Scriptum/Assets/Scripts/REFACTORING/Application/Dialogue/Panel/Loader/DialoguePanelsPrefabsLoader.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class DialoguePanelsPrefabsList
{
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private static string SourcePath = "UiPanels/Dialogue/";
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public static GameObject GetPanel()
{
return Resources.Load<GameObject>(SourcePath + "DialoguePanel");
}
public static GameObject GetBaseButton()
{
return Resources.Load<GameObject>(SourcePath + "BaseButton");
}
public static GameObject GetAcceptButton()
{
return Resources.Load<GameObject>(SourcePath + "AcceptButton");
}
public static GameObject GetRejectButton()
{
return Resources.Load<GameObject>(SourcePath + "RejectButton");
}
public static GameObject GetContinueButton()
{
return Resources.Load<GameObject>(SourcePath + "ContinueButton");
}
}