30 lines
908 B
C#
30 lines
908 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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// copy of PanelHeaderController
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class WindowText : MonoBehaviour
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{
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public LanguageDetector<string> Content = new LanguageDetector<string>();
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[Header("Content")]
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[SerializeField] public TextMeshProUGUI displayedValue;
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// alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
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[SerializeField] public Text displayedTextValue;
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private void Start()
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{
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// Set Panel Header value
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if (displayedValue != null)
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displayedValue.text = Content.DetectInstanceBasedOnLanguage();
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if (displayedTextValue != null)
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displayedTextValue.text = Content.DetectInstanceBasedOnLanguage();
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}
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}
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