2021-06-10 21:23:58 +02:00
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from typing import List
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from core.mushroom import Mushroom
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from core.node import Node
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from core.tree import Tree
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def a_star(board, fringe, explored, istate, successor, get_cost, goaltest):
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agent_x = istate[0]
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agent_y = istate[1]
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agent_angle = istate[2]
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fringe: List[Node] = [Node(agent_x, agent_y, agent_angle)]
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while fringe:
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if not fringe:
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return False, False
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node = min(fringe, key=lambda x: x.cost)
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fringe.remove(node)
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if (node.x, node.y) == goaltest:
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actions = []
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while node.parent is not None:
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actions.append(node.action)
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node = node.parent
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actions.reverse()
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return actions
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explored.append(node)
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for action, x, y, angle in successor(board, node.x, node.y, node.angle):
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next_node = Node(x, y, angle)
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next_node.parent = node
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next_node.action = action
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next_node.cost = get_cost(next_node, goaltest, board) + heuristic_function(next_node, goaltest, board)
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if next_node not in fringe and next_node not in explored:
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fringe.append(next_node)
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else:
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for checked_node in fringe:
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if checked_node == next_node and next_node.cost < checked_node.cost:
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fringe[fringe.index(checked_node)] = next_node
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def successor(board, x, y, angle):
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result = []
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result.append(("rotate_left", x, y, (angle + 1) % 4))
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result.append(("rotate_right", x, y, (angle - 1) % 4))
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if angle == 1:
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if x > 0:
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result.append(("move", x - 1, y, angle))
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elif angle == 0:
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if y > 0:
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result.append(("move", x, y - 1, angle))
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elif angle == 3:
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if x < board.col - 1:
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result.append(("move", x + 1, y, angle))
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elif angle == 2:
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if y < board.row - 1:
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result.append(("move", x, y + 1, angle))
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return result
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def get_cost(node, goal: Mushroom, board):
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if (node.parent.x, node.parent.y) == (node.x, node.y):
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weight = 1
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elif isinstance((board.board[node.x][node.y]), Tree):
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weight = 1000
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elif isinstance((board.board[node.x][node.y]), Mushroom) and board.dt.predict(board.board[node.x][node.y]):
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weight = 1000
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2021-06-20 17:04:20 +02:00
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#board.nn.predict()
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2021-06-10 21:23:58 +02:00
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else:
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weight = 2
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return weight + node.parent.cost
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def heuristic_function(node, goal, board):
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try:
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return abs(node.x - goal[0]) + abs(node.y - goal[1])
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except:
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print("No more edible mushrooms on the board. Score: " + str(board.agent.points))
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exit(0)
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def bfs(istate, successor, board):
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fringe = []
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explored = []
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fringe_states = set()
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explored_states = set()
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agent_x = istate[0]
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agent_y = istate[1]
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agent_angle = istate[2]
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fringe.append(Node(agent_x, agent_y, agent_angle))
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fringe_states.add((agent_x, agent_y, agent_angle))
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while fringe:
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if not fringe:
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return False, False
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node = fringe.pop(0)
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fringe_states.remove((node.x, node.y, node.angle))
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if isinstance((board.board[node.x][node.y]), Mushroom):
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if not board.dt.predict(board.board[node.x][node.y]):
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return node.x, node.y
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explored.append(node)
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explored_states.add((node.x, node.y, node.angle))
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for action, x, y, angle in successor(board, node.x, node.y, node.angle):
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if ((x, y, angle) not in explored_states and (x, y, angle) not in fringe_states):
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next_node = Node(x, y, angle)
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next_node.parent = node
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next_node.action = action
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fringe.append(next_node)
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fringe_states.add((x, y, angle))
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