Scriptum/Assets/Scripts/SceneManager/NPC/NPCManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class ThugModel
{
[SerializeField]
public string name;
[SerializeField]
public Vector3 position;
public ThugModel(string _name, Vector3 _position)
{
name = _name;
position = _position;
}
}
public class NPCManager : MonoBehaviour
{
GameObject NPCCollection;
public List<ThugModel> thugs;
public ThugModel bossThug;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void Awake()
{
NPCCollection = GameObject.FindGameObjectWithTag("NPCCollection");
if (NPCCollection == null)
{
throw new Exception("Object not found");
}
CreateThugs();
CreateBossThug();
}
private void CreateThugs()
{
var model = Resources.Load("SampleScene/Enemies/Thug") as GameObject;
foreach (var thug in thugs)
{
var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform);
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ThugClone.name = thug.name;
ThugClone.transform.SetParent(NPCCollection.transform);
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//Debug.Log("Thug Name: " + ThugClone.name + " Positions: " + ThugClone.transform.position.x + " + " + ThugClone.transform.position.y + " + " + ThugClone.transform.position.z);
//Debug.Log("Thug Name: " + ThugClone.name + " Local Positions: " + ThugClone.transform.localPosition.x + " + " + ThugClone.transform.localPosition.y + " + " + ThugClone.transform.localPosition.z);
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ThugClone.GetComponent<FollowingEnemy>().enemyName = thug.name; //delete and set in the controller todo?
ThugClone.GetComponent<FollowingEnemy>().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0;
if (PlayerPrefs.HasKey(thug.name + "-S.health"))
{
ThugClone.GetComponent<FollowingEnemy>().health = PlayerPrefs.GetFloat(thug.name + "-S.health");
}
// Dont set up it manually, let allow logic in Following Enemy scriptmanage avaible itself
//ThugClone.SetActive(PlayerPrefs.HasKey(thug.name + "-S") ? !Convert.ToBoolean(PlayerPrefs.GetInt(thug.name + "-S")) : true);
}
}
private void CreateBossThug()
{
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);
BossThugClone.name = bossThug.name;
BossThugClone.transform.SetParent(NPCCollection.transform);
BossThugClone.GetComponent<FollowingEnemy>().enemyName = bossThug.name; //delete and set in the controller todo?
BossThugClone.SetActive(PlayerPrefs.HasKey(bossThug.name + "-S") ? !Convert.ToBoolean(PlayerPrefs.GetInt(bossThug.name + "-S")) : true);
BossThugClone.GetComponent<FollowingEnemy>().isPanelEnabled = false;
}
}