import pygame from core.board import Board from core.constans import WIDTH, HEIGHT, GREEN from core.decision_tree import DecisionTree from core.mushroom import Mushroom FPS = 40 # creating game window WIN = pygame.display.set_mode((WIDTH, HEIGHT)) # setting name pygame.display.set_caption('Forest') pygame.font.init() # detective = pygame.image.load(r'core\detective.png') def main(): run = True clock = pygame.time.Clock() # for fps board = Board(0, 40, WIDTH, HEIGHT - 40) while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False # managing arrow click key_input = pygame.key.get_pressed() if key_input[pygame.K_LEFT]: board.agent.rotate(1) if key_input[pygame.K_UP]: board.agent.move() if key_input[pygame.K_RIGHT]: board.agent.rotate(-1) # drawing map and detective WIN.fill(GREEN) board.update_agent() # update moves and collecting mushrooms board.grow_mushrooms() board.draw_squares(WIN) board.draw_pieces(WIN) board.draw_agent(WIN) board.draw_info(WIN) pygame.display.update() if key_input[pygame.K_SPACE]: board.a_starxd() if board.agent.rotating == 0 and board.agent.moving == 0: board.a_starxd() pygame.quit() main()