34 lines
646 B
C#
34 lines
646 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public enum EquipmentType
|
||
|
{
|
||
|
Helmet,
|
||
|
Chest,
|
||
|
Gloves,
|
||
|
Boots,
|
||
|
Weapon,
|
||
|
Other
|
||
|
}
|
||
|
|
||
|
[CreateAssetMenu]
|
||
|
public class EquippableItem : Item
|
||
|
{
|
||
|
public int StrengthBonus;
|
||
|
public int AgilityBonus;
|
||
|
public int InteligenceBonus;
|
||
|
public int VitalityBonus;
|
||
|
|
||
|
[Space]
|
||
|
public bool isStackable = false;
|
||
|
|
||
|
[Space]
|
||
|
public EquipmentType EquipmentType;
|
||
|
|
||
|
public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|