Scriptum/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public interface SceneObjectBuilderInterface<T>
{
/// <summary>
/// Function to find object's model in resources
/// </summary>
/// <returns></returns>
public GameObject FindModel(string modelName);
public void BuildList();
public void Build(T objectToBuild);
}