Zaktualizuj 'plant.py'
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plant.py
125
plant.py
@ -34,23 +34,122 @@ class Plant(pygame.sprite.Sprite):
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.growth = 0
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self.isHealthy = True
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self.is_healthy = True
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field.planted = True
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self.tickscount = 0
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self.ticks = 0
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def dtree(self):
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if self.field.hydration == 4:
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if self.is_healthy == 1:
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if self.field.tractor_there == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return 1
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elif self.field.tractor_there == 1:
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return 0
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elif self.is_healthy == 0:
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return 0
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elif self.field.hydration == 2:
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if self.species == "sorrel":
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if self.ticks == 1:
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if self.is_healthy == 1:
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return 1
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elif self.is_healthy == 0:
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return 0
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elif self.ticks == 0:
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return 0
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elif self.species == "potato":
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return 0
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elif self.species == "wheat":
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return 0
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elif self.species == "strawberry":
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return 0
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elif self.field.hydration == 1:
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if self.species == "potato":
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return 0
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elif self.species == "strawberry":
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if self.ticks == 1:
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return -1
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elif self.ticks == 0:
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return 0
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elif self.species == "wheat":
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return 0
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elif self.species == "sorrel":
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if self.is_healthy == 0:
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return 0
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elif self.is_healthy == 1:
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if self.field.tractor_there == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return 1
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elif self.field.tractor_there == 1:
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return 0
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elif self.field.hydration == 3:
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if self.ticks == 1:
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if self.field.tractor_there == 0:
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if self.is_healthy == 1:
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if self.species == "potato":
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if self.field.fertility == 1:
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return 1
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elif self.field.fertility == 0:
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return 0
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elif self.species == "strawberry":
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return 1
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elif self.species == "sorrel":
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return 1
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elif self.species == "wheat":
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return 1
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elif self.is_healthy == 0:
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return 0
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elif self.field.tractor_there == 1:
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return 0
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elif self.ticks == 0:
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return 0
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elif self.field.hydration == 5:
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if self.field.tractor_there == 1:
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return 0
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elif self.field.tractor_there == 0:
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if self.is_healthy == 0:
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return 0
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elif self.is_healthy == 1:
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if self.ticks == 1:
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return 1
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elif self.ticks == 0:
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return 0
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elif self.field.hydration == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return -1
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def update(self):
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if self.growth == 0:
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self.surf = self.img0
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if self.growth == 1:
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self.surf = self.img1
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if self.growth == 2:
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self.surf = self.img2
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if self.growth == 3:
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self.surf = self.img3
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def grow(self):
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if self.field.hydration >= self.humidity_needed:
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self.growth += self.growth_speed
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if self.field.hydration == 0:
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self.growth -= self.growth_speed
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if self.dtree() == 1:
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self.growth += 1
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self.ticks = 0
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elif self.dtree() == -1:
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self.growth -= 1
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self.ticks = 0
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if self.growth > 4:
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self.growth = 4
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if self.growth < 0:
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self.growth = 0
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if self.growth == 0:
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self.surf = self.img0
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elif self.growth < 1:
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self.surf = self.img1
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elif self.growth < 2:
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self.surf = self.img2
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elif self.growth <= 3:
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self.surf = self.img3
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self.update()
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def tick(self):
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self.tickscount += 1
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if self.tickscount >= 25:
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self.tickscount = 0
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self.ticks = 1
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