Scriptum/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public abstract class SceneObjectBuilder<V> : MonoBehaviour, SceneObjectBuilderInterface<V>
{
protected virtual string MODEL_SOURCE_PATH => "";
/// <summary>
/// List of chests deffaultly builded on scene
/// </summary>
[SerializeField] public List<V> ElementsToBuildOnSceneList = new List<V>();
public virtual void BuildList()
{
foreach(var objectToBuild in ElementsToBuildOnSceneList)
{
Build(objectToBuild);
}
}
public abstract void Build(V objectToBuild);
public abstract GameObject FindModel(string modelName);
}