Scriptum/Assets/Scripts/Item/EquippableItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum EquipmentType
{
Helmet,
Chest,
Gloves,
Boots,
Weapon,
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Potion,
Bracelet,
Necklet,
Ring,
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Other
}
[CreateAssetMenu]
[System.Serializable]
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public class EquippableItem : Item
{
public int StrengthBonus;
public int AgilityBonus;
public int InteligenceBonus;
public int VitalityBonus;
[Space]
public bool isStackable = false;
[Space]
public EquipmentType EquipmentType;
public EquippableItem(){}
public EquippableItem(Item _item) : base(_item){}
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public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
{
}
}