fix particles
This commit is contained in:
commit
0232edc068
367
cw 6/models/plant1.obj
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367
cw 6/models/plant1.obj
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# Blender v2.75 (sub 0) OBJ File: 'Pflanze.blend'
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# www.blender.org
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mtllib Pflanze.mtl
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o Plane.007_Plane.009
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f 62/9/61 61/11/63 66/12/64 65/10/62
|
||||
f 59/2/54 67/13/65 60/3/55
|
||||
f 61/11/63 69/1/53 68/4/56 66/12/64
|
||||
f 57/14/66 70/5/57 71/8/60 58/15/66
|
||||
f 76/16/67 81/17/68 75/18/69 74/19/70
|
||||
f 72/20/71 73/21/71 79/22/72 78/23/73
|
||||
f 78/23/73 79/22/72 80/24/74 77/25/75
|
||||
f 77/25/75 80/24/74 81/17/68 76/16/67
|
||||
f 74/19/70 75/18/69 82/26/76
|
||||
f 87/16/77 92/17/78 86/18/79 85/19/80
|
||||
f 83/20/81 84/21/81 90/22/82 89/23/83
|
||||
f 89/23/83 90/22/82 91/24/84 88/25/85
|
||||
f 88/25/85 91/24/84 92/17/78 87/16/77
|
||||
f 85/19/80 86/18/79 93/26/86
|
||||
f 106/1/87 96/2/88 97/3/89 105/4/90
|
||||
f 107/5/91 100/6/92 101/7/93 108/8/94
|
||||
f 100/6/92 99/9/95 102/10/96 101/7/93
|
||||
f 99/9/95 98/11/97 103/12/98 102/10/96
|
||||
f 96/2/88 104/13/99 97/3/89
|
||||
f 98/11/97 106/1/87 105/4/90 103/12/98
|
||||
f 94/14/100 107/5/91 108/8/94 95/15/100
|
||||
f 113/27/101 118/28/102 112/29/103 111/30/104
|
||||
f 109/31/105 110/32/106 116/33/107 115/34/108
|
||||
f 115/34/108 116/33/107 117/35/109 114/36/110
|
||||
f 114/36/110 117/35/109 118/28/102 113/27/101
|
||||
f 111/30/104 112/29/103 119/37/111
|
||||
f 123/38/112 122/39/113 120/40/114 121/41/114
|
||||
f 110/32/106 109/31/105 122/39/113 123/38/112
|
||||
f 128/16/115 133/17/116 127/18/117 126/19/118
|
||||
f 124/20/119 125/21/119 131/22/120 130/23/121
|
||||
f 130/23/121 131/22/120 132/24/122 129/25/123
|
||||
f 129/25/123 132/24/122 133/17/116 128/16/115
|
||||
f 126/19/118 127/18/117 134/26/124
|
31191
cw 6/models/plant2.obj
Normal file
31191
cw 6/models/plant2.obj
Normal file
File diff suppressed because it is too large
Load Diff
@ -72,8 +72,9 @@ float prevX = 0;
|
||||
float prevY = 0;
|
||||
|
||||
int score = 0;
|
||||
int prevTimeDEBUG;
|
||||
|
||||
GLuint orcaTexture, orcaNormal, plantTexture, groundTexture, groundNormal;
|
||||
GLuint orcaTexture, orcaNormal, plantTexture, plantTextureNormal, groundTexture, groundNormal;
|
||||
|
||||
static PxFilterFlags simulationFilterShader(PxFilterObjectAttributes attributes0,
|
||||
PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1,
|
||||
@ -335,6 +336,11 @@ void move(glm::vec3 axis, float moveSpeed) {
|
||||
orcaBody->setKinematicTarget(PxTransform(posAndOrientToPxTransform(newOrcaPos, glm::inverse(rotation))));
|
||||
}
|
||||
|
||||
void printPos() {
|
||||
glm::quat rotationxd = glm::inverse(rotation);
|
||||
printf("{glm::vec3(%ff, %ff, %ff), glm::quat(%ff, %ff, %ff, %ff)},\n", cameraPos.x, cameraPos.y, cameraPos.z, rotationxd.x, rotationxd.y, rotationxd.z, rotationxd.w);
|
||||
}
|
||||
|
||||
|
||||
void keyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
@ -349,6 +355,7 @@ void keyboard(unsigned char key, int x, int y)
|
||||
case 's': move(cameraDir, moveSpeed); break;
|
||||
case 'd': move(cameraSide, moveSpeed); break;
|
||||
case 'a': move(cameraSide, -moveSpeed); break;
|
||||
case 'p': printPos(); break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -390,6 +397,7 @@ glm::mat4 createCameraMatrix()
|
||||
glm::quat invRotation = glm::inverse(rotation);
|
||||
cameraDir = invRotation * glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
cameraSide = invRotation * glm::vec3(1.0f, 0.0f, 0.0f);
|
||||
cameraVertical = inverse(rotation) * glm::vec3(0, 1, 0);
|
||||
PxVec3 orcaPos = orcaBody->getWorldBounds().getCenter();
|
||||
|
||||
cameraPos = glm::vec3(orcaPos.x, orcaPos.y, orcaPos.z) + glm::inverse(rotation) * glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
@ -464,17 +472,20 @@ void drawFish(float time)
|
||||
}
|
||||
|
||||
void drawSeaweed() {
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(2, -8, 4)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(9, -8, 6)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(1, -8, 0)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(-7, -6, 5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(-5, -6, -5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(-1, -8, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(2, -7, 6)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(10, -7, 5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(-4, -7, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(1, -7, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(8, -6, 8)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(2, -8, 4)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(9, -8, 6)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(1, -8, 0)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(-7, -6, 5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(-5, -6, -5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(-1, -8, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(2, -7, 6)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(10, -7, 5)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(-4, -7, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTexture(plantContext, glm::translate(glm::vec3(1, -7, 9)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
//drawObjectTextureWithNormal(plantContext, glm::translate(glm::vec3(8, -6, 8)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture, plantTextureNormal);
|
||||
//drawObjectTextureWithNormal(plantContext, glm::translate(glm::vec3(0, -6, 0)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture, plantTextureNormal);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(0, -6, 2)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
drawObjectTexture(plantContext, glm::translate(glm::vec3(0, -6, 2)) * glm::rotate(glm::radians(0.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(0.5f)), plantTexture);
|
||||
|
||||
}
|
||||
|
||||
@ -499,34 +510,36 @@ void renderScene()
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClearColor(0.f, 0.4f, 1.0f, 1.0f);
|
||||
|
||||
//updateTransforms();
|
||||
updateTransforms();
|
||||
|
||||
//for (int i = 0; i < bubbles.size(); i++) {
|
||||
// bubblesPx[i]->setKinematicTarget(PxTransform(posToPxTransform(bubbles[i].getPositionAndElevate())));
|
||||
//}
|
||||
for (int i = 0; i < bubbles.size(); i++) {
|
||||
bubblesPx[i]->setKinematicTarget(PxTransform(posToPxTransform(bubbles[i].getPositionAndElevate())));
|
||||
}
|
||||
|
||||
// SKYBOX
|
||||
//glm::mat4 view = glm::mat4(glm::mat3(cameraMatrix));
|
||||
//drawSkyBox(perspectiveMatrix, view, programSkyBox, skyboxVAO, skyboxVBO, cubemapTexture);
|
||||
glm::mat4 view = glm::mat4(glm::mat3(cameraMatrix));
|
||||
drawSkyBox(perspectiveMatrix, view, programSkyBox, skyboxVAO, skyboxVBO, cubemapTexture);
|
||||
glm::mat4 shipInitialTransformation = glm::translate(glm::vec3(0,-1.0f,-1.0f)) * glm::rotate(glm::radians(180.0f), glm::vec3(0,1,0)) * glm::scale(glm::vec3(0.25f));
|
||||
glm::mat4 shipModelMatrix = glm::translate(cameraPos + cameraDir * 0.5f) * glm::mat4_cast(glm::inverse(rotationX * rotationY * rotationZ)) * shipInitialTransformation;
|
||||
handleAllParticleSources(cameraPos, programParticles, cameraSide, cameraVertical, cameraMatrix, perspectiveMatrix);
|
||||
//drawFish(time);
|
||||
//drawObjectTextureWithNormal(renderables.back().context, renderables.back().physicsTransform * renderables.back().localTransform, renderables.back().textureId, renderables.back().normalId);
|
||||
//drawObjectTextureWithNormal(groundContext, glm::translate(glm::vec3(0, 2, 0)) * glm::rotate(glm::radians(-90.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(50)), groundTexture, groundNormal);
|
||||
drawFish(time);
|
||||
drawObjectTextureWithNormal(renderables.back().context, renderables.back().physicsTransform * renderables.back().localTransform, renderables.back().textureId, renderables.back().normalId);
|
||||
drawObjectTextureWithNormal(groundContext, glm::translate(glm::vec3(0, 2, 0)) * glm::rotate(glm::radians(-90.0f), glm::vec3(1, 0, 0)) * glm::scale(glm::vec3(50)), groundTexture, groundNormal);
|
||||
|
||||
//drawSeaweed();
|
||||
drawSeaweed();
|
||||
|
||||
//for (int i = 0; i < renderables.size() - 1; i++) {
|
||||
// glm::mat4 transform = renderables[i].physicsTransform * renderables[i].localTransform;
|
||||
// drawObjectColor(sphereContext, transform, glm::vec4(0.0f, 0.0f, 1.0f, 0.3f));
|
||||
//}
|
||||
for (int i = 0; i < renderables.size() - 1; i++) {
|
||||
glm::mat4 transform = renderables[i].physicsTransform * renderables[i].localTransform;
|
||||
drawObjectColor(sphereContext, transform, glm::vec4(0.0f, 0.0f, 1.0f, 0.3f));
|
||||
}
|
||||
|
||||
//Core::DrawString((char*)to_string(score).c_str());
|
||||
Core::DrawString((char*)to_string(score).c_str());
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void initBubbles(int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
bubbles.push_back(Bubble(randRange(0.05f, 0.2f), randRange(-8.0f, 8.0f), randRange(-5.0f, 5.0f), randRange(-8.0f, 8.0f), randRange(0.7f, 7.0f)));
|
||||
bubbles.push_back(Bubble(randRange(0.05f, 0.2f), randRange(-16.0f, 16.0f), randRange(-5.0f, 5.0f), randRange(-16.0f, 16.0f), randRange(0.7f, 7.0f)));
|
||||
bubblesPx.push_back(nullptr);
|
||||
}
|
||||
}
|
||||
@ -567,17 +580,17 @@ void init()
|
||||
loadModelToContext("models/sphere.obj", sphereContext);
|
||||
loadModelToContext("models/terobj.obj", groundContext);
|
||||
|
||||
loadModelToContext("models/waterplant.obj", plantContext);
|
||||
plantTexture = Core::LoadTexture("textures/waterplant.png");
|
||||
loadModelToContext("models/plant1.obj", plantContext);
|
||||
plantTexture = Core::LoadTexture("textures/plant1.png");
|
||||
plantTextureNormal = Core::LoadTexture("textures/plant2_normal.jpg");
|
||||
|
||||
orcaTexture = Core::LoadTexture("textures/Orca_Diffuse.jpg");
|
||||
orcaNormal = Core::LoadTexture("textures/orca_normal.jpg");
|
||||
groundTexture = Core::LoadTexture("textures/ground1.jpg");
|
||||
|
||||
groundNormal = Core::LoadTexture("textures/ground1_NormalMap.png");
|
||||
|
||||
|
||||
initBubbles(80);
|
||||
|
||||
initBubbles(150);
|
||||
initFish(150);
|
||||
initParticles();
|
||||
addParticleSource(glm::vec3(0, -7, 0), 300.0f, 1.0f);
|
||||
|
BIN
cw 6/textures/plant1.png
Normal file
BIN
cw 6/textures/plant1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 628 KiB |
BIN
cw 6/textures/plant2.png
Normal file
BIN
cw 6/textures/plant2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 MiB |
BIN
cw 6/textures/plant2_normal.png
Normal file
BIN
cw 6/textures/plant2_normal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 MiB |
Loading…
Reference in New Issue
Block a user