import pygame from container.constans import WIDTH, HEIGHT, ROWS, COLUMNS, GREEN from container.board import Board FPS = 8 #creating game window WIN = pygame.display.set_mode((WIDTH,HEIGHT)) #setting name pygame.display.set_caption('Forest') pygame.font.init() #detective = pygame.image.load(r'container\detective.png') def main(): run = True clock = pygame.time.Clock() #for fps board = Board(0,40,WIDTH,HEIGHT-40) #board.manage_rows_and_col(ROWS,COLUMNS) #managing agent location #current_column = 0 #current_row = 0 #current_piece = board.get_piece(current_row,current_column) #current_piece.change_status() #calculate desireable location to pixels def claculate_position(x,y): x = SQUARE_SIZE * x y = SQUARE_SIZE * y return [x,y] while run: clock.tick(FPS) #print(current_column,current_row) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False #managing arrow click key_input = pygame.key.get_pressed() if key_input[pygame.K_LEFT]: board.move(0,-1) if key_input[pygame.K_UP]: board.move(-1,0) if key_input[pygame.K_RIGHT]: board.move(0,1) if key_input[pygame.K_DOWN]: board.move(1,0) """ #managing agent location current_piece.change_status() current_piece = board.get_piece(current_row,current_column) current_piece.change_status() """ #drawing map and detective WIN.fill(GREEN) board.draw_squares(WIN) board.draw_pieces(WIN) board.draw_agent(WIN) board.draw_info(WIN) #WIN.blit(detective, (claculate_position(current_column,current_row)[0], claculate_position(current_column,current_row)[1])) pygame.display.update() pygame.quit() main()