Scriptum/Assets/Scripts/RespawnScript.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class RespawnScript : MonoBehaviour
{
private string currentScene;
public GameObject mainCh;
public FloatValue maxHealth;
public void RespawnOnCurrentScene()
{
mainCh = GameObject.FindGameObjectWithTag("Player");
Scene scene = SceneManager.GetActiveScene();
currentScene = scene.name;
SceneManager.LoadScene(currentScene);
Player player = mainCh.GetComponent<Player>();
player.currentHealth = 10.0f;
PlayerPrefs.SetFloat("health", 10.0f);
PlayerPrefs.SetFloat("health-S", 10.0f);
}
}