Usuń 'plant.py'

This commit is contained in:
Cezary Adamczak 2021-03-28 23:51:45 +02:00
parent 7d8b06e6aa
commit f0af033c97

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@ -1,44 +0,0 @@
import pygame
from colors import *
from dimensions import *
from sprites import *
class Plant(pygame.sprite.Sprite):
def __init__(self, field, species):
super(Plant, self).__init__()
self.surf = plant_img_0
self.position = field.position
self.field = field
self.rect = self.surf.get_rect(
topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
self.growth = 0
self.isHealthy = True
self.species = species
if self.species == "beetroot":
self.growth_speed = 1.5
self.humidity_needed = 2
elif self.species == "wheat":
self.growth_speed = 1
self.humidity_needed = 1
elif self.species == "cotton":
self.growth_speed = 0.8
self.humidity_needed = 1
def grow(self):
if self.field.hydration >= self.humidity_needed:
self.growth += self.growth_speed
if self.field.hydration == 0:
self.growth -= self.growth_speed
if self.growth > 4:
self.growth = 4
if self.growth < 0:
self.growth = 0
if self.growth == 0:
self.surf = plant_img_0
elif self.growth == 1:
self.surf = plant_img_1
elif self.growth == 2:
self.surf = plant_img_2
elif self.growth == 3:
self.surf = plant_img_3