Scriptum/Assets/Scripts/SceneManager/SaveTask/SaveQuestSystem.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveQuestSystem
{
public static void SaveQuestItem(Task quest, string ElementFolderName)
{
BinaryFormatter formatter = new BinaryFormatter();
// todo: add in scene name folder
string path = SaveSystem.GetSavePath(ElementFolderName);
Debug.Log(path);
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
path += "/" + quest.title + ".fun";
FileStream stream = new FileStream(path, FileMode.Create);
formatter.Serialize(stream, quest);
stream.Close();
}
public static void SaveQuestsList(List<Task> questsList, string ElementName)
{
BinaryFormatter formatter = new BinaryFormatter();
// todo: add in scene name folder
string path = SaveSystem.GetSavePath();
Debug.Log("Saved Quest at " + path);
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
path += "/" + ElementName + ".fun";
FileStream stream = new FileStream(path, FileMode.Create);
formatter.Serialize(stream, questsList);
stream.Close();
}
private static void Save()
{
}
public static Task LoadQuestItem(string questTitle, string ElementFolderName)
{
string path = SaveSystem.GetSavePath(ElementFolderName) + "/" + questTitle;// + ".fun";
if(File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
Task quest = formatter.Deserialize(stream) as Task;
stream.Close();
return quest;
} else {
Debug.Log("Save file not found in " + path);
return null;
}
}
public static List<Task> LoadQuestsList(string ElementName)
{
string path = SaveSystem.GetSavePath() + "/" + ElementName + ".fun";
if(File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
List<Task> questsList = formatter.Deserialize(stream) as List<Task>;
stream.Close();
return questsList;
} else {
Debug.Log("Save file not found in " + path);
return null;
}
}
private static void Load()
{
}
}