Scriptum/Assets/Scripts/Domain/DialoguePanel/Factory/PanelFactory.cs

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2022-10-16 19:40:44 +02:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public static class PanelFactory
{
// panel basics config
private static Vector3 DialoguePanelPosition = new Vector3(0, 75, 0);
private static Vector2 DialoguePanelSize = new Vector2(800, 665);
private static Vector3 DialoguePanelScale = new Vector3(0.95f, 0.2f, 1);
// buttons config
private static Vector3 BaseButtonPosition = new Vector3(110, 0, 0);
private static Vector2 BaseButtonSize = new Vector2(150, 80);
private static Vector3 BaseButtonScale = new Vector3(1, 1, 1);
private static Vector3 AcceptButtonPosition = new Vector3(90, 270, 0);
private static Vector2 AcceptButtonSize = new Vector2(100, 80);
private static Vector3 AcceptButtonScale = new Vector3(1, 1, 1);
private static Vector3 RejectButtonPosition = new Vector3(105, 155, 0);
private static Vector2 RejectButtonSize = new Vector2(130, 80);
private static Vector3 RejectButtonScale = new Vector3(1, 1, 1);
const int BOTTOM_MARGIN = 15;
public static Panel BasePanel(string _header, DialogueModel _dialogueModel)
{
Panel panel;
// decide whic panel use later in the code
if (_dialogueModel.Buttons.ToArray().Length == 0)
panel = PanelFactory.TextPanel(_header, _dialogueModel.Sentence);
else
{
panel = new QuestionPanel();
panel.Header = _header;
panel.Content = _dialogueModel.Sentence;
panel.Scale = DialoguePanelScale;
panel.Size = new Vector2(DialoguePanelSize.x, 480 + ((BaseButtonSize.y + 30) * _dialogueModel.Buttons.ToArray().Length));
// y position: panel.Height/10 + margin (15)
panel.Position = new Vector2(DialoguePanelPosition.x, panel.Size.y / 10 + BOTTOM_MARGIN);
_dialogueModel.Buttons.Reverse();
foreach (var buttonModelWithIndex in _dialogueModel.Buttons.Select((value, index) => new { value, index }))
{
((QuestionPanel)panel).Answers.Add(
ButtonPanel(
new Vector2(BaseButtonPosition.x, BOTTOM_MARGIN + 40 + (30 + BaseButtonSize.y) * (buttonModelWithIndex.index + 1)),
BaseButtonSize,
BaseButtonScale,
buttonModelWithIndex.value
)
);
}
}
return panel;
}
public static Panel TextPanel(string _header, string _content) // panel wit "continue" button
{
Panel panel = new Panel();
panel.Header = _header;
panel.Content = _content;
panel.Scale = DialoguePanelScale;
panel.Size = DialoguePanelSize;
panel.Position = new Vector2(DialoguePanelPosition.x, panel.Size.y / 10 + BOTTOM_MARGIN);
return panel;
}
public static Panel QuestionPanel(string _header, string _content)
{
QuestionPanel panel = new QuestionPanel();
// set buttons
panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Accept, AcceptButtonPosition, AcceptButtonSize, AcceptButtonScale));
panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Reject, RejectButtonPosition, RejectButtonSize, RejectButtonScale));
panel.Header = _header;
panel.Content = _content;
panel.Position = DialoguePanelPosition;
panel.Size = DialoguePanelSize;
panel.Scale = DialoguePanelScale;
return panel;
}
// TODO some panel with more than two answres
public static Panel QuestionPanel(string _header, DialogueModel _dialogueModel )
{
QuestionPanel panel = new QuestionPanel();
// TODO to C-H-A-N-G-E ! ! !
panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Accept, AcceptButtonPosition, AcceptButtonSize, AcceptButtonScale));
panel.Answers.Add(new ButtonPanelModel(PanelButtonEnum.Reject, RejectButtonPosition, RejectButtonSize, RejectButtonScale));
panel.Header = _header;
panel.Content = _dialogueModel.Sentence;
panel.Position = DialoguePanelPosition;
panel.Size = DialoguePanelSize;
panel.Scale = DialoguePanelScale;
return panel;
}
public static ButtonPanelModel ButtonPanel(Vector3 _position, Vector2 _size, Vector3 _scale, PanelButtonStepModel _buttonData)
{
return new ButtonPanelModel(_position, _size, _scale, _buttonData);
}
}