a star
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container/__pycache__/a_star.cpython-37.pyc
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container/__pycache__/a_star.cpython-37.pyc
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container/__pycache__/agent.cpython-37.pyc
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container/__pycache__/agent.cpython-37.pyc
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container/__pycache__/mushroom.cpython-37.pyc
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container/__pycache__/mushroom.cpython-37.pyc
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container/__pycache__/node.cpython-37.pyc
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container/__pycache__/node.cpython-37.pyc
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container/__pycache__/tree.cpython-37.pyc
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container/__pycache__/tree.cpython-37.pyc
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container/a_star.py
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container/a_star.py
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@ -0,0 +1,87 @@
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from container import board
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from container.node import Node
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from container.mushroom import Mushroom
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from container.tree import Tree
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from operator import attrgetter
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def a_star(board, fringe, explored, istate, successor, get_cost, goaltest):
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agent_x = istate[0]
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agent_y = istate[1]
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agent_angle = istate[2]
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fringe: List[Node] = [Node(agent_x, agent_y, agent_angle)]
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while fringe:
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if not fringe:
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return False, False
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node = min(fringe, key=lambda x: x.cost)
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fringe.remove(node)
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if (node.x, node.y) == goaltest:
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actions = []
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while node.parent != None:
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actions.append(node.action)
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node = node.parent
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actions.reverse()
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return actions
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explored.append(node)
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for action, x, y, angle in successor(board, node.x, node.y, node.angle):
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next_node = Node(x, y, angle)
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next_node.parent = node
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next_node.action = action
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next_node.cost = get_cost(next_node, goaltest,board) + heuristic_function(node, goaltest)
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if next_node not in fringe and next_node not in explored:
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fringe.append(next_node)
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else:
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for checked_node in fringe:
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if(checked_node == next_node and (next_node.cost) < (checked_node.cost)):
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fringe[fringe.index(checked_node)] = next_node
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def successor(board,x,y,angle):
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result = []
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result.append(("rotate_left", x, y, (angle + 1) % 4))
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result.append(("rotate_right", x, y, (angle - 1) % 4))
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if angle == 1:
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if x > 0:
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result.append(("move", x-1, y, angle))
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elif angle == 0:
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if y > 0:
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result.append(("move", x, y-1, angle))
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elif angle == 3:
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if x < board.col - 1:
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result.append(("move", x+1, y, angle))
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elif angle == 2:
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if y < board.row - 1:
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result.append(("move", x, y+1, angle))
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return result
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def get_cost(node, goal: Mushroom, board):
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if (node.parent.x, node.parent.y) == (node.x, node.y):
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sum = 1
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elif(isinstance((board.board[node.x][node.y]),Tree)):
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sum = 1000
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elif(isinstance((board.board[node.x][node.y]),Mushroom) and (board.board[node.x][node.y].poison) == True):
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sum = 1000
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else:
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sum = 2
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return sum + node.parent.cost
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def heuristic_function(node, goal):
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return abs(node.x - goal[0]) + abs(node.y - goal[1])
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@ -5,6 +5,7 @@ from container.constans import *
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from container.tree import Tree
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from container.mushroom import Mushroom
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from container.agent import Agent
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from container.a_star import a_star,successor, get_cost
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class Board:
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def __init__(self, x = 0, y = 0, width = WIDTH, height = HEIGHT, row = ROWS, col = COLUMNS):
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@ -21,7 +22,7 @@ class Board:
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self.agent = Agent(self.free_spaces.pop(), self.square_size)
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print(f"Board {col}x{row} with agent on ({self.agent.col},{self.agent.row})")
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print(f"Board {col}x{row} with agent on ({self.agent.col},{self.agent.row}) {self.agent.angle}")
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self.surface = pygame.Surface((self.width, self.height))
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@ -41,6 +42,9 @@ class Board:
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self.grow_next = 0
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self.path = []
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self.actions = []
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def update_free_spaces(self):
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self.free_spaces = []
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@ -92,6 +96,15 @@ class Board:
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def update_agent(self):
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self.agent.update_animation()
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if self.actions and self.agent.moving == self.agent.rotating == 0:
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action = self.actions.pop(0)
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if action == "move": self.agent.move()
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elif action == "rotate_left": self.agent.rotate(1)
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else: self.agent.rotate(-1)
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#zebranie grzyba
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if self.board[self.agent.col][self.agent.row] != False and self.board[self.agent.col][self.agent.row].name == "Mushroom" and self.board[self.agent.col][self.agent.row].grow == 100:
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self.agent.points += self.board[self.agent.col][self.agent.row].points
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@ -122,8 +135,22 @@ class Board:
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x_y = self.free_spaces.pop()
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self.board[x_y[0]][x_y[1]] = Mushroom(x_y, random.randint(0, 2), True, 0)
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def a_starxd(self):
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print(self.agent.angle)
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fringe = []
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explored = []
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self.actions = a_star(self,
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fringe,
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explored,
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(self.agent.col,self.agent.row, self.agent.angle),
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successor,
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get_cost,
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(bfs((self.agent.col,self.agent.row,self.agent.angle),successor,self))
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)
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print(self.actions)
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return self.actions
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15
container/node.py
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container/node.py
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class Node:
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def __init__(self, x, y, angle = None, parent = None, action = 0, cost=0):
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self.x = x
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self.y = y
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self.angle = angle
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self.parent = parent
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self.action = action
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self.cost = cost
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def __eq__(self, other):
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if isinstance(other, Node) and (self.x == other.x and self.y == other.y and self.angle == other.angle):
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return True
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else:
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return False
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23
main.py
23
main.py
@ -2,7 +2,9 @@ import pygame
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from container.constans import WIDTH, HEIGHT, ROWS, COLUMNS, GREEN
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from container.board import Board
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FPS = 30
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FPS = 18
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#creating game window
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WIN = pygame.display.set_mode((WIDTH,HEIGHT))
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@ -35,9 +37,11 @@ def main():
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if key_input[pygame.K_UP]: board.agent.move()
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if key_input[pygame.K_RIGHT]: board.agent.rotate(-1)
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#drawing map and detective
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WIN.fill(GREEN)
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board.update_agent()
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board.update_agent() #update moves and collecting mushrooms
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board.grow_mushrooms()
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board.draw_squares(WIN)
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@ -47,6 +51,21 @@ def main():
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pygame.display.update()
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if key_input[pygame.K_SPACE]:
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board.a_starxd()
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if(board.agent.rotating==0 and board.agent.moving==0):
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board.a_starxd()
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pygame.quit()
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main()
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