SIP/main.py
2021-04-16 12:52:35 +02:00

53 lines
1.3 KiB
Python

import pygame
from container.constans import WIDTH, HEIGHT, ROWS, COLUMNS, GREEN
from container.board import Board
FPS = 30
#creating game window
WIN = pygame.display.set_mode((WIDTH,HEIGHT))
#setting name
pygame.display.set_caption('Forest')
pygame.font.init()
#detective = pygame.image.load(r'container\detective.png')
def main():
run = True
clock = pygame.time.Clock() #for fps
board = Board(0,40,WIDTH,HEIGHT-40)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE: board.next_move()
#managing arrow click
key_input = pygame.key.get_pressed()
if key_input[pygame.K_LEFT]: board.agent.rotate(1)
if key_input[pygame.K_UP]: board.agent.move()
if key_input[pygame.K_RIGHT]: board.agent.rotate(-1)
#drawing map and detective
WIN.fill(GREEN)
board.update_agent()
board.draw_squares(WIN)
board.draw_pieces(WIN)
board.draw_agent(WIN)
board.draw_info(WIN)
pygame.display.update()
pygame.quit()
main()