Zaktualizuj 'plant.py'
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plant.py
110
plant.py
@ -1,29 +1,32 @@
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import os
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import random
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from AI.decision_tree import *
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from src.dimensions import *
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from src.sprites import *
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from src.colors import *
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path = os.path.dirname(__file__) + "\\src\\test\\"
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class Plant(pygame.sprite.Sprite):
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def __init__(self, field, species):
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super(Plant, self).__init__()
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self.species = species
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if self.species == "wheat":
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self.growth_speed = 1.5
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self.humidity_needed = 2
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if self.species == "tomato":
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self.img0 = wheat_img_0
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self.img1 = wheat_img_1
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self.img2 = wheat_img_2
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self.img3 = wheat_img_3
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elif self.species == "potato":
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self.growth_speed = 1
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self.humidity_needed = 1
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self.img0 = potato_img_0
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self.img1 = potato_img_1
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self.img2 = potato_img_2
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self.img3 = potato_img_3
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elif self.species == "strawberry":
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self.growth_speed = 0.8
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self.humidity_needed = 1
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self.img0 = strawberry_img_0
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self.img1 = strawberry_img_1
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self.img2 = strawberry_img_2
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self.img3 = strawberry_img_3
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elif self.species == "pepper":
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self.img0 = strawberry_img_0
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self.img1 = strawberry_img_1
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self.img2 = strawberry_img_2
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@ -38,9 +41,94 @@ class Plant(pygame.sprite.Sprite):
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field.planted = True
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self.tickscount = 0
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self.ticks = 0
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self.path = path + self.species + "\\"
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self.testimage = self.path + random.choice(os.listdir(self.path))
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def dtree(self):
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decision_tree(self)
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if self.field.hydration == 4:
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if self.is_healthy == 1:
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if self.field.tractor_there == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return 1
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elif self.field.tractor_there == 1:
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return 0
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elif self.is_healthy == 0:
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return 0
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elif self.field.hydration == 2:
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if self.species == "pepper":
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if self.ticks == 1:
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if self.is_healthy == 1:
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return 1
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elif self.is_healthy == 0:
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return 0
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elif self.ticks == 0:
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return 0
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elif self.species == "potato":
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return 0
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elif self.species == "tomato":
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return 0
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elif self.species == "strawberry":
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return 0
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elif self.field.hydration == 1:
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if self.species == "potato":
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return 0
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elif self.species == "strawberry":
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if self.ticks == 1:
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return -1
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elif self.ticks == 0:
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return 0
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elif self.species == "tomato":
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return 0
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elif self.species == "pepper":
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if self.is_healthy == 0:
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return 0
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elif self.is_healthy == 1:
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if self.field.tractor_there == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return 1
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elif self.field.tractor_there == 1:
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return 0
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elif self.field.hydration == 3:
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if self.ticks == 1:
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if self.field.tractor_there == 0:
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if self.is_healthy == 1:
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if self.species == "potato":
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if self.field.fertility == 1:
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return 1
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elif self.field.fertility == 0:
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return 0
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elif self.species == "strawberry":
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return 1
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elif self.species == "pepper":
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return 1
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elif self.species == "tomato":
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return 1
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elif self.is_healthy == 0:
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return 0
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elif self.field.tractor_there == 1:
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return 0
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elif self.ticks == 0:
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return 0
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elif self.field.hydration == 5:
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if self.field.tractor_there == 1:
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return 0
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elif self.field.tractor_there == 0:
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if self.is_healthy == 0:
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return 0
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elif self.is_healthy == 1:
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if self.ticks == 1:
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return 1
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elif self.ticks == 0:
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return 0
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elif self.field.hydration == 0:
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if self.ticks == 0:
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return 0
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elif self.ticks == 1:
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return -1
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def update(self):
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if self.growth == 0:
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@ -63,6 +151,7 @@ class Plant(pygame.sprite.Sprite):
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self.growth = 4
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if self.growth < 0:
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self.growth = 0
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self.update()
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def tick(self):
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@ -70,3 +159,6 @@ class Plant(pygame.sprite.Sprite):
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if self.tickscount >= 25:
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self.tickscount = 0
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self.ticks = 1
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def remove(self):
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self.field.planted = False
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