SIP/main.py

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2021-06-10 21:23:58 +02:00
import pygame
from core.board import Board
from core.constans import WIDTH, HEIGHT, GREEN
from core.decision_tree import DecisionTree
from core.mushroom import Mushroom
FPS = 40
# creating game window
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
# setting name
pygame.display.set_caption('Forest')
pygame.font.init()
# detective = pygame.image.load(r'core\detective.png')
def main():
run = True
clock = pygame.time.Clock() # for fps
board = Board(0, 40, WIDTH, HEIGHT - 40)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# managing arrow click
key_input = pygame.key.get_pressed()
if key_input[pygame.K_LEFT]: board.agent.rotate(1)
if key_input[pygame.K_UP]: board.agent.move()
if key_input[pygame.K_RIGHT]: board.agent.rotate(-1)
# drawing map and detective
WIN.fill(GREEN)
board.update_agent() # update moves and collecting mushrooms
board.grow_mushrooms()
board.draw_squares(WIN)
board.draw_pieces(WIN)
board.draw_agent(WIN)
board.draw_info(WIN)
pygame.display.update()
if key_input[pygame.K_SPACE]:
board.a_starxd()
if board.agent.rotating == 0 and board.agent.moving == 0:
board.a_starxd()
pygame.quit()
main()