Zaktualizuj 'field.py'
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field.py
66
field.py
@ -1,9 +1,7 @@
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import pygame
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from src.colors import *
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from src.dimensions import *
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class Field(pygame.sprite.Sprite):
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def __init__(self, row, column, field_type):
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super(Field, self).__init__()
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@ -26,22 +24,62 @@ class Field(pygame.sprite.Sprite):
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self.position = [row, column]
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self.hydration = 0
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self.planted = 0
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self.fertility = 1
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self.fertility = 0
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self.tractor_there = False
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def hydrate(self):
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if self.field_type == "soil" and self.hydration <= 5:
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self.hydration += 1
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# color field to it's hydration value
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self.surf.fill(eval('BROWN' + str(self.hydration)))
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self.hydration += 1
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if self.fertility == 1:
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if self.hydration == 0:
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self.surf.fill(REDDISH0)
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self.fertility = 0
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if self.hydration == 1:
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self.surf.fill(REDDISH1)
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if self.hydration == 2:
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self.surf.fill(REDDISH2)
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if self.hydration == 3:
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self.surf.fill(REDDISH3)
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if self.hydration == 4 or self.hydration == 5:
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self.surf.fill(REDDISH4)
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else:
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if self.hydration == 0:
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self.surf.fill(BROWN0)
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if self.hydration == 1:
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self.surf.fill(BROWN1)
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if self.hydration == 2:
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self.surf.fill(BROWN2)
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if self.hydration == 3:
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self.surf.fill(BROWN3)
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if self.hydration == 4 or self.hydration == 5:
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self.surf.fill(BROWN4)
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def dehydrate(self):
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if self.field_type == "soil" and self.hydration > 0:
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self.hydration -= 1
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# color field to it's hydration value
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self.surf.fill(eval('BROWN' + str(self.hydration)))
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if self.field_type == "soil" and self.hydration > 0:
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self.hydration -= 1
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if self.fertility == 1:
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if self.hydration == 0:
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self.surf.fill(REDDISH0)
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self.fertility = 0
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if self.hydration == 1:
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self.surf.fill(REDDISH1)
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if self.hydration == 2:
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self.surf.fill(REDDISH2)
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if self.hydration == 3:
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self.surf.fill(REDDISH3)
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if self.hydration == 4 or self.hydration == 5:
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self.surf.fill(REDDISH4)
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else:
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if self.hydration == 0:
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self.surf.fill(BROWN0)
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if self.hydration == 1:
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self.surf.fill(BROWN1)
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if self.hydration == 2:
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self.surf.fill(BROWN2)
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if self.hydration == 3:
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self.surf.fill(BROWN3)
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if self.hydration == 4 or self.hydration == 5:
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self.surf.fill(BROWN4)
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def free(self):
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self.planted = 0
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