Zaktualizuj 'field.py'
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field.py
41
field.py
@ -3,41 +3,56 @@ from colors import *
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from dimensions import *
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class Field(pygame.sprite.Sprite):
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def __init__(self, row, column):
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def __init__(self, row, column, field_type):
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super(Field, self).__init__()
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self.surf = pygame.Surface((WIDTH, HEIGHT))
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self.surf.fill(BROWN)
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self.field_type = field_type
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if self.field_type == "soil":
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self.moveCost = 3
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self.surf.fill(BROWN0)
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elif self.field_type == "rocks":
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self.moveCost = 5
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self.surf.fill(LBROWN)
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elif self.field_type == "road":
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self.moveCost = 1
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self.surf.fill(GREY)
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elif self.field_type == "pond":
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self.moveCost = 1000
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self.surf.fill(BLUE)
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * row + MARGIN, (MARGIN + HEIGHT) * column + MARGIN))
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self.position = [row, column]
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self.hydration = 0
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self.isRocky = False
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self.planted = 0
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self.ferility = 1
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def hydrate(self):
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if self.hydration <= 3:
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if self.field_type == "soil" and self.hydration <= 4:
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self.hydration += 1
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if self.hydration == 0:
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self.surf.fill(BROWN)
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self.surf.fill(BROWN0)
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if self.hydration == 1:
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self.surf.fill(YELLOW)
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self.surf.fill(BROWN1)
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if self.hydration == 2:
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self.surf.fill(GREEN)
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self.surf.fill(BROWN2)
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if self.hydration == 3:
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self.surf.fill(BLUE)
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self.surf.fill(BROWN3)
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if self.hydration == 4:
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self.surf.fill(BROWN4)
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def dehydrate(self):
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if self.hydration > 0:
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if self.field_type == "soil" and self.hydration > 0:
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self.hydration -= 1
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if self.hydration == 0:
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self.surf.fill(BROWN)
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self.surf.fill(BROWN0)
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if self.hydration == 1:
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self.surf.fill(YELLOW)
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self.surf.fill(BROWN1)
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if self.hydration == 2:
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self.surf.fill(GREEN)
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self.surf.fill(BROWN2)
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if self.hydration == 3:
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self.surf.fill(BLUE)
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self.surf.fill(BROWN3)
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if self.hydration == 4:
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self.surf.fill(BROWN4)
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def free(self):
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self.planted = 0
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