Usuń 'field.py'

This commit is contained in:
Cezary Adamczak 2021-03-28 23:51:41 +02:00
parent 20347ed4eb
commit 7d8b06e6aa

View File

@ -1,43 +0,0 @@
import pygame
from colors import *
from dimensions import *
class Field(pygame.sprite.Sprite):
def __init__(self, row, column):
super(Field, self).__init__()
self.surf = pygame.Surface((WIDTH, HEIGHT))
self.surf.fill(BROWN)
self.rect = self.surf.get_rect(
topleft=((MARGIN + WIDTH) * row + MARGIN, (MARGIN + HEIGHT) * column + MARGIN))
self.position = [row, column]
self.hydration = 0
self.isRocky = False
self.planted = 0
self.ferility = 1
def hydrate(self):
if self.hydration <= 3:
self.hydration += 1
if self.hydration == 0:
self.surf.fill(BROWN)
if self.hydration == 1:
self.surf.fill(YELLOW)
if self.hydration == 2:
self.surf.fill(GREEN)
if self.hydration == 3:
self.surf.fill(BLUE)
def dehydrate(self):
if self.hydration > 0:
self.hydration -= 1
if self.hydration == 0:
self.surf.fill(BROWN)
if self.hydration == 1:
self.surf.fill(YELLOW)
if self.hydration == 2:
self.surf.fill(GREEN)
if self.hydration == 3:
self.surf.fill(BLUE)
def free(self):
self.planted = 0