Zaktualizuj 'basic_grid.py'
Małe usprawnienia kodu: zoptymalizowana metoda Tractor.update, delikatnie zwiększony framerate w celu zapewnienia płynniejszego użytkowania, poprawione komentarze
This commit is contained in:
parent
0f0242165e
commit
ec6dc2d5d3
@ -56,35 +56,31 @@ class Tractor(pygame.sprite.Sprite):
|
||||
if pressed_keys[K_UP]:
|
||||
self.rect.move_ip(0, -(HEIGHT + MARGIN))
|
||||
self.position[1] -= 1
|
||||
if self.rect.top <= MARGIN:
|
||||
self.rect.top = MARGIN
|
||||
self.position[1] = 0
|
||||
if pressed_keys[K_DOWN]:
|
||||
self.rect.move_ip(0, HEIGHT + MARGIN)
|
||||
self.position[1] += 1
|
||||
if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
|
||||
self.rect.bottom = SCREEN_HEIGHT-MARGIN
|
||||
self.position[1] = GSIZE-1
|
||||
if pressed_keys[K_LEFT]:
|
||||
self.rect.move_ip(-(WIDTH + MARGIN), 0)
|
||||
self.position[0] -= 1
|
||||
if self.rect.left < MARGIN:
|
||||
self.rect.left = MARGIN
|
||||
self.position[0] = 0
|
||||
if pressed_keys[K_RIGHT]:
|
||||
self.rect.move_ip(WIDTH + MARGIN, 0)
|
||||
self.position[0] += 1
|
||||
if self.rect.right > SCREEN_WIDTH-MARGIN:
|
||||
self.rect.right = SCREEN_WIDTH-MARGIN
|
||||
self.position[0] = GSIZE-1
|
||||
|
||||
if self.rect.left < MARGIN:
|
||||
self.rect.left = MARGIN
|
||||
if self.position[0] < 0:
|
||||
self.position[0] = 0
|
||||
if self.rect.right > SCREEN_WIDTH-MARGIN:
|
||||
self.rect.right = SCREEN_WIDTH-MARGIN
|
||||
if self.position[0] >= GSIZE-1:
|
||||
self.position[0] = GSIZE-1
|
||||
if self.rect.top <= MARGIN:
|
||||
self.rect.top = MARGIN
|
||||
if self.position[1] < 0:
|
||||
self.position[1] = 0
|
||||
if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
|
||||
self.rect.bottom = SCREEN_HEIGHT-MARGIN
|
||||
if self.position[1] >= GSIZE-1:
|
||||
self.position[1] = GSIZE-1
|
||||
|
||||
def hydrate(self, field):
|
||||
field[self.position[0]][self.position[1]].hydrate()
|
||||
def hydrate(self, field, pressed_keys):
|
||||
if pressed_keys[K_SPACE]:
|
||||
field[self.position[0]][self.position[1]].hydrate()
|
||||
|
||||
# Define a Field object by extending pygame.sprite.Sprite
|
||||
# The surface drawn on the screen is now an attribute of 'field'
|
||||
@ -132,6 +128,7 @@ clock = pygame.time.Clock()
|
||||
|
||||
# Main loop
|
||||
while running:
|
||||
|
||||
# Look at every event in the queue
|
||||
for event in pygame.event.get():
|
||||
# Did the user hit a key?
|
||||
@ -144,13 +141,14 @@ while running:
|
||||
elif event.type == QUIT:
|
||||
running = False
|
||||
|
||||
# Get all keys pressed at a time
|
||||
pressed_keys = pygame.key.get_pressed()
|
||||
|
||||
# Set the screen background
|
||||
# Update the state of tractor
|
||||
tractor.update(pressed_keys)
|
||||
if pressed_keys[K_SPACE]:
|
||||
tractor.hydrate(field)
|
||||
tractor.hydrate(field, pressed_keys)
|
||||
|
||||
# Set the screen background
|
||||
screen.fill(DBROWN)
|
||||
|
||||
# Draw the field
|
||||
@ -164,5 +162,6 @@ while running:
|
||||
# Update the screen
|
||||
pygame.display.flip()
|
||||
|
||||
# Ensure program maintains a rate of 30 frames per second
|
||||
clock.tick(10)
|
||||
# Ensure program maintains a rate of 15 frames per second
|
||||
clock.tick(15)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user