Scriptum/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs

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using UnityEditor;
using UnityEngine;
public class ChestController : MonoBehaviour
{
public void Update()
{
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.tag == "Player")
{
ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.tag == "Player")
{
ChestUIManager.Instance.CurrentChestName = null;
ChestUIManager.Instance.ClosePanel();
2022-11-27 21:28:55 +01:00
// Close additiona panels
if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
}
}
}