx * self.game.dt
self.y += self.vy * self.game.dt
self.rect.x = self.x
self.collide_with_walls('x')
self.collecting_trash('x')
self.rect.y = self.y
self.collide_with_walls('y')
self.collecting_trash('y')

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main/src/walls.py Normal file
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import pygame as pg
from settings import *
class Wall(pg.sprite.Sprite):
def __init__(self, game, x, y):
image = pg.image.load("img\\house1.png")
self.groups = game.all_sprites, game.walls
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.image.blit(image,(0,0))
self.x = x
self.y = y
self.rect.x = x * TILESIZE
self.rect.y = y * TILESIZE
class Wall1(pg.sprite.Sprite):
def __init__(self, game, x, y):
image = pg.image.load("img\\house.png")
self.groups = game.all_sprites, game.walls
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.image.blit(image,(-1,-1))
self.x = x
self.y = y
self.rect.x = x * TILESIZE
self.rect.y = y * TILESIZE