Sztuczna_Inteligencja-projekt/tractor.py

91 lines
2.8 KiB
Python

import pygame
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
K_SPACE,
K_c,
KEYDOWN,
QUIT
)
from dimensions import *
from colors import *
from sprites import *
class Tractor(pygame.sprite.Sprite):
def __init__(self, field):
super(Tractor, self).__init__()
self.surf = pygame.Surface((WIDTH, HEIGHT))
self.surf = tractor_img_0
self.position = field.position
self.rect = self.surf.get_rect(
topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
self.direction = [1, 0]
def move(self):
self.rect.move_ip(self.direction[0]*(WIDTH + MARGIN), self.direction[1]*(HEIGHT + MARGIN))
self.position[0] += self.direction[0]
self.position[1] += self.direction[1]
if self.position[0] >= GSIZE:
self.position[0] = GSIZE-1
if self.position[1] >= GSIZE:
self.position[1] = GSIZE-1
if self.position[0] < 0:
self.position[0] = 0
if self.position[1] < 0:
self.position[1] = 0
if self.rect.top <= MARGIN:
self.rect.top = MARGIN
if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
self.rect.bottom = SCREEN_HEIGHT-MARGIN
if self.rect.left < MARGIN:
self.rect.left = MARGIN
if self.rect.right > SCREEN_WIDTH-MARGIN:
self.rect.right = SCREEN_WIDTH-MARGIN
def rotate_right(self):
if self.direction == [1, 0]:
self.direction = [0, 1]
self.surf = tractor_img_2
elif self.direction == [0, 1]:
self.direction = [-1, 0]
self.surf = tractor_img_1
elif self.direction == [-1, 0]:
self.direction = [0, -1]
self.surf = tractor_img_3
elif self.direction == [0, -1]:
self.direction = [1, 0]
self.surf = tractor_img_0
def rotate_left(self):
if self.direction == [1, 0]:
self.direction = [0, -1]
self.surf = tractor_img_3
elif self.direction == [0, -1]:
self.direction = [-1, 0]
self.surf = tractor_img_1
elif self.direction == [-1, 0]:
self.direction = [0, 1]
self.surf = tractor_img_2
elif self.direction == [0, 1]:
self.direction = [1, 0]
self.surf = tractor_img_0
def hydrate(self, field):
field[self.position[0]][self.position[1]].hydrate()
def cut(self, field, pressed_keys):
if pressed_keys[K_c]:
field[self.position[0]][self.position[1]].free()
def plant(self, field, plant, pressed_keys):
if field.planted == 0:
field.planted = plant
plant.field = field