Scriptum/Assets/_/Stuff/GridPathfinding/PathRoute.cs

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2022-11-07 22:18:28 +01:00
/*
------------------- Code Monkey -------------------
Thank you for downloading this package
I hope you find it useful in your projects
If you have any questions let me know
Cheers!
unitycodemonkey.com
--------------------------------------------------
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace GridPathfindingSystem {
public class PathRoute {
public List<PathNode> pathNodeList;
public List<Vector3> pathVectorList;
public MapPos finalPos;
public PathRoute(List<PathNode> pathNodeList, List<Vector3> pathVectorList, MapPos finalPos) {
this.pathNodeList = pathNodeList;
this.pathVectorList = pathVectorList;
this.finalPos = finalPos;
}
public PathRoute(List<PathNode> pathNodeList, Vector3 worldOrigin, float nodeSize, MapPos finalPos) {
this.pathNodeList = pathNodeList;
pathVectorList = new List<Vector3>();
foreach (PathNode pathNode in pathNodeList) {
pathVectorList.Add(pathNode.GetWorldVector(worldOrigin, nodeSize));
}
this.finalPos = finalPos;
}
public void AddVector(Vector3 vector) {
pathVectorList.Add(vector);
}
}
}