2022-10-01 15:39:24 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-10-02 18:45:58 +02:00
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using System.Linq;
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using UnityEngine.SceneManagement;
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2022-10-01 15:39:24 +02:00
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public class SaveDynamicObjects : MonoBehaviour
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{
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public void Save()
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{
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//saving player position
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var player = GameObject.FindGameObjectWithTag("Player");
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player.GetComponent<PlayerPosition>().SavePosition();
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player.GetComponent<Player>().SaveCheckpoint();
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2022-10-02 18:45:58 +02:00
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SaveElementsByScene();
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}
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public void SaveElementsByScene()
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{
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switch(SceneManager.GetActiveScene().name)
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{
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case "SampleScene":
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{
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SaveSampleScene();
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break;
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}
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default:
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{
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Debug.Log("Niedopasowano sceny podczaas zapisu dynamicznych elementow");
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break;
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}
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}
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}
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//TODO get list of elemnts from each scene individually - don't describe here each one manually !!!
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private void SaveSampleScene()
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{
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//Saving Thugs from Cave/SampleScene
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List<ThugModel> thugs = GameObject.Find("NPCManager").GetComponent<NPCManager>().thugs;
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foreach (var thug in thugs)
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{
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var ThugFromScene = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == thug.name).ToArray()[0];
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if (ThugFromScene != null)
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{
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Debug.Log("Save thug");
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ThugFromScene.GetComponent<FollowingEnemy>().SaveCheckpoint();
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}
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else
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{
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if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
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{
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PlayerPrefs.SetInt(thug.name + "-S", 0);
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}
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else
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{
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PlayerPrefs.SetInt(thug.name + "-S", 1);
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}
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}
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}
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//saving bossThug
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ThugModel bossThug = GameObject.Find("NPCManager").GetComponent<NPCManager>().bossThug;
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var BossThugFromScene = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == bossThug.name).ToArray()[0];
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if (BossThugFromScene != null)
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{
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BossThugFromScene.GetComponent<FollowingEnemy>().SaveCheckpoint();
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}
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else
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{
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if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
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{
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PlayerPrefs.SetInt(bossThug.name + "-S", 0);
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}
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else
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{
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PlayerPrefs.SetInt(bossThug.name + "-S", 1);
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}
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}
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2022-10-01 15:39:24 +02:00
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}
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}
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