Scriptum/Assets/Scripts/REFACTORING/Application/NPC/NPC.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPC : MonoBehaviour
{
public string Name;
public NPCStateEnum State = NPCStateEnum.Pending;
public void ChangeState(NPCStateEnum _newState)
{
State = _newState;
}
}