Zaktualizuj 'sprites.py'
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sprites.py
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sprites.py
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import pygame
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import random
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import os
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import pygame
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# set up asset folders
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project_folder = os.path.dirname(__file__)
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sprites_folder = os.path.join(project_folder, 'sprites')
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plant_img_0 = pygame.image.load(os.path.join(sprites_folder, 'plant0.png'))
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plant_img_1 = pygame.image.load(os.path.join(sprites_folder, 'plant1.png'))
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plant_img_2 = pygame.image.load(os.path.join(sprites_folder, 'plant2.png'))
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plant_img_3 = pygame.image.load(os.path.join(sprites_folder, 'plant3.png'))
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wheat_img_0 = pygame.image.load(os.path.join(sprites_folder, 'wheat0.png'))
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wheat_img_1 = pygame.image.load(os.path.join(sprites_folder, 'wheat1.png'))
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wheat_img_2 = pygame.image.load(os.path.join(sprites_folder, 'wheat2.png'))
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wheat_img_3 = pygame.image.load(os.path.join(sprites_folder, 'wheat3.png'))
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tractor_img_0 = pygame.image.load(os.path.join(sprites_folder, 'tractor0.png'))
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tractor_img_1 = pygame.image.load(os.path.join(sprites_folder, 'tractor1.png'))
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tractor_img_2 = pygame.image.load(os.path.join(sprites_folder, 'tractor2.png'))
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tractor_img_3 = pygame.image.load(os.path.join(sprites_folder, 'tractor3.png'))
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potato_img_0 = pygame.image.load(os.path.join(sprites_folder, 'potato0.png'))
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potato_img_1 = pygame.image.load(os.path.join(sprites_folder, 'potato1.png'))
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potato_img_2 = pygame.image.load(os.path.join(sprites_folder, 'potato2.png'))
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potato_img_3 = pygame.image.load(os.path.join(sprites_folder, 'potato3.png'))
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strawberry_img_0 = pygame.image.load(os.path.join(sprites_folder, 'strawberry0.png'))
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strawberry_img_1 = pygame.image.load(os.path.join(sprites_folder, 'strawberry1.png'))
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strawberry_img_2 = pygame.image.load(os.path.join(sprites_folder, 'strawberry2.png'))
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strawberry_img_3 = pygame.image.load(os.path.join(sprites_folder, 'strawberry3.png'))
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